
Screenshots

Watch trailer on Steam ↗Aether
ORYgames · Published by ORYgames
Positive — 86% positive (22 reviews)
Last updated 27 Sept 2026
Embark on an electrifying topdown roguelite arpg adventure in Aether. Unleash elemental magic, defeat enemies with fast-paced combat, and conquer challenging boss battles. Unlock divine relics for unique power-ups to save the world in your own way. Are you ready to become a legend?
£4.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG, Early Access · 2023 · More under £5 games
Dive into Aether, a fast-paced Action-Adventure RPG that challenges you to wield elemental powers in early access. Unleash your inner hero by defeating enemies and unlocking divine relics on a quest to save the world, all under ORYgames' innovative design.
About this game
You'll navigate through a maze of fantastical landscapes, seeking out ancient shrines and formidable bosses that guard the path to your next challenge. With each step, you'll be drawn deeper into an immersive universe where strategic decision-making is as crucial as your lightning-quick aim. Summoning the elements, unleashing devastating spells, and wielding an awe-inspiring arsenal of magical artifacts, you'll vanquish hordes of enemies with every explosive action-packed encounter.
But beware, for this is a world that thrives on chaos. As time ticks away relentlessly, each passing moment intensifies the pressure to push forward. Every decision carries weight, demanding you to consider the risks and rewards of progress in a relentless race against time. Adaptability and resilience become your greatest allies as you navigate treacherous terrains and encounter mind-bending mysteries that challenge both your wits and your combat skills.
Combat:
Fight hordes of enemies using your elemental powers.Levelup:
Customize your abilities scaling and Fuse skills for stronger abilities.Upgrades:
Explore the world and unlock different relics to boost your combat prowess.Bosses:
Fight and defeat The Zone Protectors in order to Ascend to the heavens.Local-Coop:
Your fight to save the world doesn't have to be a solo adventure. Your friends and family can hop on with their controllers to join you in your adventure to save the world together.RoadMap:
This is the current plan for the development of Aether.Demo:
- Survival Game Mode
- 8 elements
- 42+ skills
- 20+ enemy variations
- 3 Maps
- 80+ relics
Early Access:
- Ascension Game Mode
- Bosses
- Content update: (new skills, new Effects, new relics, new maps, and much more)
Full Release:
- Major Content Update.
- Extra game modes (Siege, PVP, etc.)
Game Modes:
Survival:This game mode is aimed for the player to explore and unlock different elements and skills and complete various challenges while surviving the hoard of enemies coming their way.
Ascension:
This game mode is the main gameplay loop of the game and is a roguelite experience where you attempt at ascending the realms and defeating the various bosses in each zone, unlocking secret zones, and finally beating the final boss.
Siege:
Siege will be a tower-defense kind of game mode, where you have to protect the aetheric crystal from a hoard of monsters while upgrading your powers.
PVP:
have fun with your friends and family to discover who is the best aether wielder.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7+
- Processor: 2 Ghz
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0+
- Storage: 200 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 0.3.4 - Gameplay adjustments and audio tuning
This is a small update enhancing playing experience, we've adjusted the camera zoom for a more action RPG feel, and enhanced sound effects to feel less repetitive.Read full article on Community Announcements (Shamel)Patch NotesOfficial
Patch 0.3.3 - Visuals Enhancements and Gameplay Feedback
In this update we focused on improving the games visuals and feedback to have a smoother gameplay experience. Changes: Updated color scheme to enhance vibrancy and improve differentiation between background and foreground elements. Improved visual effects feedback when picking up elements and interacting with objects. Implemented analog controller support for elemental leveling and scrolling through dialogues. Made adjustments to the controller scheme to align with PS controller controls for better clarity. Implemented performance enhancements for smoother gameplay experience. Balance Changes: Slightly buffed the Final Boss to better align with the difficulty level of the previous map.Read full article on Community Announcements (Shamel)Patch NotesOfficial
Patch 0.3.2 - General Refinement
Changes: Dash now features i-frames to enhance players' ability to dodge bullets. Elemental Skills now have unique cooldowns, allowing for seamless switching between elements without carrying over the cooldown. Bosses' health has been reduced, and their attack patterns have been adjusted to increase the frequency of their attacks. New shrines have been added to provide temporary buffs to the player. The camera has been slightly zoomed in to improve the visual experience. Various interactions now include added sound effects for enhanced immersion. We hope these changes will further enhance your gaming experience. Thank you for your continued support and feedback.Read full article on Community Announcements (Shamel)Patch NotesOfficial
Patch 0.3.1 - Elemental Enhancement
With this update, the leveling up system has been revamped to provide a unique experience in each run. In addition, new passives have been incorporated for each element, along with the introduction of dual elemental passives and elemental switching. Moreover, we have introduced monster elemental affinity and weaknesses, among other significant enhancements. Changes: The leveling up system has been reworked to be elemental restricted. New passives have been added for all elements and certain combinations of elements. The level restriction on skills has been removed. After unlocking 3 skills in an element, no further skills will be presented. Elemental monsters now exhibit resistance and vulnerability to specific elements, prompting strategic element selection. Players will now become temporarily invisible upon entering a new zone or using a portal to prevent immediate attacks. A new NPC, Lady Aria of Valoria, has been introduced in the resting zone, with more NPCs to be added in the future. Balance Changes: Players are now limited to 1 divine relic. Bosses have been bolstered and are more resilient across the board. Minor adjustments have been made to skills. Piercing abilities now have a limited number of pierces. Bug Fixes: Addressed a crashing issue related to how hit-boxes were handled. Resolved a bug where the score did not display properly at the end of the run. Fixed a bug that allowed for skill duplication. Rectified a bug causing multi shots to spread out, making aiming more challenging.Read full article on Community Announcements (Shamel)Patch NotesOfficial
Elemental and Skills Enhancments - Patch 0.3.1 Preview
Exciting Changes Coming in the Next Update In the upcoming update, we are introducing major changes aimed at addressing the current linear feel of leveling into an element and the lack of uniqueness in each element's playstyle. To enhance the gaming experience, the following changes will be implemented: Changes: Players will now choose a single element at the beginning of the game. Unlocking skills outside of the chosen element will no longer be possible. A second element can be unlocked during gameplay. Players will have the ability to switch between their two elements during combat. Each element will now provide access to three unique skills in addition to a basic skill. New passive skills will be introduced. Hybrid skills and passives will be available, requiring a specific combination of elements. Monsters will now have elemental affinities, resulting in varying levels of damage based on the element used against them. These changes will allow players to experiment with different elemental combinations and create diverse builds. The ability to switch between elements during combat will enable players to adapt to different types of monsters and utilize various elemental synergies, such as freezing or electrocuting adversaries. With these updates, we aim to provide a more engaging and dynamic gameplay experience, offering players a wider array of strategic possibilities.Read full article on Community Announcements (Shamel)






