
Screenshots

Watch trailer on Steam ↗VOIN
Nikita Sozidar · Published by tinyBuild · Official site ↗
Content notice: The game is centered around hack and slash mechanics. While fighing monsters you can cut off head, hands or legs from those monsters. After death corpse disappears in matter of seconds.
Very Positive — 94% positive (3,795 reviews)
Last updated 27 Sept 2026
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
£16.75
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG, Early Access · 2024 · More £15 - £30 games
Embark on a solo adventure where you hack and slash through hordes of enemies in VOIN, an early access indie RPG from Nikita Sozidar. Explore mysterious worlds filled with secrets and face challenging bosses as you seek to cleanse the broken realm.
About this game
Just Updated

The ground trembles and melts beneath your feet. A new force has awakened. Elemental fire itself has been summoned to aid you in cleansing the land of HER abominations and twisted magic.
Inferno is the new major update for VOIN, introducing enemy swarms, rebalanced difficulty levels, a new massive dungeon, new items, and many other improvements shaped by the community.
Finish your journey in Grimmir Expense
The Cathedral at the top of the mountain is finally open for cleansing. Journey through it, find the keys and open your way to Atheneum
Descend into the molten depths of the frostbound citadel
Step through the crystalline gates of The Thousand Names Atheneum and explore its mysterious, endlessly beautiful, and breathtaking halls. Delve into Veins of the Solar Forge and find your way to lava rivers. Fight through rage and fire to find the road to the searing heart of Inferno itself.
Face the Swarms
The Mother-Herald calls upon ever more creations to her side, shaped by HER twisted magic. Stand against waves of enemies unlike anything you’ve seen before; face up to 300 foes on screen at once, still able to move at Lightning speed.
Slay the new Terrifying Boss
Fleshsmith Ramzedram reigns over Solar Forge, and Inferno must end at once. He has never lost a battle, but he never faced you!
Wield new, powerful items
Crush your enemies with the help of new items. Uncover new artifacts that can turn the tide of battle entirely, but beware, they don’t turn you in the process…
And Much More:
Rebalanced difficulty levels and monster Enormity for more challenge
Improved attack speed rates and hit precision
Reworked save system, now more secure than ever
Gameplay improvements and fixes
The path to cleansing continues. More challenges, expanded world activities, and even greater battles lie ahead.
About the Game
In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.
This is my dominion now.
I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.
Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?
The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.
I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.
They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i3-2100 / AMD® FX-6300
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: Integrated
Supported Languages
Latest news
Patch NotesOfficial
Hotfix (Version 0.5.0.57)
Lightnings, a new Hotfix is now live for VOIN, providing various bug fixes and small improvements for the game.Please keep on sharing your thoughts and feedback, as well as Steam reviews, as they help me forge a better experience for you in VOIN.Changes 🔄 The journal entry for a completed quest is now more obvious.Rebalances ⚖️ The 'Head Hunting' augment now applies 'Sharpened' upon killing monsters instead of flatly increasing damage until the end of combat.A stack of 'Sharpened' increases physical damage by 4% instead of 10%.Bug fixes 🐛Fixed an issue where some UI hovering sounds were too loud.Fixed an issue where the player character accumulated blood by hitting destructible objects like pots.Fixed an issue with shades spawned by the 'Soulfruit of the Echo Trial' not attacking the player.Fixed an issue where the 'Soulfruit of the Echo Trial' occasionally failed to prevent the player character from dying even after all shades were dead.Fixed an issue where Ichor Lumps spawned from the 'Nasty Aftermath' augment repeatedly played death effects for a few seconds.Fixed an issue where 'The Fallen Angel' order would not complete after acquiring the scroll.Read full article on Community Announcements (tinyXsarion)Patch NotesOfficial
Hotfix (Version 0.5.0.56)
Lightnings, a new Hotfix is now live for VOIN, providing various bug fixes for the game. Fixed the issue with Sedogor being stuck after the first two lines. You can now progress through the arena.Fixed the issue with Ichor from your corpse doubling upon being picked up. Upon death, you no longer drop Ichor.Fixed the issue where Standing Waves from Oscillating Runes could be hit by the player.Fixed the issue with incorrect respawn positions upon dying in the tutorial.Fixed multiple holes in the Thousand Names Atheneum.Fixed an issue with bosses not respawning after the first defeat.Fixed an issue where lightning clones from Sting's ability would not attack when using the 'Lightning Sting' ability.Fixed an issue with the Chimerical Key not being picked up upon interaction.Fixed an issue with blood not appearing on the player when hitting monsters.Fixed a memory crash and hitches when loading into The Grimmir Expanse and Aurora Omni, The Hidden Domain.Fixed an issue with Rage building up even out of combat.Fixed an issue with Fleshsmith Ramzedram not playing his lines.Fixed an issue with Fleshsmith Ramzedram second stage blocking the use of powers.Read full article on Community Announcements (francesca.falcini)Patch NotesOfficial
Inferno Update has arrived
Vindicators,Inferno Update (Version 0.5.0) has arrived.The ground trembles and melts beneath your feet. A new force has awakened. Elemental fire itself has been summoned to aid you in cleansing the land of HER abominations and twisted magic.Inferno is the new major update for VOIN, introducing enemy swarms, rebalanced difficulty levels, a new massive dungeon, new items, and many other improvements shaped by the community. Watch the new SICK trailerFinish your journey in Grimmir ExpenseThe Cathedral at the top of the mountain is finally open for cleansing. Journey through it, find the keys and open your way to Atheneum. Descend into the molten depths of the frostbound citadelStep through the crystalline gates of The Thousand Names Atheneum and explore its mysterious, endlessly beautiful, and breathtaking halls. Delve into Veins of the Solar Forge and find your way to lava rivers. Fight through rage and fire to find the road to the searing heart of Inferno itself. Face the SwarmsThe Mother-Herald calls upon ever more creations to her side, shaped by HER twisted magic. Stand against waves of enemies unlike anything you’ve seen before; face up to 300 foes on screen at once, still able to move at Lightning speed. Slay the new Terrifying BossFleshsmith Ramzedram reigns over Solar Forge, and Inferno must end at once. He has never lost a battle, but he never faced you!Inferno is a huge step toward the vision I have for VOIN. Much of what I’ve dreamed of for the final release is already here, but there’s still more to come, and I can’t wait to share what’s next! Your feedback is a gift I deeply value, and I intend to bring many of your ideas to life as we forge VOIN into something truly unforgettable.To everyone who has already answered the call, I cannot thank you enough for your support. Join us in our sacred Discord, leave your mark with a Steam review, and prepare for what’s to come. Full patch notes for the Inferno Update (Version 0.5.0)Note: ⚡ indicates changes inspir...Read full article on Community Announcements (tinyXsarion)AnnouncementsOfficial
VOIN OST Music Video ft. Jonathan Young & Alex Moukala
Hello Vindicators, I am incredibly proud to be able to share something exciting with you today; the full music video for ‘Vengeance is Thy Name’, our brand new VOIN OST single. You might notice that this track almost feels like one of worship, and you’d be right; a hymn for HER, if you will. A slight glimpse at the power of what you stand to face. Featuring Jonathan Young and Alex Moukala, ‘Vengeance is Thy Name’ is a labour of love, and I couldn’t be prouder of the outcome. I hope you enjoy the official music video!If you’d like to listen to the full track on your favourite streaming service, you can do so here.Warm regards, SozidarRead full article on Community Announcements (francesca.falcini)AnnouncementsOfficial
End of Year Message (and What’s Next for VOIN)
Hello Vindicators,As the year draws to a close, I wanted to take a moment to reflect on everything we've built together—and to give you a glimpse of what's next.First and foremost: thank you.Every time I read your reviews, Discord messages, and Steam discussions, or watch a clip of your incredible runs, it truly means the world. As a solo developer, the journey is often a solitary one, pushing forward on my own (though I was fortunate to collaborate with a fantastic animator and concept artist this year—their part-time help was a massive boost).In the most real sense, you are the reason VOIN continues to evolve and improve. Whenever I face doubt or uncertainty about the direction, I know I can turn to you. Your brilliant ideas, and your unwavering support are my compass. Your kindness and enthusiasm are a constant source of motivation to keep pushing forward.Thank you for being on this journey with me!What has been Achieved Since Early Access StartedVOIN entered Early Access just over a year ago, and since then, I've released multiple updates—both large and small—that have overhauled nearly every system in the game.Monster affixes and variationsReworked difficulty levelsNew dungeonNew enemies (full spectrum of undead, Frost Giants, Axosauruses, Golems)Arena to test your battle prowessNew frozen levelNew itemization system (a complete overhaul of how items work)Tons of new items and new weapon typesNew Tree of Talents + reworked progressionReworked/improved first-person animationsNew weapon abilities systemClosest Plans (Next Updates)1) The White Mountain Level ReworkThe White Mountain level is a relic from VOIN's infancy. Revisiting it now, its potential for improvement is obvious. The castle at its heart still holds charm, but the lands that stretch beyond its walls are barren—a stark contrast to the rich, detailed worlds I build today.I plan to transform it into a bastion that has weathered a great siege. The environment will tell a story of that conflict, strewn ...Read full article on Community Announcements (Xsarion)






