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Terracards

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Terracards

Pixel Purrfect · Published by Pixel Purrfect

Very Positive — 85% positive (760 reviews) · 23 achievements

Last updated 27 Sept 2026

Farm, sell, learn, repeat. Terracards is a tactical roguelike-deckbuilder where you manage your own farm, You'll utilize animals, crops, and structures through cards, transforming them into valuable resources and wealth with each turn. But beware - deplete your funds, and it's game over.

Early AccessDJCTQ l

£7.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £7.49 · Highest: £7.498 Oct 2026

Strategy, Early Access · 2023 · More £5 - £15 games

Manage your farm through tactical card plays, turning animals and crops into wealth. Terracards challenges you to strategize each turn or risk losing it all in this engaging early access experience from Pixel Purrfect.

About this game

🌾 Create, Cultivate, Profit!


You've inherited your grandfather's farm, which has been reduced to a lone island amidst a relentless sea. With nothing but a deck of cards and the entrepreneurial spirit, you are tasked to pay off a mounting debt, turning this desolate patch of land into a thriving agrarian empire.

Each card you play represents different elements of your farm - from the crops you sow, the animals you raise, to the structures you build.

💰 Choose, Produce, Profit!


Every few turns choose between unique cards, and buffs

Generate items each turn, sell them for cash, and invest this money to expand your farm, pay off fees, and gradually chip away at the enormous debt.
the challenge is to maximize efficiency and make as much money as possible.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-Bit
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8 Series or equivalent with support for OpenGL 3.3
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-Bit
  • Processor: 3 GHz dual-core or better
  • Graphics: Dedicated GPU with OpenGL 3.3+ support
  • Storage: 500 MB available space

Supported Languages

English, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Polish, Simplified Chinese, Turkish, Russian

Latest news

  • AnnouncementsOfficial

    We're finally back! Early Access 1.6.0 is here ✨🚂

    Hey, quite some time, huh?! This update brings the highly-requested Structure System Rework alongside exciting engine improvements that pave the way for mobile support! We've also enhanced the endgame with the new Infusion system and polished the game with beautiful animations throughout. 🎮✨ 🏗️ Structure System Rework - The Feature You've Been Asking For! After countless requests from the community, we've completely overhauled how structures compete for resources on your farm. Previously, structures would race to grab items, leading to frustrating situations where some structures would dominate while others sat idle. Now, structures fairly divide available items between themselves! If you have 10 wheat and two mills that each want 5, they'll both get exactly 5. If you have 7 wheat and two mills, each gets 3-4 in a fair distribution. No more fighting over resources - every structure gets its proportional share when items are scarce. ⚖️ 🎯 Fair resource distribution ensures every structure gets a proportional share 🔧 You can still disable specific outputs from structures for precise farm control ⚡ Scales efficiently even with hundreds of structures competing for the same items {STEAM_CLAN_IMAGE}/44269859/69ce607b4edd834b103a29799b0780c7334d28a9.gif 🎮 Engine Upgrade - Exciting Things Ahead! We've upgraded Terracards to a newer engine version, which opens up incredible possibilities for the game's future. Most importantly: Terracards Mobile is coming soon! 📱 📱 Mobile version in development - play Terracards on the go! 🎮 Controller support coming soon (now possible thanks to engine capabilities) ⚡ Performance improvements across the board 💎 Infusion System - A New Endgame Goal! Winning the game now has even more meaning! When you successfully complete a run, you'll earn Infusion Gems that can be spent to improve your progression and unlock new functionalities. This adds meaningful replayability to your victories and gives you reasons to keep pushing for that perfect run. ...
    Read full article on Community Announcements (Pixel Purrfect Studio)
  • Patch NotesOfficial

    🔨 Early Access Update: Visual Polish & Bug Fixes 🎨

    This update focuses primarily on visual improvements and critical bug fixes, without introducing new content for now. You can read more about our Early Access "final build" in the detailed patch notes. 📋 ✨ Improvements 🃏 Cards now feature gentle hover animations for smoother interactions ✨ Every entity on your farm will softly glow when you hover over them 🖱️ Structures with outputs now display a helpful mouse icon to indicate interactive elements ⌨️ Added keyboard shortcuts to every button on the top-right of the screen for faster navigation 🐛 Bug Fixes 💧 Fixed water cost calculations when negative modifiers were combined with multipliers 🦀 Crabs now properly receive buffs from consumed Eggs ✝️ Cross item now correctly transforms Wolf and Alpha Wolf into Pastor 🏗️ Architect of Utopia essence no longer breaks non-Sheep animals 🥕 Combining two or more Carrots now gives the correct water cost result for animals Thank you for your continued support during Early Access! 🙏💚 Special thanks to our friends that reported all those bugs: xameip, Rainy, Radoc, Ethron1of7 and mergele.
    Read full article on Community Announcements (JESUS NATURAL DE NAZARÉ)
  • Patch NotesOfficial

    🎉 The Final Early Access Update – Thank You!

    After two incredible years of Early Access development, this is our final update milestone before version 1.0! From now on, we’ll no longer use numbered versions and will instead refer to this simply as the Early Access build. We're shifting our focus from adding new cards and content to polishing the game for its full release. This milestone wouldn’t be possible without you, our amazing community. Every suggestion, bug report, and funny screenshot helped shape Terracards into what it is today. We’re beyond grateful for your patience, feedback, and support throughout this journey. Thank you for being part of it. 💛 Stay tuned — our next big step is launching version 1.0 later this year! 🍏 MacOS: Black Screen Fixed (for real this time!) In the last update, we believed the black screen issue on Mac was related to the GameMaker compiler (YYC vs VM), so we switched to a DRM-free build without Steam achievements. Turns out the real cause was the refresh rate being changed during startup — and thanks to a dedicated user named Ender, who provided tons of videos and helpful explanations, we were finally able to reproduce and fix it. Steam achievements are now fully back on Mac! 🎉 Thank you again, Ender — you saved Mac players everywhere. 🐛 Bug Fixes & Improvements 🩸 Sacrifice animations got a sprite redraw! 🃏 Self-Defense and Efficient Farming will also change the island sprite so it may give a hint that's already buffed! 🐔 Chicken in the Corn now works correctly. 🤓 Nerd Mode no longer stays active on the main menu. 🍇 Fuel Grapes Essence:   • No longer block animals from picking Grapes.   • Now give the correct buff to Grapes production. 🐑 Fake Sheep Crash - Fixed a crash when placing multiple Fake Sheep (previously named "Sheep") in the same fence. 🍫 Chocolate Factory now properly transforms trees into Cocoa Trees. ✨ What’s Next? While this marks the end of new content for Early Access, we’re not done yet. Future updates including the 1.0 will focus on: ❓ In-game quests: Ye...
    Read full article on Community Announcements (JESUS NATURAL DE NAZARÉ)
  • AnnouncementsOfficial

    🚨 Important! Mac version is getting an achievement reset!

    We’ve made a major change to the Mac version of Terracards in response to the persistent black screen issue many players have reported since release. To (hopefully) solve this, we’ve rebuilt the Mac version using a different compilation method. Previously, the game used GameMaker’s YYC compiler, but we’ve now switched to the VM build and made the Mac version completely DRM-free (since Steam is not supported in this compilation method). This change should resolve the black screen issue, but it comes with an unfortunate side effect: Steam achievements on Mac will no longer work. Instead, achievements will now be stored and tracked locally only. Because of this, all Mac achievements are being reset in this update. We know this may be frustrating, but we hope the improved stability—and being able to actually play the game!—makes up for it. For the curious or technical, you can check out the original bug report I made in the GameMaker forums "Draw" layer is simply black. Only "Draw GUI" layer displays. — it was marked as “Not Planned,” so this is our best workaround for now. Thanks for your patience and understanding as we do our best to support every platform!
    Read full article on Community Announcements (JESUS NATURAL DE NAZARÉ)
  • Patch NotesOfficial

    🛠️ Update 1.5.1: A Complete Refactor of the Game’s Algorithms

    ⚙️ Revolutionary Effect Calculation System!We've completely rebuilt the core engine that handles all passives, essences, and character effects from scratch! Our new algorithm eliminates the problematic "layered" calculations that were causing confusion and delivering incorrect results. This robust, real-time monitoring system ensures every interaction works exactly as intended. The biggest winners from this massive overhaul are the Gnome, Peanut Gnome, and Watery Tree - these fan-favorite entities were notorious for their quirky behavior, but now they'll perform flawlessly every single time! 🔧 Major Fixes & Improvements ✅ Effect Calculations Fixed - Our new algorithm always recalculate to ensure the correct values 🥜 Peanut Fest Fixed - Yeah, I know you like Peanuts... 🎯 Tutorial Progression - Resolved soft-lock when selecting other characters 📐 Blueprint Collision Issues - Game no longer crashes when placing objects over Blueprint items 🐄 Blueprint Fence Logic Improved - Animals can no longer be incorrectly assigned to Blueprint fences 🎮 What's next? We're pleased to announce that we're on our way on releasing the full version of the game! Terracards is coming out of Early Access and having it's final content update still this year. Thanks for your patience during this major technical upgrade!
    Read full article on Community Announcements (pixelpurrfectstudio)

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