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Watch trailer on Steam ↗Withering Way
AvrillionArts · Published by AvrillionArts
Content notice: Content focused around slaying fantasy monsters and human characters.
2 user reviews — 100% positive (2 reviews)
Last updated 27 Sept 2026
The Damned have returned. Embark on a journey through the world of Wicklan as the last embers of humanity begin to go out. Battle, steal, and explore your way through a challenging land as you combine different equipment and abilities to fulfill your destiny in this rich open-world RPG.
£5.99
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Price history
Action, Adventure, RPG · 2024 · More £5 - £15 games
Step into a world where every choice matters in Withering Way. As the last embers of humanity, navigate Wicklan’s perilous landscapes, combining abilities and equipment to battle and explore your way through this rich open-world adventure.
About this game
Revived by the Gods, a once notorious thief and criminal embarks on a journey to save this mist-shrouded realm from eternal damnation. As your ethereal wisp and mortal body reunite you must unveil Wicklan's secrets and thwart the greatest evil—The Damned.

- Harness Divine Power: Wield the celestial magic bestowed by the Gods alongside the mortal weaponry of swords, spears, and axes.
- Master Witchcraft: Unleash potent spells to obliterate the encroaching darkness.
- Gather Resources: Scavenge for equipment, potions, and artifacts essential for your quest to save humanity.
Shape the world to your will. Relentlessly defend this land from the looming threat.

- Divine Artifacts: To survive and restore Wicklan, utilize the sacred artifacts gifted by the Gods. Your resurrection is their hope to protect what remains and reclaim the lost.
- Epic Exploration: Traverse caves, scale mountains, and explore dense forests to restore balance. Man’s existence is at stake.
- Battle Ferocious Enemies: Confront the Windralock in the Forest of Glass, hunt Shades and Rogues, and challenge the Kodlins across the plains. The fate of the universe rests on your shoulders.

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8/10/11
- Processor: Intel i3 or equivalent
- Memory: 4 GB RAM
- Graphics: 2GB NVIDIA GTX 1080 or better
- DirectX: Version 9.0
- Storage: 5 GB available space
Recommended
- OS *: Windows 7/8/10/11
- Processor: Intel i5 or equivalent
- Memory: 8 GB RAM
- Graphics: 2GB NVIDIA GTX 1080 or better
- DirectX: Version 9.0
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 1.3.4
Hello, Been a while since our last update for numerous reasons. Alas, we have added plenty. This includes new quests, items, areas, improvements, and fixes. Our next update will be a smaller one focusing again on QOL changes and UI changes with a few additions too (torches, a new enemy, and more). For now here are the full changes for this update, 1.3.4. Additions Added 2 new quests. Added Shade warrior Added Shade Priest Added Fomarian Cultists. Overhauled player movement and combat. Added new LODs for trees - more performance yay! Added camera shake when player gets hit NPCs heads now turn when you walk near them. Added new objects including tents, books, boxes, signs, flags, and more. Added shield objects. Added a new building to Wicklow Graveyard Added new grass Added new trees Added leaves to ground Reworks Fixed NPCs walking away during interactions Fixed day/night cycle bugs Improved performance drastically. Fixed a few player animations Fixed jumping issues Reshaped Freebream Reshaped WicklowRead full article on Community Announcements (ChikeMcNugg)Patch NotesOfficial
Update 1.3.1
Hello, A smaller update today that focuses on how quests are obtained, tracked, and complete. The next series of updates will be smaller in size mainly focusing on a single feature each, bug fixes, visual overhauls, and gameplay improvements. Here are today's additions and revision. Have fun! Added a proper quest sytem. Added 3 quests. Added UI popups for when quests are obtained, advanced, and completed. Added quest rewards. Added prerequisites for certain quests. Added new icons and icon colors for all inventory items. Shrinked the size of the hotbar Rebaked occlusion. Fixed the opening quest triggering immediately. Fixed flags not rendering. Fixed area pop ups appearing when NPCs wander into that area. Of course as the quest system has just been formally implemented you can expect one or two bugs but nothing (hopefully) game breaking. The quest UI in the journal is still incredibly bad and outdated but will be updated in the coming updates. Our next update should hopefully focus on adding new enemies, new quest UI, quest tracking, and most importantly an update to the flora of the world.Read full article on Community Announcements (ChikeMcNugg)Patch NotesOfficial
Major Update 1.3 - Combat Update
Hello, A fun update this week. This one focuses on changes to combat. A lot of the changes to combat are not fully complete and may be slightly buggy especially with animations. This will all be fixed in the coming few updates which will also features updates to movement to complement the combat changes. Until then heres the full list of additions and changes. Added Bere Island, a new starting location off the coast of Wicklow. Added two new caves. You can now block by right clicking, this gives you a chance to block all damage depending on the block stat of your weapon. Enemies can also block if they possess a weapon, creatures can not. Added realistic blood to the ground during combat Improved ragdolls Overhauled the code base for AI characters, increasing performace, eliminating bugs, and allowing for new features to be easily added in the future. Improved animations Updated the look of the Shade to be more bloody and a little bit scary Updated chest model Updated bucket model Made night time shorter Fixed enemy health bar not facing the camera correctly. Updated the look of Wisps Improved internal lighting As I mentioned, our next update will focus on improving the remaining enemies and characters in the game along with adding a new enemy. This update should also feature (finally) an upgraded quest system allowing for diverse quests that can be tracked better. Have fun!Read full article on Community Announcements (ChikeMcNugg)Patch NotesOfficial
Major Update 1.2 - Axes, Castles, & More
Hello, Today we have our second major update to the game. You can see the full additions and changes to the games below. This update focused significantly on adding systems to the game that will be built upon and expanded in the future - mainly the ability to enter and exit buildings. We are already hard at work on our next major update which will include more areas, buildings, armor, and a rework/overhaul of the combat system. Until then enjoy this weeks update :) Additions Added the ability to enter and exit buildings. Added Castle Bawn - the oldest keep in Wicklan. Added flags Added water pipes Added Wicklow Merchant Bank Added Thormonds, Peadairs, & Isaacs house. Added Wicklow Harbormaster, port store, and city store. Added Wicklan Guard armor. Added new interior items to populate the interior of buildings (shelves, beds, etc) The Wolf is now the symbol of Wicklow and is shown throughout. Added a new iron axe Added axe animations Changes Changed how the camera follows the player Changed the cursor Bug fixes ImprovementsRead full article on Community Announcements (ChikeMcNugg)Patch NotesOfficial
Minor Update - 1.1.1
Hey! We've an interesting update this week that focuses primarily on animations and art updates. We've overhauled the animations for humanoids and updated the armor models available to NPCs and the player. We currently have a bigger update in the works that will add helmets (and hair) to the world, additional armor sets, combat improvement, quests, a new inventory tab for character stats and buffs, a rework to Wicklan that includes a big keep, looting updates, and more. Animation Changes Updated walk and run animation. Added jog animation Updated side step animations Added side step with sword animations Updated consume animation Updated attack animations for sword (still need to update spear and axe animations) Model Changes Added 3 new leather armors Updated robe models. Added plain clothes models Tree artwork updates to look more realistic and provide more of a forest feel. This includes pine trees and dead tree. Added new log and tree stump models. Added new mushrooms around the world and more. More Changes & Additions Added new enemy spawns Moved the entrance of Wicklan Updated player step height Transitioned NPCs to the same base model as the player Increased height of mashroom Added lakes around the world Updated Niavs overall appearance.Read full article on Community Announcements (ChikeMcNugg)






