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Watch trailer on Steam ↗WAGON
de_husk · Published by de_husk
Content notice: Contains some mature themes such as starvation and murder.
Positive — 95% positive (38 reviews) · 50 achievements
Last updated 27 Sept 2026
WAGON is a 1-bit card game where you make tough decisions to try and survive winter on the Oregon Trail.
£9.29
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy · 2025 · More £5 - £15 games
Navigate treacherous trails and harsh winters as you make critical choices in WAGON. A strategic simulation where your fate hinges on every played card from de_husk’s innovative studio.
About this game
Winter 1845 - As the Wagon Leader you were supposed to get everyone to Oregon City already. But the air is getting colder and your party has run out of food and hope.
You find yourself in the back of your wagon, alone and starving. Losing grip on your sanity it's unclear how many moons have passed or how you are even still alive, but you must eat. As you commune with the spirit world in a last ditch effort to survive, you are offered a way out... if you play along.
Key Features
Collect and craft cards as your party attempts to reach Oregon City
Survive a series of increasingly difficult trail camp locations where you must build shelter and find food
Manage temperature, hunger, sickness, repairs, and more
Choose from 12 different 1-bit color palettes
Launch Roadmap
Forts on the trail where you can rest, trade, and repair
Multiple maps to give the true scale of the Oregon Trail
River crossings
Trail Calendar + Party must now eat on the Oregon Trail map
Humans can equip cards that give bonuses (coat, gloves, amulet, etc)
Entities that show up in the WAGON and offer you assistance
New occult tech tree
Expand your cardgame playing area with portals to new Planes
Improved shader
Explorable starting area
Revamped Encounter System
More cards / recipes
Steam achievements / Cloud Save
More puzzles and secrets
More level biomes
Last level
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64 bit
- Processor: Quad core CPU
- Memory: 4 GB RAM
- Graphics: 2 GB of video RAM
- DirectX: Version 12
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
v1.0.17 Hotfix Patch Notes
{STEAM_CLAN_IMAGE}/44225911/4af831f058082ac15ae6f6218879d367912652e3.png Fixed aludel recipe in RITES book to be correct number of stone (Now says 2 stone instead of 3 stone) Added a new visual card indicator in the bottom left hand corner to show people cards that are "Passive". Passive cards do not need to be a part of a recipe in order to work. Eg: traps periodically will pop out a caught animal carcass, Goats will periodically pop out a milk, etc. Added a note about TRAP card being passive in the RITES bookRead full article on Community Announcements (de_husk)Patch NotesOfficial
v1.0.16 Hotfix Patch Notes
Fixed a softlock on the deck selection screen after the winter level. If you ended the winter level with at least one curse card and no surplus of supply. Then you would always get soft locked, because the game was counting the curse cards as a card you could select. But the code was correctly not displaying them.Read full article on Community Announcements (de_husk)Patch NotesOfficial
v1.0.15 Hotfix Patch Notes
Hey wagoneers! Here's a small hotfix to address some launch bugs. Fixed rare crash when feeding people at nightime After solving the Inky Enigma riddle, the riddle is still shown in the diary You could unlock the ox shoe puzzle reward multiple timesRead full article on Community Announcements (de_husk)Patch NotesOfficial
Demo build v0.11 Patch Notes
Hey!! This is the biggest demo update ever! Since there are so many changes, I tried to only list important stuff here. Most of this past year has been spent working on content for the full game. This paid content will only be available in the final game: entities, planes, occult tech tree, fully explorable starting area, multiple maps / level locations, last level, more puzzles, achievements, and some more secret stuff. {STEAM_CLAN_IMAGE}/44225911/f25af9616b8f4ccdb78d595c6d22cf59b6b54487.png But enough has changed that I wanted to do a giant demo update for everyone. {STEAM_CLAN_IMAGE}/44225911/bf1439f3e5dad997bb72827a7c746acdd49cf456.png New Feature Highlights Trail Calendar {STEAM_CLAN_IMAGE}/44225911/1ff570c0a6bf0521d22b8c48e2c2780a710ef3de.png Party must now eat food as they travel across the trail {STEAM_CLAN_IMAGE}/44225911/51ccdeb1e5503436c70d750461f3f55cacea6364.png River crossings Totally revamped outline shader {STEAM_CLAN_IMAGE}/44225911/464087abe9e775c52db4b707272fe18498df66d2.png {STEAM_CLAN_IMAGE}/44225911/786c70aea5fc4d64f05ffa06de7f679632c452b7.png {STEAM_CLAN_IMAGE}/44225911/e8212032180c12913eae037732b14e2a17ab2cd2.png {STEAM_CLAN_IMAGE}/44225911/bc44ff174a448d1fea4fdfd45c53aa99e35b22cc.png Level effect cards that give unique buffs / de-buffs per level Recipe book has clickable index tabs, and book can also be lowered / raised {STEAM_CLAN_IMAGE}/44225911/a0eacf43818c18b36ac70f318fd3c97aaac7179f.png You can zoom and drag around the camera in the cardgame view {STEAM_CLAN_IMAGE}/44225911/524d8be8740c6225740f6344a0e9f5a60aaa4980.png Captain's Log of important events Tombstones now appear on the map as party members die {STEAM_CLAN_IMAGE}/44225911/925e0480193cbaadf69d8023132c0138da48160e.png A ton of performance improvements for decks with many cards Stacks can be accordioned with right mouse click to take up less space Stack cards by cardtype and number their count when displaying full deck {STEAM_CLAN_IMAGE}/44225911/9f882543ee776c6bbfd1224e46a3acf1b...Read full article on Community Announcements (de_husk)Patch NotesOfficial
Demo build v0.10 Patch Notes
New year, new WAGON update! Improvements Let players move the recipe book Altar booster packs now have their names on the covers so that people know what they are choosing at the start of each game 'Barn' card has been renamed to 'Shed' since people thought the Barn was the Pen. The old Barn image is now the Farm card image since the old Farm card was not unique enough Show the reason recipes can't craft in recipe progress bar ('frozen', 'broken', etc) Add initial credits screen Fix sounds overlapping and clipping by setting sound concurrency limits on sounds that will play simultaneously When popping cards off stacks, prefer eligible containers to eligible stacks When popping cards off stacks, prefer the CLOSEST eligible container / stack to merge Cleanup some models / textures Lighting pass in stick drawing section + main menu Auto close recipe book when the camera moves away from cardgame view Recipe book is now only clickable from the cardgame view Actually implement a real global barn / wagon supply cap Foodbox 'meals stashed' recipe book hud was confusing and I replaced it with a simple 'STARVING'/'FULL' message Default the time lever out of cardgame setting to paused, instead of play Bugs Fix bug where a resolution much larger than the max monitor resolution was being initially set when using multiple monitors Now if a save file contains a resolution unsupported by this monitor, it resets it to the largest currently supported resolution Fix card popping race condition where cards will move to the same spot and clip Fix issue where sometimes cards will not merge into an eligible stack Fix issue where stack will bug out if you move a stack that has a card in transit Fix bug where sometimes during feeding, the original stacks where the food cards popped off of would move after the food cards were eaten Fix bug where you can break a stick in the intro cutscene after someone draws a stick Center more HUD items Fix issue where equipped cards will clip with the left...Read full article on Community Announcements (de_husk)






