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Bylina

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Bylina

Far Far Games · Published by Digital Vortex Entertainment

Content notice: The game features frequent fights against humans and fantasy creatures and humans, with blood, dismemberment and gore. The player also sometimes encounters dead bodies with visible blood/gore when exploring the environments.

Mostly Positive — 72% positive (767 reviews) · 24 achievements

Last updated 27 Sept 2026

Enter a world of Slavic myth and medieval adventure. As a young bogatyr, journey to the Thrice-Nine Kingdom, challenge Koschei the Deathless, and save your immortal soul in Bylina – an epic action-adventure rooted in Slavic folklore, with a heavy focus on skill-based combat.

DJCTQ 163 DLC available ↗Full Controller Support

£22.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £22.49 · Highest: £22.498 Oct 2026

Action, Adventure, Indie · 2026 · More £15 - £30 games

Embark on an epic journey through the Thrice-Nine Kingdom, where you'll engage in skill-based combat against mythical foes. Bylina from Far Far Games invites you into a world of Slavic folklore and adventure.

About this game

Digital Deluxe Edition


About the Game

Embark on an epic journey to the Thrice-Nine Kingdom and challenge Koschei the Deathless to save your immortal soul and become a true hero in Bylina, an action-adventure game rooted in Slavic folklore and myths. Take on the role of Kestrel, a young bogatyr born without hero's powers, shunned and underestimated by almost everyone. Conquer numerous ordeals, overcome insurmountable odds, and become a legendary hero whose tales will be told for ages to come.

Kestrel dreams of following in the footsteps of his father, a fabled bogatyr - but during what seems like a simple task, he finds himself in the dark and mysterious Thrice-Nine Kingdom where... he dies. To his surprise, the young hero is revived by a mysterious spirit with whom he must now share his body. Kestrel faces three daunting tasks: reclaim control over his soul, uncover an ancient mystery surrounding his new companion, and save the world from imminent doom.

Discover a vibrant and extraordinary world based on Slavic myths and legends. Journey through the Land of Towns, boasting diverse locales - from sunlit forests to gloomy dungeons and imposing castles, each with their own unique features and atmosphere. As soon as you open new areas, prepare to encounter strange local inhabitants, as well as countless challenges, treasures, and puzzles waiting to be solved.

Improve your skills by mastering unique techniques and spells, and engage in fierce battles with common bandits, terrifying legendary creatures, and brutal bosses in which every mistake could be your last.

Expand your arsenal, embracing mysterious magical powers as well as a variety of armaments, from swords and shields to spears and bows. Level up, increase your strength, create new items, find and experiment with rare types of armor, and fight back against an ancient evil.

The eternal struggle between good and evil is not as obvious and clear-cut as it seems at first glance in the world of Bylina; its inhabitants experience complex inner lives filled with their fears, anxieties, hatred, and scars left by past trials that have shaped them into who they are today. Kestrel will have to face not only legions of powerful foes in combat; but also the emotions, feelings, and struggles that make a true human soul.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i7 (14th Gen), AMD Ryzen 7 5000 series
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 3060 (6GB VRAM) or equivalent
  • DirectX: Version 12
  • Storage: 17 GB available space
  • Additional Notes: For comfortable experience it is highly recommended to use SSD

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i7-13700+ or AMD Ryzen 7 7000 series
  • Memory: 24 GB RAM
  • Graphics: NVIDIA GeForce RTX 4060 Ti (8 GB) or equivalent
  • DirectX: Version 12
  • Storage: 17 GB available space
  • Additional Notes: For comfortable experience it is highly recommended to use SSD

Supported Languages

English*, Russian*, Simplified Chinese
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Get Bylina with 40% off during the Steam Summer Sale!

    Greetings, mighty bogatyrs! We're excited to announce that, after several updates inspired by your valuable feedback, the game is now available at 40% off if you've been waiting for the right time to jump in! {STEAM_CLAN_IMAGE}/45246210/90c01e879e115d1c4be67a36e334a7206992c822.png We've also added animated avatars and avatar frames to the Steam Points Shop, so you can support the game while giving your Steam profile a fresh new look. Thank you so much for your continued support! https://store.steampowered.com/app/2461440/Bylina Join on Discord → https://discord.gg/bylinagame Follow on X → https://twitter.com/bylinagame Watch on TikTok → https://www.tiktok.com/@bylina_game Explore on Instagram → https://instagram.com/bylina.game
    Read full article on Community Announcements (Digital Vortex Entertainment)
  • Patch NotesOfficial

    Update #8: Live Now — Performance, Visual Stability, Quest Flow, Combat Behavior

    Update #8 focuses on performance, visual stability, quest flow, combat behavior, and a number of issues reported during exploration. A major part of this update is dedicated to optimization. We improved performance for many abilities, VFX, and environmental effects, reduced overall VRAM usage, and improved shadow rendering. These changes should help the game run more smoothly, especially in heavier scenes and effect-heavy encounters. Performance & Optimization Improved performance for many abilities and visual effects, including geysers, falling leaves, locks, torches, lightning stones, fog, fireflies, blood effects, gates, floating targets, wisp, fire projectiles, Koschei’s lasers, Ghoul effects, Stomp, Fire Breath, Ice Strike, Dash, Shuriken, Tornado, Skorokhod, Mega Shot, and Worm. Improved performance in several location regions, especially areas with fog Reduced overall VRAM usage Improved shadow rendering Fixed visual artifacts when rendering the hero in the inventory Gameplay & Progression Fixed a spot in Alaborg, Reeking Forest where the player could get stuck near the brewing cauldrons during the “The Missing Children” quest Fixed missing quest guidance for the “Find the master’s daughter” step in A Place to Call Your Own in Alaborg Improved interaction detection for the training spot in the Alaborg inn yard Added missing route guidance on the map for returning to the Herbalist in the Kodok & Vorosha underground Fixed incorrect map routes for “Bogatyr Business” and “A Job for a Bogatyr” in Alaborg Added autosaves in Woodsy Lair between the cave section and the Grimwood boss fight Combat & Mechanics Fixed an issue where Worm did not properly interrupt archer aiming Fixed spinning blades dealing damage with their rear side instead of only the dangerous edge Adjusted trap damage in the Golden Fish cave in Alaborg’s underground Fixed Tornado not damaging flying demons Fixed Grimwood not properly following the player around the arena UI & Interface Fixed ability...
    Read full article on Community Announcements (Digital Vortex Entertainment)
  • Patch NotesOfficial

    Update #7: Live Now — Gameplay Flow, Quest Progression, Combat Behavior

    New update is focused on gameplay flow, quest progression, combat behavior, UI fixes, and several issues reported during exploration and cutscenes. This update also includes fixes for a critical crash in Alaborg, additional polish for Koschei encounters, and several long-session edge cases discovered by players. Gameplay & Exploration Fixed an issue in Kodok & Vorosha where an unnecessary interaction icon appeared above a blacksmith who only provides trading services Fixed collision issues on the collapsing bridge in Devil’s Teeth, where the player could continue standing or running after falling Fixed incorrect sitting behavior near the campfire in the Kodok & Vorosha underground area Fixed an NPC movement issue in Alaborg after sitting on the log near the fight sequence Fixed a problem where interaction prompts near Kuzi in the swamp could flicker at certain angles Fixed a case where players could obtain two copies of the Seven-League Boots ability Fixed an issue where Tornado could stop dealing damage to enemies it carried Fixed incorrect camera movement during the cutscene where Knyaginya steals the hand Fixed an issue where the “kill all enemies” challenge in the Woodsy Lair would not complete after reaching 100% progress Fixed repeated playback of a guard voice line in Kodok & Vorosha after returning Fixed an issue preventing players from speaking with Kuzi in the Somber Forest to receive an upgrade Fixed progression issues in the “A Place to Call Your Own” quest in the Rotten Forest area Stability & Performance Fixed a Fatal Error crash that could occur in Alaborg during conversations with Vasiliy and Knyaginya Fixed cases where character flips/rolls could launch in incorrect directions Fixed an issue where some player settings and save data would fail to persist correctly Combat & Mechanics Fixed incorrect behavior of the “Source” stat in equipment descriptions Fixed an issue where two boss health phases could be removed at once during the Koschei encounter ...
    Read full article on Community Announcements (Digital Vortex Entertainment)
  • Patch NotesOfficial

    Update #6: Live Now — Gameplay Issues, UI Behavior, Quest Flow, Bug Fixes

    A new update is focused on gameplay issues, UI behavior, quest flow, and a number of bugs reported across Alaborg, Koschei encounters, and the Kodok & Vorosha areas. This update addresses several edge cases discovered during deeper playthroughs, including combat behavior, camera issues, dialogue problems, and inconsistencies in UI and quest progression. Gameplay & World Fixed an issue where the frog could get stuck in a leash while following the player Fixed multiple issues in Kodok & Vorosha where NPC interaction or movement could behave incorrectly Fixed cases where the player could reach unintended areas (including climbing NPCs or attacking enemies through geometry) Fixed an issue where enemies near the Stone Pillar would not react or engage in combat Fixed incorrect collision on terrain (including hill areas and missing collision zones) Fixed cases where players could fall out of bounds or get stuck in the environment Fixed issues with moving platforms and interaction points in specific locations Combat & Mechanics Fixed an issue where Kestrel could behave incorrectly during stance transitions (e.g. stepping backward when switching from sprint to combat) Fixed incorrect behavior of certain buffs (including resistance bonuses not applying properly) Fixed an issue where enemies could attack the player from unintended positions Quests & Progression Fixed issues with quest tracking and incorrect quest switching in certain scenarios Fixed missing or incorrect quest markers in several situations Fixed cases where side quests in Alaborg would not update correctly upon reaching the 3/9 finale Fixed an issue where progression could break after defeating a boss in specific conditions UI & Interface Fixed an issue where UI menus could not be closed with ESC after opening multiple menus in sequence Fixed cases where HUD could disappear after certain actions (e.g. starting a mini-game) Fixed long text descriptions not fitting properly within UI elements Fixed missing icons ...
    Read full article on Community Announcements (Digital Vortex Entertainment)
  • Patch NotesOfficial

    Update #5: Live Now — Major Progression Fixes, FPS Improvements & Autosave

    Thank you for your continued feedback, this update addresses a number of issues found during deeper playthroughs, including problems in Alaborg, Koschei encounters, and the Thrice Nine finale. Gameplay & Progression Fixed an issue in Alaborg where the quest marker near the Stone Pillar could behave incorrectly or not appear on the map Fixed a bug where the search area circle for quest "Lost in the Somber Forest" would remain visible even when tracking a different quest Fixed an issue where completing the "The Missing Caravan" quest would not remove quest items from the inventory Fixed a case where the player could fall through the ground near a jump in the Somber Forest (Alaborg) Fixed an issue where the player could not reach a chest from a moving platform in the Somber Forest (Alaborg) due to missing collision Fixed an issue in the 3/9 finale where interacting with the levitating log did not show a quest marker on the map Fixed a bug where a riddle-related item would not appear correctly in the Kodok and Vorosha area after returning Combat & Mechanics Fixed an issue where Kestrel would step backward when switching from sprinting to combat stance Fixed a major FPS drop during the cannon mini-game (3/9 finale) when pillars explode UI & Dialogue Fixed an issue where long ability descriptions would not fit properly within the UI text block Fixed missing or placeholder text in several quest descriptions (including "A Place to Call Your Own" and "The Missing Caravan") Improved quest tracking behavior in certain edge cases Audio & Visual Fixes Fixed an issue where HP bars could appear incorrectly during the Koschei boss cutscene Fixed a bug where quest tracking UI appeared during the final cutscene Fixed untranslated text for the composite bow description Quality of Life Added autosave at the start of the "The Missing Caravan" quest We’re continuing to review feedback and improve stability, quest flow, and overall polish. Thanks for helping us improve the game.
    Read full article on Community Announcements (Digital Vortex Entertainment)

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