Skip to content
Geeky Alien
Zankoi's Chronicles

Screenshots

Zankoi's Chronicles screenshot 1
Zankoi's Chronicles Initial Trailer trailerWatch trailer on Steam ↗

Zankoi's Chronicles

Ledian Digital · Published by Ledian Digital

9 user reviews — 100% positive (9 reviews) · 51 achievements

Last updated 27 Sept 2026

A 2D roguelike action game fused with deep deckbuilding. Fight in grueling real-time duels, shatter your enemy's Poise to freeze time, and unleash devastating, custom-built card combos. No meta upgrades — only skill, synergies, and mastery define each run.

DJCTQ 10

£10.25

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £10.25 · Highest: £10.258 Oct 2026

Action, Indie, Strategy, Casual · 2026 · More £5 - £15 games

Embark on thrilling real-time duels in Zankoi's Chronicles, where strategic card combos and quick reflexes decide the outcome. Experience a unique roguelike blend of action and strategy without relying on meta upgrades.

About this game

Zankoi's Chronicles is a unique roguelike action deckbuilding game that blends real-time 1v1 combat with strategic card play. Build your deck, customize your abilities, and unleash devastating combos to overcome powerful foes.

As the Zankoi, you are both a weapon and a mystery—a Soulforged war puppet bound by the Archmage's will. Fight through the Zankoi's fragmented memories, where friend and foe alike stand in your path. Each victory weakens the Archmage's control, bringing you closer to breaking the chains that bind your soul. Awaken the true Zankoi, reclaim your freedom, and stand against the invading Zankoi army before the city falls.

Each action will be represent by a card! Your attacks, your defense move and even your dodge!

Customize your deck with different attacks, defenses, and abilities to create your own fighting style!

Every successful hit builds up your Poise Bar.

Fill it completely to trigger Time-Stop and gain the upper hand in battle.

Time stops. The battlefield freezes.

Use this moment to combine your cards and unleash devastating combo attacks.

Discover powerful combinations, each with unique effects, and turn the tide of battle in your favor!

Customize your deck to create your own combat style!

Swap cards at any time and adapt your moves to every battle!

Enhance your deck's strengths to unlock its full potential!

Try your luck in the mini-game! Earn extra resources to make your deck even stronger!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or newer
  • Processor: 5
  • Memory: 8 GB RAM
  • Graphics: Intel Grahics Series
  • DirectX: Version 10
  • Storage: 8 GB available space

Supported Languages

English, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    What have we done since release

    Update Announcement — We Hear You: Combat Feel & Visual Overhaul --v 1.1.3724 Dear Players, Over the past two weeks, we've been reading every review, every discussion thread, and every message you've sent us — the complaints about combat feel, the nitpicks about detail, all of it. This update is our first progress report back to you. Change won't happen overnight, but we want you to know this: every piece of feedback you've written is actively making this game better. We'd also like to personally invite you to our Discord and QQ group, where you can talk to us directly about the game's flaws. You know best where it falls short — and we genuinely want to hear it. Combat Feel & Visual Overhaul (Highlights) Reworked base attack animations: strikes are snappier and the attack rhythm is easier to read Before: {STEAM_CLAN_IMAGE}/44324938/86984114651c71f87043de22a41c9078f2fbf7cc.gif After: {STEAM_CLAN_IMAGE}/44324938/5208195c7952b8910b3e78a27b8eef5a0f39e93b.gif Improved on-hit effects: every hit lands with more direct, weighty impact feedback Before: {STEAM_CLAN_IMAGE}/44324938/252864e125de5f369a070ce63aa63387788d242b.gif After: {STEAM_CLAN_IMAGE}/44324938/87bce4ac16c54665166dbcc0b2c3d00209b16783.gif Reworked parry(interruption) presentation: the moment of attack-defense conversion feels more convincing Before: {STEAM_CLAN_IMAGE}/44324938/ce16733419ed46278d51b1286191b9f86f1d8401.gif After: {STEAM_CLAN_IMAGE}/44324938/c85174b9327fdac9c0ce09812a78e4cb05ea7dd3.gif Revamped game over visuals: your final moments hit harder Before: {STEAM_CLAN_IMAGE}/44324938/fa7219a00046f0996a4b4f28fad751e5f27b49e9.gif After: {STEAM_CLAN_IMAGE}/44324938/bc01fcd4f147793b25c89d4ac4fe31604d6a0d68.gif Camera Work Added a slow-motion cinematic on character death; the result panel now appears after the cinematic finishes, with more natural timing Fixed camera jitter when a character dies at the screen edge Fixed stiff camera movement and residual grayscale after dying during a parry Fixed a brief bat...
    Read full article on Community Announcements (xiaozj1992)
  • AnnouncementsOfficial

    Upcoming changes per player's feedbacks

    Upcoming and Ungoing Changes Big Changes 1. We fixed Leaderboard issue. Now Leaderboard should be working. 2. We modifed curve so enemies are more engaging. 3. Parries now cost no Qi, and able to interrput enemy attacks. And many other bugs. Upcoming Changes We figure the reason why players feel the game in half-way done or incomplete, is because the story side or the emotional side of the game in barely there. Therefore we are adding it back. Meanwhile opptimizing the gameflow to make it feel smooth and impactful. But this will take some times. --- Small Requests We are actively improving our game based on players feedbacks. So, please give us more feedback to improve on! Thank you again for your attension and participations! Zankoi's Chronicles Dev Team.
    Read full article on Community Announcements (xiaozj1992)
  • Patch NotesOfficial

    HotFix END Ending Battle Update

    END Ending Battle Update Announcement Dear Players, This update brings a large number of fixes and experience improvements to the END Ending Battle. Below are the main contents of this update. ⚠️ Important Notice Steam Leaderboard Under Repair, Temporarily Unavailable The Ending Battle leaderboard is currently under repair and temporarily unavailable. Your clear times will still be recorded normally in local history. Upload and display functions will resume once the fix is complete. We apologize for the inconvenience. Ending Battle Core Fixes Battle Flow Fixed an issue where enemy AI completely stopped working (enemies not playing cards) from the second battle onward Fixed an issue where enemies would not draw cards in subsequent battles, and the discard pile could not be reshuffled into the draw pile Fixed an issue where time-stop/parry visual residuals (chromatic aberration/vignette/color adjustments) carried over into the next battle Fixed an issue where killing an enemy during parry left the player in a residual time-stop state, causing anomalies in the next battle Fixed an issue where killing an enemy during parry force-cleared the play card queue, permanently losing cards Fixed an issue where being stunned/immobilized at the moment of parry caused a time-stop deadlock (for both player and enemy) Camera System Fixed an issue where the camera was completely frozen in Ending Battle Fixed an issue where camera edge calculation used an incorrect formula, causing the visible range to mismatch the actual view Fixed an issue where the camera jerked violently after a new enemy spawned, unable to capture characters Improved camera tracking performance across the entire scene in Ending Battle UI and Reward Panels Fixed an issue where the Attribute Reward Panel showed "remaining selections: 0" and all icons appeared greyed out Fixed an issue where the conversion animation and remaining count text were out of sync in Ending Battle Fixed an issue where the attribute panel c...
    Read full article on Community Announcements (xiaozj1992)
  • AnnouncementsOfficial

    Hello, Greetings, and Thank You!

    👋 Greetings, Hello and Thank You! First of all, thank you for buying our game, supporting us, and inviting your friends to play. It genuinely means more to us than we can put into words. ---- 🎮 Five Years in the Making This project started back in 2021. Five years later, in 2026, it is finally here. We’ve put the very last bit of effort we had into making the game as smooth, polished, and enjoyable as we were capable of making it. We know there are still things that can be improved, but we wanted to give it everything we had before putting it into your hands. ---- 🌱 We’re Still Learning We are a very small development team with no professional game-development experience. We started this project with little more than passion, curiosity, and a willingness to learn. This is our very first game, and because of that, we know there will be flaws, mistakes, and things we could have done better. It's not perfect. We are aware of that. But it is THE BEST we could offer for now. That is why we truly cherish the opportunity to finally put this game into your hands. ---- 🔧 What Comes Next? Releasing the game doesn't mean we're finished. We’ll continue polishing and improving the game based on everyone's feedback. We also have plans for things such as: 🎮 Gamepad support ✨ More language supports 🐛 Bug fixes 💡 Community-requested features and improvements We also hope that gamepad support will allow players on other platforms to enjoy our game as well! Your feedback will play a big part in deciding where we go from here. In the end, where the game goes next depends on what our players want to see! ----- 📖 About the Story There is also a story behind this game—one that we really wanted to tell. It is a very complete story, covering the lives of each character and the evolution of River City. Unfortunately, with our limited resources and experience, bringing the complete story into the game alongside the gameplay was simply beyond what we were capable of doing this time. There is m...
    Read full article on Community Announcements (xiaozj1992)
  • AnnouncementsOfficial

    Getting Ready for Releasing!!

    {STEAM_CLAN_IMAGE}/44324938/66d044e11fd65420d098775968ce9755214a8621.png # Zankoi's Chronicles V1.1 Patch Notes (English) **Last Updated**: August 11, 2026 --- ## 1. Summary This is the final major update before launch. The core change is a rework of the Poise–Time-Stop–Combo loop, accompanied by experience improvements to hit detection, SFX, and visuals, along with multiple mechanic adjustments and bug fixes. Building on V1.1, this update also incorporates a series of follow-up refinements: a new Remaining Help (exit-state) system, reworked Parry and Small Shield mechanics, unified extra-battle rewards, improved level-flow generation, and numerous UI / timing / save-data fixes. --- ## 2. Charge Mechanic The Poise Gauge has been changed from "depleting" to "charging". - Poise is accumulated during combat through playing cards, landing hits, and other actions. - When fully charged, Time-Stop is triggered, allowing you to freely arrange your combo card sequence in the Combo Assignment Panel (CAP). - After the combo finishes playing, Time-Stop ends automatically and real-time combat resumes. - Along with this mechanic change, the Poise Gauge UI no longer displays segment lines, and its length no longer adjusts with MaxValue changes. - Core elements are preserved: Poise attribute, fill animation, parry system, Palm of Fortitude, Avalanche, and other non-segment logic remain unchanged. --- ## 3. Experience Improvements Improved hit detection, SFX, and visual feedback. - **Hit Detection**: Adjusted trigger rules and strength scaling for finisher-hit visuals; KMI (blade glow) brightness now scales dynamically with the number of cards assigned. - **SFX**: Added an error SFX when attempting to assign a card with insufficient Qi in the combo panel. - **Visuals**: During Time-Stop combos, the initiator swaps to an exclusive material and plays animations at accelerated speed; camera push-in and hit-stop duration scale dynamically based on trigger conditions. - **Intro Transitio...
    Read full article on Community Announcements (xiaozj1992)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.