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Watch trailer on Steam ↗Trash of the Titans
Raccoon Tour
Very Positive — 94% positive (334 reviews) · 15 achievements
Last updated 27 Sept 2026
It's turn-based fantasy tactics with trash animals. Defend your trash from invading rats, and eat your trash to upgrade your team. Think your way out of ruin by using the shape of each level to your advantage. Be creative, and try to not die.
£7.49
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Price history
Indie, RPG, Strategy, Early Access · 2024 · More £5 - £15 games
Engage in creative turn-based battles as you lead trash animals against invading rats. Strategize your way through levels using their unique shapes and sizes to your advantage.
About this game
Well, you're a gang of dumpster-diving trash bandits in a wizard city fighting over magical wizard trash. That's the pitch. (For nerds: it's a roguelike tactical RPG.)
I know, pretty great huh? Each level, you defend some dumpsters full of delectable goodies from the RAT CRUE, and if you lose too much trash to them then idk they'll probably use its magical powers to summon a decaying trash god or something I DON'T KNOW IT WON'T BE GOOD.
And each level you get a new ability from relics in the dumpster! 🥳🥳🥳
And then you get to eat the trash, which upgrades your stats! Make sure the whole party gets their share and you'll get bonus stats through the POWER OF FRIENDSHIP.
Oh also, hi! I'm Alex. I lovingly made every part of this game, and I really hope you like it! :)
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or higher
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: Supports OpenGL 2.1
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: Supports OpenGL 2.1
- Storage: 500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
v0.7.5 Crash Fix
- Fixed a crash which was occurring when entering the shopRead full article on Community Announcements (Racoon Tour)AnnouncementsOfficial
v0.7.5 Pretty Lighting System! And new level
Hello all!It's been a little bit since I last updated, but I'm still here!I don't have a ton to show off for this update. I've been hard at work on the game, but a lot of that work has gone into internal stuff: updating the game's engine, adding opt-in error reporting, and restructuring some of the game's internals to improve stability. I'm hoping with this update y'all will be running into fewer bugs, or at least I'll have a lot more visibility into the bugs you're seeing and can get fixes in quicker.But I do have a couple of user-facing updates I'd like to mention:1) There's a new objective-based level in Act III. This is the last level before the boss, and I'm already partway through building the boss encounter, so you can forward to that soon!2) I went a little hog wild building a 3D lighting system for the game. It's a bit wacky from a technical perspective, but I am really liking how it's turned out, so I hope y'all will too! Here's a little preview:Read full article on Community Announcements (Racoon Tour)Patch NotesOfficial
v0.7.4 Patch Notes
Added a new ability for Skunk: Blizzard Added a new ability for Badger: Fling Added a new upgrade to Raccoon's Fan of Knives Fixed a bug in Act III where the game was crashing when opening treasure chestsRead full article on Community Announcements (Racoon Tour)Patch NotesOfficial
v0.7.3 Patch Notes
- Added the next story level for Act III - Improved the targetability and controllability of the game for gamepads - Improved the scaling of text which could be too small and difficult to read on smaller screens - Fixed a bug where certain Necromancer abilities could crash the game - Fixed a bug where tiles would sometimes render in front of dumpsters they were underneath - Fixed a bug where the treasure chests level in Act III would not give you trash if you won by eliminating all enemies instead of looting the chestsRead full article on Community Announcements (Racoon Tour)Patch NotesOfficial
v0.7.2 Patch Notes
- Toned down the elite cultist: they'll now alternate making portals and Banishing, and Banish only lasts a turn - Added a new ability for Bard: Harmony - Added another new ability for Bard: Amplification - Added a new ability for Paladin: Dismount - Added a new level in Act III, with new enemy type, Rifle Rat - Added a button to cycle between tile layers on the map when using a gamepad, to assist in targeting - Fixed a bug where Squirrel getting dismounted would interact weird with knockback effects - Updated the turn order to display status effects like poison on the turn order entries for units, to make it easier to parse which unit is which - Modified The General's targeting / line-of-sight a little bit - Modified Necromancer's An Even Trade to kill based on minion's max hp instead of current - Miscellaneous minor bug fixes and QoL improvementsRead full article on Community Announcements (Thayer and Back Again)






