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A Shadow Cast on Water

Screenshots

A Shadow Cast on Water screenshot 1
ShadowCastOnWaterTrailer trailerWatch trailer on Steam ↗

A Shadow Cast on Water

PalmTurtle · Published by PalmTurtleGames

1 user reviews — 100% positive (1 reviews)

Last updated 27 Sept 2026

Set in 1920s Arkham, you play as a private investigator trying to solve a mysterious case. Can you uncover the conspiracy that's befalling the city?

DJCTQ 14

£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £3.39 · Highest: £3.399 Oct 2026

Adventure, Indie · 2023 · More under £5 games

Explore the eerie streets of 1920s Arkham as a private investigator uncovering secrets and solving a case. Dive into an indie adventure that blends mystery with exploration.

About this game

Notes
Updates to the demo are currently closed.

About the game.


This is a indie game created by a developer who loves TRPGs and the Cthulhu mythos.
Set in 1920s Arkham, you play as a private investigator trying to solve a mysterious case.
The game uses TRPG-style character creation, dice rolling, and a "keyword" system to give the game an authentic feel.
and a "keyword" system, you'll be able to enjoy an authentic detective game.
Currently in development, the game is expected to be released sometime in 2023.

Controls

Movement: A / D
Interact: E / F
DetectiveNote : 1
Map: 2
Inventory: 3
Settings : ESC

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: windows7/8/10
  • Processor: i3
  • Memory: 400 MB RAM
  • Graphics: nVidia GT1030
  • Storage: 1 GB available space
  • Sound Card: Realtek

Recommended

Recommended:
  • OS *: windows7/8/10
  • Processor: i3
  • Graphics: nVidia GT1030
  • Storage: 1 GB available space
  • Sound Card: Realtek

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Game Update: Bug Fixes & Improvements

    Detailed Notes: We appreciate your continued support and feedback! Here's a breakdown of the bug fixes included in this update: 1. UI Resolution Handling Error Fixed: - We've corrected a persistent issue where the judgment window failed to adapt properly to various UI resolutions. Previously, players might have experienced display inconsistencies. With this fix, the judgment window will now display correctly and consistently, regardless of your screen resolution settings. This ensures a smoother and more reliable visual experience during gameplay. 2. Status Window Information Not Updating Fixed: - A bug that prevented character information in the status window from refreshing in real-time has been resolved. Previously, changes to character stats or status effects might not have been immediately reflected. Now, your character's details in the status window will always be accurately and instantly updated, providing you with precise information about your character's current state. Thank you for your patience as we continue to improve the game! We're committed to delivering a stable and enjoyable experience for everyone.
    Read full article on Community Announcements (야자거북)
  • Patch NotesOfficial

    Fixed a bug that was identified shortly after launch.

    {STEAM_CLAN_IMAGE}/44215386/b601324d849f14741145347f76b0c27be5ac6dd2.png Shortly after launch, we fixed an issue that prevented the game from ending when player health and sanity levels reached zero. We apologize for any inconvenience this may have caused. We're continuing to check for other bugs. If you encounter any issues, please report them to coolblue1853@gmail.com.
    Read full article on Community Announcements (야자거북)
  • AnnouncementsOfficial

    General availability and game story updates

    Hello everyone, we have some great news! {STEAM_CLAN_IMAGE}/44215386/b601324d849f14741145347f76b0c27be5ac6dd2.png A Shadow Cast On Water is finally available, and we're ending Early Access. You'll be able to experience the full story on day 4 in the full version. We apologize for being about a month behind schedule. We're still finding a lot of bugs, but we'll be working on them slowly. Thank you for your patience and understanding. Here are the details of the update 1. Main scenario completed to Day 4. {STEAM_CLAN_IMAGE}/44215386/ab9fba6be08aca7084785febf5487cb1f4f318f7.png 2. updated enemy objects {STEAM_CLAN_IMAGE}/44215386/4e30fbe414b863539cdd484529aa05b80352b9bd.png 3. added game scenario cutscenes. {STEAM_CLAN_IMAGE}/44215386/dc7eb5c23471bf1b09c236e48fd725f704816faf.png 4. added game ending scene. {STEAM_CLAN_IMAGE}/44215386/5ade9096cb0df80a312d927c47d3568f69dfe927.png
    Read full article on Community Announcements (야자거북)
  • AnnouncementsOfficial

    Development progress and upcoming graphics upgrades!

    Hello, I apologize for the long absence. We've had some injury issues and teammate rescues that have taken some time, but we've gotten most of the scenarios done. I have two announcements to make today. The first is that we've found a graphic designer, so there will be a graphics update in the near future. It may take a while, but the graphics will be replaced as soon as the work is completed. Below is an example of their work. Stay tuned! {STEAM_CLAN_IMAGE}/44215386/dfdcc1574afd0d67d3df60077586fdb3668f71d8.png {STEAM_CLAN_IMAGE}/44215386/c7ad13524651c2220ca81b39b567876bde920f61.png {STEAM_CLAN_IMAGE}/44215386/3a4b70312003de6d39ffca6fe306529856bfbdd7.png Secondly, I think we'll be done with development to the point where we can release it publicly within a month at least. At the moment, the remaining tasks are. >Addition of enemy objects and their graphical resources. >Adding the ending part. >Adding performance illustrations. >Miscellaneous bug fixes and balancing. Most of the scenario content for days 1-4 has already been developed, but we decided that it would be better to upload it all at once instead of staggering it, so it's waiting for finalization. That's all we have for today. Thanks as always!
    Read full article on Community Announcements (야자거북)
  • AnnouncementsOfficial

    Sanity - debuff system has been updated.

    Sanity - debuff system has been updated. {STEAM_CLAN_IMAGE}/44215386/978c6d86fb64622ded6f0dab73af41cc3cb4a45b.png In the case of the debuff system, they will be back-to-back as the Sanity check progresses. 1. Successful Sanity Check If the Sanity Test is successful, one of the following options will be selected and applied (No Change / Increased Sanity / Increased Condition) with a respective probability. {STEAM_CLAN_IMAGE}/44215386/6947a8872f434458ffcb13983d6a09492518066a.png 2. failed Sanity test If the sanity test fails, one of the following options will be selected and applied (Sanity Decrease / Insanity Decrease / Condition Decrease). {STEAM_CLAN_IMAGE}/44215386/2d277b5ec930ae3131fb6f746541fb94d34e2f2b.png There are three stages of insanity, and when you reach the third stage, the percentage will be transferred to the lowered condition. {STEAM_CLAN_IMAGE}/44215386/1630740d0130c77ecd672dac7bc532d3a1cc2e1d.png Insanity Phase 1 is a numerical change that doesn't affect gameplay much. Insanity Phase 2 adds debuffs that can disrupt gameplay in addition to the numerical changes. Insanity Level 3 gives you numerical and graphical debuffs that severely disrupt gameplay. This concludes all updates for the demo, if you are interested in future updates, please purchase the game. Thank you.
    Read full article on Community Announcements (야자거북)

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