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Drug Lord Tycoon

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Drug Lord Tycoon

Duhndal · Published by Duhndal · Official site ↗

Content notice: As Drug Lord Tycoon is a game about the drug trade and the criminal underworld, violence and drugs appears often.

Very Positive — 83% positive (1,711 reviews) · 8 achievements

Last updated 27 Sept 2026

Start from nothing and rise to the top as you expand your criminal empire in Drug Lord Tycoon.

Early AccessDJCTQ 16

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £8.50 · Highest: £8.509 Oct 2026

Action, Indie, Simulation, Strategy, Early Access, Casual · 2024 · More £5 - £15 games

Build and grow a powerful drug lord empire in Drug Lord Tycoon, an action-packed simulation experience where you start at the bottom and work your way up.

About this game

Start from nothing and rise to the top as you expand your criminal empire in Drug Lord Tycoon. You'll begin as a low-level street hustler working out of a tiny back-alley garage, hustling the streets on your own. With aspirations of power and wealth you rise through the ranks, hire workers, dealers, and gain access to powerful contacts in the criminal underworld.

Becoming a successful kingpin is not easy, and there are a lot of risks and dangers you have to take into account. Avoiding police, rival drug cartels, and insane partners, is all a part of running a drug empire. So be careful who you mess with, or become powerful enough to become the danger!

Starting an empire isn’t easy work, and without any connections to the criminal world, you will have to put in some work yourself. Start out by hustling the streets with your product, negotiate with stubborn customers or charge extra from drunk partygoers.

Once word is on the street that there is a new supplier in town, dealers will start to show up. Use them to deal your product while you take care of more important things.

Crossbreed plants and experiment with new recipes. Make your drug your own, get the best traits or show off a signature ingredient or trait. You can customize your drugs however you want.

Growth in this business doesn’t come without its challenges. Once your production scales you won't be able to keep up on your own. Hire workers to help you out. Each worker possesses a unique level of skill for different tasks, it’s your job as the manager of your empire to assign the tasks in the most optimal way. Experiment with task priorities and amounts to see which combination fits your production line the best.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7, 10 or 11
  • Processor: Intel® Core™ i5-4590
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 760
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS *: Windows 7, 10 or 11
  • Processor: Intel® Core™ i5-7400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Smuggling patch

    > Fixed an issue where you were unable to transport product to the Pine Street warehouse> Fixed an issue where smuggling routes would almost always fail
    Read full article on Community Announcements (Duhndal)
  • AnnouncementsOfficial

    Achievements

    AchievementsThe amount of achievements in the game has been lacking, so we’ve made a few more. And we’d love to make even more, so tell us some ideas for achievements you’d like to see in the game, and maybe we will add yours!Bug fixesSome players were having issues with the newest update, when transporting product it would sometimes disappear. This was caused by the system not checking if there was actually enough storage space to store the transported drugs.So now you will get an error when trying to move product to a warehouse without enough storage space. And should the storage space be big enough, but there still isn’t space on the shelves, the transported product will spawn at the delivery point.
    Read full article on Community Announcements (Duhndal)
  • AnnouncementsOfficial

    Passive production and bulk selling

    Passive producitonThe legacy version of Drug Lord Tycoon already had a version of passive production. But since the overhaul this feature was temporarily removed while we reworked it. Each warehouse can now produce drugs passively, and the calculation of how many drugs are produced is much more accurate. The conditions for when a warehouse starts passive production, is if it can run completely autonomously. That means your equipment combined with your workers can complete the entire drug making process including packaging and putting the product on shelves. Once you have a warehouse that produces drugs passively you will be able to see it from the map. Simply click on the property and you can see any drugs in storage as well as the hourly amount of drugs produced. You can also move this product between warehouses, so there is no need to travel back and forth, you can simply just transport the product from one warehouse to your current location. Bulk sellingAlong with the passive production, we have also added a way to sell your product in bulk! You can now purchase a new property type “storage warehouse”. These properties’ main goals are to store product and ship it off to international buyers.You can purchase vehicles with different stats such as speed, storage capacity, and gas mileage. You can then re-package your product in inconspicuous packages, ready to smuggle across borders for a huge profit. Transfer product to your storage warehouse, select a buyer and a route, and start re-packaging the order and placing it on the pallet behind the car. Once the pallet is filled, you can send the car off to deliver the order.Quick interactIn Drug Lord Tycoon there has always been a lot of clicking to interact. That’s why we’ve also added a quick-interact feature. Simply hold down Shift and the left mouse button to quickly interact multiple times.
    Read full article on Community Announcements (Duhndal)
  • Patch NotesOfficial

    Patch for January 13.

    List of changes+Added winning sound to the slot machine +Added info UI when looking at workers +Added countdown to worker boosts +Added a compass marker for Nasir’s house >NPCs now leave shops when they close >Fixed distributors and delivery orders asking for deleted strains >Fixed not being able to switch pages on “busy dealers” >Fixed not being able place wall decoration on some walls on King Road >Fixed placement on specific items on Creek Avenue >Fixed issue where if you had 2 weed breeding tables, one of them would not update its preview visuals >Fixed distributor objective staying after having defeated the distributor >Fixed being able to harvest plants while moving objects, resulting in not being able to place down the object again >Removed unused “Arrange new deal button” >Fixed workers planting seeds in planters that haven’t been placed yet >Fixed Precision growlight 3 not being able to be placed in specific spots >Fixed some errors in dialogue >Fixed being able to place some objects inside walls >Fixed downtown nightclub and added opening hours sign >Changed baggie descriptionWhat's next?Bulk sellingSell product in bulk using the smuggling-route system. You will begin by purchasing a centralized storage warehouse capable of holding large quantities of product. This facility will function as a storage and distribution hub. Several of these in varying sized can be purchased around the map.You will then be able to buy vehicles such as cars, trucks, and more to distribute and sell your product in large quantities. Select a buy on a global map, make decisions that will change the route, and risk involved. Some routes may be longer but will avoid border checkpoints, making them less risky, while others will be more direct and faster but carry a bigger risk. Each run will involve operating costs, including fuel and a driver’s commission.Passive productionProduction will continue at all your warehouses when you are not there. you will then be able to return to you...
    Read full article on Community Announcements (Duhndal)
  • Patch NotesOfficial

    Overhaul Release Patch

    Quick fix of some of the issues reported after the release of the first part of the overhaul.Fixed bills not counting correctlyFixed not being able to open the door to exit the nightclub sometimesFixed not being able to talk to Rick during the setup tutorial sometimesFixed workers sometimes doing unnecessary tasks
    Read full article on Community Announcements (Duhndal)

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