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Gradient Flow

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Gradient Flow

Impeyron Games · Published by Impeyron Games · Official site ↗

Positive — 84% positive (25 reviews) · 9 achievements

Last updated 27 Sept 2026

Gradient Flow Is A Free-to-Play Minimalist Racing Game.Choose from single-player time attack or online multiplayer modes to challenge your skills.Create and share your own racetracks with the community!

Free to PlayDJCTQ 6PvP

Free

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Racing · 2025 · More free games

Dive into Gradient Flow, a racing experience where creativity meets competition. Choose between solo time trials or online races, and customize your own racetracks to challenge others or yourself.

About this game

Gradient Flow Is A Free-to-Play Minimalist Racing Game.

Race against the timer and your friends through leaderboards and online lobbies.

Gradient Flow features a custom physics engine designed to provide the smoothest and the most consistent driving experience possible.

All playable racetracks are made using the in-game editor and players can easily share their creations and browse other players' creations.

Customize your wheel with the skins available in the in-game shop!
All microtransactions are purely cosmetic and do not give you any advantage in-game.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8, 10 - 64 bit
  • Processor: 3.60GHz Intel Core i3-4160
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 or AMD Radeon R7 370
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 - 64 bit
  • Processor: 3.50GHz Intel Core i5-4690K or AMD FX-9370
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 980 or AMD Radeon R9 390
  • DirectX: Version 11
  • Storage: 5 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Survival Mode

    Survival modeSurvival mode is here, and with it, a procedural map generator. Survival mode is easy, you start with a minute of time on your timer and must finish the generated map before your timer runs out. Successfully doing so gives you another minute on top of what you had left. Maps get longer after each success. This game mode feature an alternative with wider maps and adjusted bonus time. The two survival mode have their own leaderboard. New skid visualThere is now a new effect for skidding, instead of the smoke, you now have a clean trail on all surfaces. The width of this new effect is directly proportional to the lateral force on the wheel which is also the main factor for sparking (acceleration boost while drifting). This means that you can now precisely asses what you need to do in order to optimize your sparking.Here is a chart:New musicGradient Flow now features a complete original soundtrack released under CC0 you can find it here: Gradient Flow Volume 1List of changes:Survival Narrow and Survival WideAll user content is now stored in the local database, this will enable the use of steam cloud (soon)A procedural level generator, you can access it in the level editorA new skid effect, you can now clearly see your drift angleA no respawn timer will now appear, if you respawn during a run, showing you the time you would be getting if you didn't respawn, this time will also appear on the finish screen You can now disable your personal best ghostYou can now disable the input visualizerA mini leaderboard is now visible by default in the gameplay UI, you can disable it in the optionsA new key bind to completely hide the gameplay UIThe leaderboard of the highlight map while browsing will now be displayed on the leftWhen reaching the finish line or the end of a Survival run you will now see the related leaderboard in the end screenThere is now info about the current map you are playing in the top right of the gameplay UIThe Ui as been made less transparent acr...
    Read full article on Community Announcements (Vivi)
  • Patch NotesOfficial

    Flag Skin Update

    New free skinThe flag skin is a free skin that is available for everyone, after selecting the skin you can choose between 267 different flags.ChangelogAdded a new wheel and a new spark skin in the shop; check it out!Added a new free skin, the flag skinAdded a short text to explain trigger spawning in the help panel in the editorUpdated Unreal to version 5.6.1 (sorry for the large update size)Changed default render engine to DX12 (let me know if you encounter any issue regarding this)Fixed mouse lag introduced in the last updateFixed all mouse related performance issuesAdded support for a lot more languages for players name, map names and online chatYou can now visualize spark skins in the shop and customization screen by hovering a spark skinYou can now rotate the wheel in the shop and customization screen by either moving your mouse over the wheel or using the camera look analog input (right stick by default) on controllerVarious small fixesHere is what the new 15 credits skin looks like:What's coming nextI'm currently putting the official campaign on hold to work on a track generator. My goal with that is to implement a new game mode; Survival. In Survival you start with a certain amount of time on a decreasing timer. Every time you manage to finish a randomly generated map, an amount of time is added to your timer. The tracks get longer and longer; your goal is to finish the most maps you can before your timer runs out. The track generator will be available in the editor, the seed and track segment count will be displayed in every track you play in survival, so if you find a track you like, you will be able to recreate it in the editor and upload it for others to play. Since Survival won't have individual leaderboards, I'm thinking that pausing will actually pause gameplay in that mode. I'll see if I can get it working for next week! As always, feel free to tell me what you think in the discord!
    Read full article on Community Announcements (Vivi)
  • Patch NotesOfficial

    Tutorial Update

    TutorialYou can now choose between tutorial and browse when playing soloAdded 5 introduction maps with explanations for new playersOther changesBunch of bug fixes for the editorNew low-level mouse handling to support high polling rateAdded 1 new environment; swampAdded 2 new themed asset categories; future and fractalNext to comeI'll get started on the official campaign, it will feature 15 new maps divided into 3 difficulties.I'll also work on adding more free customization options.Feel free to suggest additional features or fixes in the discord!
    Read full article on Community Announcements (Vivi)
  • AnnouncementsOfficial

    Roadmap

    Hi everyone!It's been a week since launch; thank you for all the support, feedback and enthusiasm.Rest assured, this is only the beginning, my vision for the Gradient Flow is far greater.Here is the roadmap for what's to come:Short-term:The game currently has almost nothing to guide new players. To address this, I'm implementing an easily expandable tutorial system. It will feature custom tracks that will first teach all the controls, then go into detail on the different driving mechanics.I will also start working on a new official campaign, it will feature achievements based on the medals obtained. A global leaderboard based on performance would be nice too.Medium-term:The short-term changes should add a fair amount of content for new players, but we could still do better. I have a couple of ideas in that direction but I need to see if I can make it work before talking about them. If you have any ideas for fun activities, in the context of solo play, feel free to reach out to us on our discord!Also, the current camera system is nice while driving, but is pretty useless in the air. I want to fix that with a camera system that will allow you to control the camera behavior, the goal is to have user-defined camera presets that you can then switch between in-game.Online multiplayer in its current state is very limited, I want to do a lot there, but the player base is not really at a point where it makes sense to focus on it. To give you an idea on what to expect once we get there, I want to work on a way for users to make their own multiplayer game modes through some form of scripting.Long-term:The long-term vision is to move toward a seasonal structure. This would give players a great reason to come back to check the new season, I have a bunch of ideas for future seasons. Each season would likely feature;New game mechanicsA new official campaign featuring those mechanicsNew assets for map creationAdditional player skinsThat's it for now! Thanks again for being part of ...
    Read full article on Community Announcements (Vivi)
  • Patch NotesOfficial

    Patch 1.20

    There is now a preview of the currently focused skin in the shop Fixed an issue that prevented long play sessions from accessing the backend Added button on each settings binding pages to reset the page to default Added a new tab called 'utilities' in the gameplay section of the settings Added a binding to spectate the next loaded ghost Added a binding to toggle free camera while gameplay Added a binding to chat directly while in multiplayer Added a slider to control the look sensitivity of the mouse in the editor movement settings tab (also affects free camera)
    Read full article on Community Announcements (Vivi)

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