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Trans Ops - Transitional Operations

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Trans Ops - Transitional Operations

Selfinflicted · Published by RMP · Official site ↗

Content notice: Realistic Violence, Blood and Explosions. Tactical 3rd Person Shooter involving shooting other players in game to win match/rounds. Blood impacts when shot. Many items on Maps explode and may kill characters. Profanity depicted in Graphiti on walls.

Mostly Positive — 71% positive (24 reviews)

Last updated 27 Sept 2026

Trans Ops, Fun, Fast Paced, Third Person, Tactical Shooter with 9 different Game Modes, and 11 All Original Maps!

Free to PlayEarly AccessDJCTQ 16PvP

Free

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Prices can lag the live Steam store — always confirm before buying.

Action, Free To Play, Early Access · 2023 · More free games

Experience intense third-person tactical combat in Trans Ops - Transitional Operations. Engage in nine different game modes across eleven unique maps, all crafted by developer Selfinflicted.

About this game

Fun, Fast Paced, Third Person Tactical Shooter. 11 Original Maps (more to come!) with well-known game modes such as, Capture the Flag, Team Death Match, Control Points, and many more. Trans Ops is a Multiplayer Shooter that also offers Single player modes for those players who just want to "warm up" against the in-game AI. BOTS! Both Single player and Multiplayer modes offer playing the Bots that use the same weapons you use and complete the same game mode objectives! Difficulty settings for bots, giving a fair chance or making things impossible!

Trans Ops was created in Unreal Engine 5.1 and updated to Unreal Engine 5.4 with Lumen Global lighting and Lumen Reflections. This giving the game a smooth, clean, crisp look! - Currently Multiplayer Sessions are User Created. Lobby Sessions have been added to the game. The plan is to have dedicated servers running lobbies where players vote to transition in and out of maps and modes working as a team completing different operations.


Features:

  • Single player and Multiplayer!

  • Bots, AI that will hunt you down and complete objectives in the game mode.

  • Game Modes with Respawn and one life.

  • 9 Game modes including, Team Deathmatch, Search and Destroy, Control Points, Team Elimination, Rush, Capture the Flag, Kill Confirm, and Free for All! More to come.

  • 11 Original Maps and many more to come!

  • 16 different characters, 8 SWAT 8 MERC. More to come including Female variant and customizations.

  • Loadout includes, AR's, SMG's, Sniper Rifles, LMG's, Pistols, Shotguns, Grenades, Claymores and many more to come!

  • Character Classes, Assault, Support and Medic offering different in game perks for players to use, ei: health, ammo.

  • Pick up teammates or enemies weapons from ground after they die, ammo refills on select maps and modes.

  • Kill Steaks and UAV's

  • In game HUD that works with UAV System.

  • Spectate Mode

  • In game menus for options/setting, also allowing you to switch teams and load out

  • User Created Multiplayer Sessions, Dedicated Servers will be coming soon.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 Bit (latest update)
  • Processor: Intel® Core™ i3-6100 / Core™ i5-2500K or AMD Ryzen™ 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® AMD Radeon™ GTX 2070Super RTX3060ti RX6700
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 Bit (latest update)
  • Processor: Intel® Core™ i5-6600K / Core™ i7-4770 or AMD Ryzen™ 5 1400 / AMD Ryzen 5600x
  • Memory: 12 GB RAM
  • Graphics: NVIDIA® GeForce® AMD Radeon™ RTX3070 RTX3080 AMD RX6800xt
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch v0.740138

    Bots on dedi work different from Single player or user hoested sessions. Trying to work this out. Patched bots both lobby and single/mp side of game (bots weren't moving in dedi) Patched A2S mapname/modename info Patched A2S_Player info
    Read full article on Community Announcements (Trans Ops)
  • Patch NotesOfficial

    Patch v0.740137

    Below are a list of items that were patched from last weeks Beta Update v0.740136. Some new things were added as well. With this patch dedicated server Rotation East #2 will stay live unless something goes wrong and needs to come down. This server will also be testing bots enabled on dedicated servers. Have fun and I hope you all enjoy! Patches Patched Mid/Late/Travel Join Glitch (T-Pose Spectate issue) Patched Grenade throw killing thrower Patched Team assort on Travel to lobby Patched Mod Select "fair properties" Patched Mod launch button Patched spectating Patched voice monitoring spam Patched Maps and Mode Info Patched Scope GoggleMesh Vis Issue Patched Lighting on Hidden Parts Patched Empty Match Return To Lobby Patched Flyby distance audio removed screen strings. Patched WB_SpectateMatch widget. Should not show "click to respawn" Patched Atchisson AA12 Auto-Shotgun, spread nerf and fire speed increased Additions Added Bots Enabled Option on Rotation Dedi Server Only Added Nav Mesh to Confusion Valley Added Nav Mesh to Binary Market Court Added Nav Mesh to Airport Added Nav Mesh to Hidden Parts Added Nav Mesh to Deadnames Added Nav Mesh to Dioecious Forest Updated Nav Mesh on Camp Confusion -All Lobby Levels ONLY- It may be another month before another update is posted. Working on weapons, stamina, proximity chat and vaulting. For big time-consuming things. Also patching anything that needs patching. May post patches from now until then. Thanks you for playing and caring about my hobby. I'm having a hell of a lot of fun working on it.
    Read full article on Community Announcements (Trans Ops)
  • AnnouncementsOfficial

    BETA Release!

    This is the first Trans Ops Beta update on Steam v0.740136.It covers everything since dedicated servers went up — lobby, profiles, grenades, spectate, gas, maps, controller, VOIP. A lot of this was patched more than once until it stuck. This is the version you are playing now. When you read through you will see why it took one person who is learning as they go 3 months to complete. See ya in game! HighlightsDedicated servers, with a ServerConfig.ini for lobby type and server settingsCharacter select, player profiles, stats, MVP card, and leaderboard rebuilt for multiplayerReturn to lobby after a match without dumping the sessionGrenades spawn, collide, and destroy correctly (including gas grenades on round reset)Spectate: cycle limit, guns no longer sitting at feet, killer cam lockLast Man Standing gasEnd-round / end-match announcer (win, loss, draw, flawless)Lobby VOIP meters, team chat, match info (I), host/mod, admin lockController cursor in menus/lobby, remappable binds, invert optionLast loadout saved; loadout menu on character selectDedicated serversDedicated serversCustom ServerConfig.ini for dedi settingsLobby type driven by that configRotation, Mode Voting, and UserPicks lobby on the dedicated server Characters, profiles, statsCharacter select recoded so it works in single player and stores each player's pick in multiplayerPlayer profiles tied to the same player-controller flowIn-match stats saved to player state and synced to the profilePlaytime tracking and displayMVP card uses saved profile statsIn-game leaderboard is live but still in testing while I regulate how points landProfile card and Match menu button on the server browserMini profile / slide card (font, layout, lobby player data)Rank icon on the lobby player rowClick a player name in the lobby for options Lobby and sessionsReturn to lobby after a matchLobby type reload when you come backAll players go through lobby init (no one skipped)Press I for match info when settings are setMatch info map u...
    Read full article on Community Announcements (Trans Ops)
  • Patch NotesOfficial

    Transitional Operations BETA Update!

    It's coming! Transitional Operations Beta Update!On 8/19/2026, Trans Ops Early Access will be moving from Alpha to Beta!Sorry this took so long — Selfinflicted is still the only one working on the game as a hobby. Help has come through Cursor, but the game is still mostly Blueprint graphs in Unreal 5.4.4. Cursor isn't built into Unreal 5.4.4 and can't edit Blueprints the way it can work with Visual Studio and C++ files. It's being used as a resource to review the Blueprint exports Selfinflicted creates. That said — this is huge. It's helping fix sloppy, unoptimized code, and the game runs so much better.If you're expecting a Triple-A game update, we'll apologize again. As stated, this is Selfinflicted's hobby. He's learning as he works on the game, and Cursor is helping with that process by reviewing and suggesting fixes.This is being stated again for full transparency. Not misleading anyone here. Some people get upset in the reviews over the name of the game, masking that with complaints that the game isn't COD or BF6. The intent was always to make a fun, fast-paced 3rd person shooter that I, Selfinflicted, could play with my friends. I thought maybe some of those friends might want to make levels. Instead, they helped contribute in other ways. The game immediately got better in April 2023 when I was able to purchase a First Person Shooter template with an assortment of game modes — that's really why it was purchased. Saved so much time. Those same friends were like, "Hey, let's put the game on Steam so it's easier to update and for others to download," instead of me using Google Drive to send the game to people.THE GAME IS NOT DEAD! I did take a year off, yes. I made a post back in May 2026 stating I was back to working on the game. I have been since then, but we've only been testing with the same friends mentioned above and testers from the Trans Ops Discord. https://discord.gg/S5BzzeryKT If you have access to the "TransOps Playtest" depot, you've been seeing pat...
    Read full article on Community Announcements (Trans Ops)
  • Patch NotesOfficial

    Update Coming!

    Sorry it has been 13 months since the last update. I didn't give up. With Trans Ops I have been learning as I go, trying things figuring out why they don't work and what does work. Dedicated Servers failing for almost 2 months really beat me up. I needed some time off after working on the game for 2 years everyday. It was always a fun hobby, started not being fun. I didn't think my hobby mattered much to anyone other than the friends who helped get it to where it is today. I didn't think most of them cared either but if you are in the Trans Ops Discord https://discord.gg/S5BzzeryKT you have probably already heard I figured out how to get dedicated servers working. Some of you were actually asking if we were going to test right away. Soon! The anticipation is great! Full transparency like I have always been since the beginning. I am using Cursor Pro AI Agent to review my code and explain to me what I'm doing wrong. No I am not "vibe coding." Trans Ops is a mainly a Unreal Engine 5.4.4 Blueprint Graphing game. Using Blueprint Nodes of code in graph form, to explain simple for those who don't know what I mean. It's the "easy way" ːsteamhappyː I do have some C++ code for Multiplayer subsystems and the dedicated server files. Cursor did help me with scanning through those files to see what I did wrong in my Source engine and in the project files. Was a big help. Like having a 2nd Dev a million times smarter than I am! Now I am working on Player Profiles, Character Selection, and Leaderboard Stats. I explained the flow of my code to cursor and sharing my output logs with it has helped me again track down issues or bad habits I picked up and didn't even know about it. So far so good. The true test if these things are getting straighten out will be to test dedicated servers on TransOps PlayTest. If you already have access to the TransOps PlayTest, keep an eye out for a update in the next couple days. I will be updating it with the new client files to run a test on the dedic...
    Read full article on Community Announcements (Selfinflicted)

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