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ANLIFE: Motion-Learning Life Evolution

Screenshots

ANLIFE: Motion-Learning Life Evolution screenshot 1
Gameplay from a late-stage build trailerWatch trailer on Steam ↗

ANLIFE: Motion-Learning Life Evolution

Attructure Inc. · Published by Attructure Inc. · Official site ↗

Very Positive — 85% positive (166 reviews)

Last updated 27 Sept 2026

A relaxing evolution simulation where AI-driven block creatures move in unexpected ways. There are no complex ecosystems—just pure movement learning through a physics engine. Watch as these creatures scurry, stumble, and evolve in their own unique, unpredictable ways.

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£11.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £11.79 · Highest: £11.799 Oct 2026

Indie, Simulation · 2026 · More £5 - £15 games

Explore the unique world of ANLIFE: Motion-Learning Life Evolution, an indie simulation where block-like AI entities learn and adapt their movements in surprising ways. Witness these creatures' evolution firsthand as they navigate their environment with unexpected behaviors.

About this game

ANLIFE is an evolution simulator featuring block creatures that shuffle around awkwardly under a physics engine. There’s no complex ecosystem like in typical life sims. Take the role of a god—lend a hand to these creatures or call down meteors—and calmly watch their evolution unfold, as if peering into a miniature sandbox.

Block creatures powered by physics

All they do is chase after food, yet their simplicity is oddly charming. Like a baby learning to crawl, these block creatures fumble and flail as they learn to move. Cheer them on as they grow more adept through the physics engine.

Enjoy the freedom of being a god

As a god, you can help them out, summon meteors, or even play a little mischievous. Shape the world however you like, guided by your own whim.

A tranquil, healing time

No story, no complex ecosystem, no goals. Simply relax in a soothing atmosphere and watch these creatures do their best to live.

Evolution simulation

Creatures that learn to move effectively toward food will survive, reproduce, and pass on their traits. Through each generation, their bodies gradually evolve.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit) or newer
  • Processor: 1.5Ghz or better (x86-64)
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.1 compatible, ATI, Nvidia or Intel HD
  • Storage: 700 MB available space
  • Sound Card: Windows compatible sound card

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit) or newer
  • Processor: 2.0Ghz or better (x86-64)
  • Memory: 6 GB RAM
  • Graphics: OpenGL 3.1 compatible, ATI, Nvidia or Intel HD
  • Storage: 700 MB available space
  • Sound Card: Windows compatible sound card

Supported Languages

English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Korean, Italian, Indonesian, Ukrainian, Dutch, Greek, Swedish, Spanish - Latin America, Thai, Czech, Danish, Turkish, Norwegian, Hungarian, Finnish, Bulgarian, Vietnamese, Polish, Romanian

Latest news

  • Patch NotesOfficial

    Hotfix 1.0.9: Fixed a bug where button sounds played at zero volume.

    Fixed a bug where button hover sounds played when the SoundEffect volume was set to 0. Thank you to the players who reported this bug.
    Read full article on Community Announcements (masayoshi.nakamura)
  • Patch NotesOfficial

    Hotfix 1.0.8: Improved performance drops when displaying a large evolutionary tr

    Previously, the coordinate update process for the evolutionary tree was executed every frame. With this update, the process is now executed 2 seconds after a change in the evolutionary tree is detected, significantly reducing the number of updates.
    Read full article on Community Announcements (masayoshi.nakamura)
  • Patch NotesOfficial

    Hotfix 1.0.7: Improved Visibility

    Based on your feedback, we have improved the following visibility issues: Added a feature to toggle the range display of the Food Generator Artifact on/off. This should make the world easier to view. You can toggle this ON/OFF using the button below. Temporarily reduced the visual size of Air Food to improve visibility. This is a cosmetic change for the player and does not affect the behavior of the life forms. Fixed an issue where some in-game messages were displaying in Japanese.
    Read full article on Community Announcements (masayoshi.nakamura)
  • AnnouncementsOfficial

    Thank you for your valuable feedback!

    Thank You for Your Feedback and SuggestionsThank you so much for your reviews and feedback on my game.I am reading through every single Steam review and discussion board post.I have reviewed and categorized all feedback received as of February 13, 12:00 GMT, and am managing it in my development task list. I am currently prioritizing these items to determine the next steps.I am reading the original text of every review multiple times. I am aware of nuances and requests that could not be included in the bullet points below. If you have any further requests, please let me know on the discussion boards.Development Task List:1. World Scale & PopulationSignificantly increase the upper limit for world expansionSignificantly increase the maximum population cap2. Food System (Generation, Settings, Appearance)Generation LogicGenerate food automatically on the ground, not inside the artifact The automatic food generation system is too simple; please improve itAdd conditional spawn settings (e.g., only for a limited period, only during specific times)Adjustment OptionsAllow detailed settings for artifact spawn frequency, amount, interval, and densityAllow spawn frequency settings for each specific type of food within artifactsDisplay & EcologyAllow hiding of food points and range display objectsAllow adjustment of food transparencyChange the appearance of food based on location (Land/Sea/Sky)Increase food variety (trees, rooted plants, pullable food, climbable large trees, etc.)Give food reproduction cycles and lifespans to add depth to the ecosystemAdjust behavior so individuals don't stop easily at long-range food points, encouraging movement/exploration3. Predators & Carnivorous EvolutionAllow users to create and configure predators, rather than using pre-set onesAdd learning functions and detailed options for predatorsImplement evolutionary changes in diet, such as low-probability mutations from herbivore to carnivoreA mechanism where organisms can evolve predation (carnivo...
    Read full article on Community Announcements (masayoshi.nakamura)
  • Patch NotesOfficial

    Hotfix 1.0.4 Added a smoothing button to terrain editing!

    If you've already unlocked Terrain Editing, this smoothing button will be added automatically. Please give it a try!
    Read full article on Community Announcements (masayoshi.nakamura)

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