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Dreamcore

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Dreamcore screenshot 1
Dead Mall Out now trailerWatch trailer on Steam ↗

Dreamcore

Montraluz · Published by Tlön Industries · Official site ↗

Very Positive — 89% positive (2,010 reviews) · 33 achievements

Last updated 27 Sept 2026

Experience backrooms like never before. Dreamcore is the ultimate psychological exploration game, set in the largest liminal world ever made. No guides, no path—only intuition. Will you keep your bearings in a world designed to make you lose them?

£15.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £15.99 · Highest: £15.999 Oct 2026

Adventure, Indie · 2025 · More £15 - £30 games

Dreamcore challenges you to navigate through the largest liminal world ever created, using only intuition to survive. Experience a unique blend of adventure and indie gameplay where every path is uncertain.

About this game

Step into the space between dreams.

Dreamcore is a psychological exploration game that immerses you in the haunting beauty of the largest liminal spaces ever created in a video game. With no guides, no direction, and no escape but the one you carve for yourself, the key lies in observation and intuition. Will you keep your bearings in a world designed to make you lose them?

Dreampools: A surreal maze of endless pools, dimly lit by artificial glow. The tiled walls glisten with reflections, amplifying the stillness of the water. No sound accompanies you but the distant drip of water and the echo of your own footsteps. Narrow hallways twist into grand, open chambers, interconnected without apparent logic. The dreamlike calm is absolute, yet the unease never fully fades—an unseen presence always lingers at the edges of your awareness.

Eternal Suburbia: A neighborhood frozen in an eerie, artificial tranquility. Row upon row of identical houses stretch into infinity, each façade a mirror of the last. But once inside, the illusion fractures—hallways loop into themselves, and the once-cozy interiors become an unsettling puzzle. Time flows in cycles of day and night, the warm hum of vintage jazz filling the air during daylight. Yet, instead of comfort, the melodies deepen the isolation. As dusk falls and the shadows stretch long, a single question takes root: are you truly alone in this place?

Playrooms: A sequence of spaces inspired by children’s play areas, recreated with an artificial and silent aesthetic. Throughout the map, you’ll explore padded rooms, plastic castle structures, ball-filled corridors, netted tunnels, oversized blocks, and printed city carpets. Each area follows the logic of childhood entertainment but is stripped of functionality or human presence. There are no instructions, no sounds, and no clear direction; progression is entirely up to the player.

Liminal Hotel presents the definitive version of the famed “Level 188” Backrooms meme, offering a wide variety of styles within its rooms. Using elevators, you’ll traverse the hotel floor by floor, and as you descend, you’ll notice the hotel’s atmosphere becoming increasingly unstuck in time.

Dead Mall lets players loose on a nightmarish plaza with all the staples of childhood shopping, but contorted into an uncanny ordeal. Delve into its subliminal arcade, parking lot, food court, and bevy of isolated shops.

Every level in Dreamcore is a standalone experience that offers a unique blend of exploration and atmosphere. Two additional maps have already been added, and a final map is currently in development, further expanding the game’s world. Early players will receive all future maps at no extra cost.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: WINDOWS® 10+(64-BIT Required)
  • Processor: Intel® Core™ i5-4460, 2.70GHz or AMD FX™-6300 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 760 or AMD
  • DirectX: Version 11
  • Storage: 7 GB available space
  • Sound Card: no
  • VR Support: no
  • Additional Notes: Dreamcore requires a GPU with Ray-Tracing support, as it is essential for the game's lighting system. If your graphics card does not support Ray-Tracing, some areas may render incorrectly, appear completely black, or exhibit severe visual artifacts. You may still attempt to play the game, but please be aware that the experience may be significantly impacted.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: WINDOWS® 10+ (64-BIT Required)
  • Processor: Intel® Core™ i7 3770 3.4GHz or AMD equivalent or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1060 with 3GB
  • DirectX: Version 11
  • Storage: 7 GB available space
  • Sound Card: no
  • VR Support: no
  • Additional Notes: Intended for High/Ultra Graphics Settings (60-70 FPS at 1080p)

Supported Languages

English, French, German, Russian, Italian, Portuguese - Portugal, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Greek, Hungarian, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Ukrainian, Catalan

Latest news

  • AnnouncementsOfficial

    Dreamcore is on Daily Deal: Biggest Discount Ever (40% OFF)!

    Dreamcore is 40% off starting with today’s Daily Deal, our biggest discount yet.Explore the largest liminal spaces ever created in a video game. Get lost in endless corridors, empty pools, and hauntingly familiar places where the only path is your own intuition.What’s new:Steam Deck Verified: take the liminal nightmare with you on the go Official Soundtrack now available: 50 original tracks that capture the unsettling beauty of Dreamcore (released yesterday, not included in the 40% discount) Whether you’re diving in for the first time or returning to wander the halls again, now is the perfect moment.See you in the dream.
    Read full article on Community Announcements (j)
  • AnnouncementsOfficial

    Dreamcore: Steam Deck Verified Notice

    Dreamcore has been officially reviewed and categorized as Steam Deck Verified by Valve.The game meets all default requirements for handheld play without needing manual configuration:-Input: Full native controller support and correct Deck button prompts.-Display: UI text and menus are scaled for the 1280x800 display.-Performance: Default graphics preset runs smoothly at target framerates.-Cloud: Steam Cloud sync is fully supported between PC and handheld.If you encounter any bugs or display issues on handheld devices, please report them in the Steam Community Discussions.
    Read full article on Community Announcements (ValenAbrazo)
  • AnnouncementsOfficial

    Taking a break (and what’s next)

    Hey! Just wanted to give a quick heads-up on why I’ve been inactive lately. This past month I’ve been taking a break, and to be honest, I’ll probably extend it through July. After working almost 12 hours a day for the last two years, I just hit a wall and needed to unplug for a bit.Once I’m back, I’ll start sharing some teasers and previews of what I've been working on for the update.I’m also planning to run some polls and threads around here because I want to see what things the community feels could be improved or polished. It's mostly to get a general sense of what you guys think, keep you in the loop, and gather some fresh ideas while I progress.Thanks for understanding, and see you guys in a bit 😁
    Read full article on Community Announcements (ValenAbrazo)
  • AnnouncementsOfficial

    Message from the developer

    Just wanted to drop a quick message to talk about the release of Dead Mall and how the game is doing overall. I’ve been reading ALL your feedback, and I know that for some of you, some parts didn't fully meet expectations or felt like they fell a bit short. I truly appreciate your honesty, and I take it to heart—just as much as I appreciate everyone who has been thoroughly enjoying it.Developing the final stages of the game was a major challenge. Balancing deadlines, complex map designs, and technical hurdles meant we had to streamline certain areas and leave some ideas on the cutting room floor to ensure the launch. It’s a game I love and proudly stands complete, but I also know we can take it even further.I don’t want to just leave it as it is. Now that the pressure of deadlines is finally off our shoulders, we are going to put a ton of polish into the game. We aren't just looking to hit 100%—now that we have the time and focus the project deserves, we want to push it to 150%. Over the next few months, I’m going to be working on bringing back the specific content we had to cut before the launch, shaping those missing pieces based on both your feedback and my own original vision.There's still a journey ahead, but Dreamcore is far from overThank you so much for your patience and for sticking with me through this!Valentín IribarrenDreamcore Game Director
    Read full article on Community Announcements (ValenAbrazo)
  • AnnouncementsOfficial

    Backrooms Banquet - Watch the developers play!

    On this special occasion, being part of the Backrooms Banquet, we show the five different worlds of Dreamcore. Enjoy!
    Read full article on Community Announcements (j)

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