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Blackout - Early Access

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Blackout Early Access Trailer - 2024 trailerWatch trailer on Steam ↗

Blackout - Early Access

DastardlyDawgs, vojmir.com · Published by vojmir.com

Positive — 81% positive (31 reviews) · 5 achievements

Last updated 27 Sept 2026

A single-player zombies experience. Players are armed with diverse weapons, unique abilities, bullet types, and more to face relentless hordes of cunning enemies. Navigate the in-depth DnD-style progression system, in this riveting journey through an ever-increasing wave of undead threats.

Free to PlayEarly AccessDJCTQ 10

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Early Access · 2024 · More free games

Blackout - Early Access challenges you to survive waves of cunning undead enemies with a variety of weapons and unique abilities. Navigate the intricate progression system as you face increasing threats in this gripping single-player experience from DastardlyDawgs.

About this game

Embark on a heart-pounding journey in Blackout, a riveting single-player endless zombies experience. Armed with a diverse arsenal of weapons, unique abilities, and a myriad of bullet types, players face relentless hordes of zombies. From the familiar walkers, to cunning, elusive enemy types with devious tactics, survival demands strategic thinking. Dive into an in-depth DnD-style progression system, featuring the innovative Perktronix and more, as you navigate through an ever-increasing wave of undead threats.

Face the Horde

The onslaught intensifies as you progress in Blackout. Brace yourself for dynamic challenges with new zombie types emerging every few rounds. Weaker foes are replaced, keeping you on your toes. Beware the occasional appearance of ability-immune boss zombies – formidable adversaries that pose a game-ending threat. Focus your skills and weaponry to conquer these powerful foes, ensuring your survival against the relentless tide of the undead.

Upgrades, Upgrades, Upgrades!

Immerse yourself in a 1-20 individual stat increase player upgrade system, drawing inspiration from DnD. Upgrade your stats strategically through zombies-style machines, empowering your character to confront the unyielding horde with newfound strength and resilience, the Arsenal Ascender, Fortune Teller, Perktronix machines, and more await your exploration.

Self-Defense

Equip yourself with an array of upgradable weapons, harness 15+ unique abilities, deploy grenades, and unlock special bullet types in Blackout. Mastery of these tools is the key to survival – seamlessly combine them to pave your way through the relentless waves of enemies. Each tool at your disposal offers a distinct advantage, and only those who learn to wield them in harmony will achieve the highest level of success. Face the apocalypse head-on and emerge victorious with the skillful use of your formidable arsenal.

World Progression

Journey through Blackout's dark landscapes, where the very essence of progression lies in the completion of harrowing rituals. Engage in intense battles to fill your chalice with the ritual blood of fallen enemies during these dark ceremonies. This precious resource becomes the key to unlocking gates leading to new areas of the map.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 Bit (latest update)
  • Processor: Intel® Core™ i3-6100 / Core™ i5-2500K or AMD Ryzen™ 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 470 - DirectX 12.0 compatible system
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 Bit (latest update) or Windows® 11 64 Bit (latest update)
  • Processor: Intel® Core™ i5-6600K / Core™ i7-4770 or AMD Ryzen™ 5 1400
  • Memory: 12 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 580 - DirectX 12.0 compatible system
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Pumpkins Arise!

    Pumpkins?! | Extras | Next Update PUMPKINS?! {STEAM_CLAN_IMAGE}/44849581/4f4767bb6d6372c3a09c2d0d0ebd0d85a21c4e1a.png "Some new Pumpkins have appeared around the Temple...hmm I wonder if I... *gunshot* well that didn't seem too ba- OH, OH NO, DO NOT SHOOT ALL THE PUMPKINS, I REPEAT, DO NOT SHO- pumpkin pumpkin pumpkin pumpkin pumpkin" Extras: Stat Gain/Loss Popups {STEAM_CLAN_IMAGE}/44849581/3e8ef864fe4b36391374218fc63cdfc4b2cc379c.png Gaining or losing Stat Points now creates a popup on the left side of the screen showing how much of each stat you gained or lost. Reflex Perktronix Improvements {STEAM_CLAN_IMAGE}/44849581/67eb73301fef7939a3979f43011628401bcf0569.png Increased Reload Speed while Reflex Perktronix is active Added Dissolve Animations to Guns when Reloading while Reflex Perktronix is active Added Undraw Animations to the Weapon Swaps Ammo Drop Rework {STEAM_CLAN_IMAGE}/44849581/6059f325447de949e46b7d1172d206867fd41ecc.png Enemies that will drop an Ammo Drop upon death now spawn with it above their head This Ammo Drop can be picked up by going near it without having to kill the Enemy Ammo Drop still floats toward the Player once the Enemy holding the drop is killed Bug Fixes/Qol Fixed "Level Design" Typo in Credits Fixed a Zipline in City Level ejecting the wrong way Fixed some General SFX not being part of the SFX Volume Slider Fixed some Enemy SFX not being part of the Enemy Volume Slider Fixed being able to Spam Reload and Swap Gun Next Update: Next Update is Blackout's Full Release Update. This includes everything the game needs to be considered complete to exit out of Early Access and into Full Release. Update & Post made by: Vojmir
    Read full article on Community Announcements (Vojmir)
  • Patch NotesOfficial

    Art Update 3

    Hey, it's been a while! Blackout is back and with its biggest update ever. Art Update #3 contains the biggest overhauls done to Blackout's UI, Settings, and Technical Components with some Quality of Life and Optimization fixes thrown in as well. UI/Menu Changes | Tech Upgrades | Extras | Next Update UI/Menu Changes: New Main Menu {STEAM_CLAN_IMAGE}/44849581/be566be79eedc7eb6fb38635a5a4b2e917da7434.png Main Menu is now Physics-Based (besides some scripted events for lore reasons) New Ability Reroll System Updated Card Textures & Models Updated General Lighting Updated Landscape & Background Changed Splash Screen (placeholder till next update) Updated Card & Camera Animations Updated SFX (placeholder till next update) New Settings Menu {STEAM_CLAN_IMAGE}/44849581/841070f76179c63c8e80a5f895afeb7039350498.png New Settings Menu including settings for Video, Audio, Keybinds, and General settings Settings now save between game instances Added 13 New Graphics Settings Added 8 New General Settings Added 1 New Audio Setting Added ability to remap any Keybind New Player HUD {STEAM_CLAN_IMAGE}/44849581/1183f3d15a1397a910919398c26d1d8c4e293f8d.png Rewritten from scratch for better performance Updated Player HUD with new Ability Card Textures and Animations Updated Weapon Cards with new Textures and Animations Player HUD now reacts with certain in-game interactions (Fortune Teller, Arsenal Ascender, & more) Player Crosshair Color can now be changed in the Settings Menu Updated SFX for various HUD Updates Keybinds on the PlayerHUD now update in realtime when a key bind change is made Tech Upgrades: New Input System {STEAM_CLAN_IMAGE}/44849581/6808a95eca2a9f484db46068e454c94b34d4e053.png New Input System built from scratch Keybinds can now be remapped to any key through the Settings Menu Enhanced Performance with Interactable Objects in-game New options during player clicks allow for more in-depth mechanics (Grenade Projectile Prediction Path, Grenade Instant Throw, & more) Rebuilt...
    Read full article on Community Announcements (Vojmir)
  • Patch NotesOfficial

    Art Update 2

    Hello, welcome back to another Art Update! This update focuses on the Environment of Blackout. Ranging from the flooring of the Temple to the outside Blackout encasing the world, many changes & additions have been made for a more immersive experience. Environmental Changes | Optimizations | Extras | Next Update Environmental Changes: Temple Area Visuals {STEAM_CLAN_IMAGE}/44849581/445cd17439cec93be29da3169482cba1f1b73a19.png Finalized Textures and Models Added Reactive Lighting Updated General Lighting Changed Collisions & Rendering of some Objects Moved Temple Gates to align with the Building Shape Added a few hidden references in and outside the Temple Temple Area Playspace {STEAM_CLAN_IMAGE}/44849581/1870ccb626098b979f71b7fb3d16e25fff434d04.png Removed all Invisible Walls Added connecting Catwalks on all sides (exterior) Added new Grenade Jump platforms (exterior) Updated Stair and Railing collisions to allow easy vaulting on/off them (exterior) Temple Gates now align on opposite sides of the Temple for easier traversal (interior) Reduced locations where the player could get stuck (interior/exterior) The Blackout {STEAM_CLAN_IMAGE}/44849581/770ade0586e0ca235edcbec0c1e5c2f92e558130.png Introducing the 'Blackout', the birthplace of familiar foes If the player touches a part of the Blackout they are instantly killed Found on the exterior of the Main Walls, spans the perimeter of the Playable Space Ambient Fog {STEAM_CLAN_IMAGE}/44849581/d35c4d2264b77cc3e779149157bbc1a97e39dd1f.png Fog no longer gets removed when facing West Increased the density of the Fog Fog is now reactive (more of this coming next update) Skybox {STEAM_CLAN_IMAGE}/44849581/3e3ef91674da1a4e77acac6c6914b20c59aea20c.png Darkened Global Skybox & Skylight Removed the Giant Statues from the Sky Fortune Teller {STEAM_CLAN_IMAGE}/44849581/c3872458107135fdc2d7c1f1eac4f377d0937124.png New Visuals Updated Animations Bugfixes Optimizations: Changed Lighting in most scenarios from Light Sources to Emissive T...
    Read full article on Community Announcements (Vojmir)
  • AnnouncementsOfficial

    Blackout - Early Access is now Public!

    But now what? Firstly, we'd like to thank all of the Playtesting Community for aiding us in the creation of this game, without you we wouldn't be anywhere near where we are today. Past, Present, and Future Blackout has been in development since April 2023 and was worked on by a team of 5 Designers until July 2023 with 3 Artists & 2 Audio Producers joining us on our final month. This game was our College Capstone Project where we had 4 months to make a game and post regular updates to our Itch.io Page, and the initial goal was to leave it on there with maybe a possible Steam Release happening in the future. Since then, all of the team has graduated and mostly all moved on from the project for various reasons. So why/how is this game still getting updates? The game was picked back up by one of the original designers in January 2024 and began active development again for a Steam Release for Portfolio reasons, that designer being me the person writing this post: Hello. So currently the project only has one active developer. The game has received 3 updates since being initially put onto Steam, you can see community posts about those here: https://store.steampowered.com/news/app/2461070/view/4022345969718475704?l=english https://store.steampowered.com/news/app/2461070/view/3964924274910975790?l=english https://store.steampowered.com/news/app/2461070/view/3964924274909653665?l=english What's next? Blackout is currently going through what I like to call its "Art Phase" which means the next couple of updates will be solely focused on improving the Textures, Animations, SFX, VFX, Lighting, etc. of the game to leave behind the "In-Dev" look it currently has and showcase why the game is called "Blackout" (yes there is a reason!). This isn't to say that the only updates to come will be Art related. There is one more Content Update planned with a couple of new End-Game features, mechanics, interactables, and more but this will be after the Art updates are done. After that, there ...
    Read full article on Community Announcements (Vojmir)
  • Patch NotesOfficial

    Art Update 1

    This Art Update is tailored toward many of the progression systems in the game and has them receiving updates and even full visual remakes (in the case of Rituals). Progression Systems Updates | UI Updates Progression Systems Updates: {STEAM_CLAN_IMAGE}/44849581/20ee6e520d48998804223dddc31b1b4bdb146b09.png Chalice & Chalice Platform New Visuals Updated Animations New SFX {STEAM_CLAN_IMAGE}/44849581/c523cf1fec6296a2e629f28252b5f2171ff740ec.png Ritual Tables & Area New Visuals Updated Animations New SFX Updated Chalice Visuals Bugfixes {STEAM_CLAN_IMAGE}/44849581/1a0cecdf64f534b6cb3090357d4def3165832ba0.png Fountains New Visuals Updated Animations Updated Chalice Visuals {STEAM_CLAN_IMAGE}/44849581/59f0e0ef6c44d134e66afadee015e6b057c67cc7.png Unlockable Gates New Visuals Updated Animations {STEAM_CLAN_IMAGE}/44849581/d1bad5319d15c647847b160755042992d5d175ce.png Perktronix Machines Now Color-Coordinated(not final look) UI Updates:{STEAM_CLAN_IMAGE}/44849581/a84e3c4d18ee2542e9ed7fdd1396499ce4454725.png Updated Game Logo on Splash Screen & Main Menu New Studio Logo on Splash Screen Updated Clickable Cards Visuals & Bugfixes Clicking on the Game Logo in the Main Menu now opens Blackout's Steam Page. {STEAM_CLAN_IMAGE}/44849581/cb3cc71b1b4c7f2f8679c29682004840ce0faf0d.png The Grenade Card and Base Chalice Card in the Player HUD have been remade. {STEAM_CLAN_IMAGE}/44849581/cb9dc88d05988538983e4d175ce3c59abc01a117.png Added a Watermark to the Top-right of the Player HUD showcasing the Game's current Build & Version {STEAM_CLAN_IMAGE}/44849581/ce38ec55985e2cef05a86b1f9fdc2a407d87aa6d.png Changed some Lighting and Textures in the Temple Area to be more "Blacked out" 😏 Once again I'd like to thank all of the Playtesters who helped form Blackout into what it is today, without you this project would be nowhere. Update & Post made by: Vojmir in collaboration with Derek Douglas, Andy Cai, and Mhyra Vergaray
    Read full article on Community Announcements (Vojmir)

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