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Dungeon No Dungeon: Tyrant's Endgame

Screenshots

Dungeon No Dungeon: Tyrant's Endgame screenshot 1
Tyrant's Endgame Early Gameplay trailerWatch trailer on Steam ↗

Dungeon No Dungeon: Tyrant's Endgame

302 Studio, CorvusCorax Studio · Published by 302 GAMES INC · Official site ↗

Very Positive — 96% positive (67 reviews) · 32 achievements

Last updated 27 Sept 2026

Unique Match-3 Gameplay with Exciting Elemental Clashes. This is a casual strategy indie game that combines match-3, synthesis, and deck-building gameplay.

DJCTQ lSteam Workshop

£2.40

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.40 · Highest: £2.4011 Oct 2026

Indie, Strategy · 2024 · More under £5 games

Dive into Dungeon No Dungeon: Tyrant's Endgame, where you'll blend match-3, synthesis, and card strategies to outwit your foes. Developed by 302 Studio, this casual yet challenging indie game offers a unique take on classic gameplay mechanics.

About this game

Contact Us



Interested in getting updates on "Dungeon No Dungeon: Tyrant's Endgame"? Contact us:

  • Twitter:@302Games
  • Wechat:VX3021001
  • Email:gamesinc302@outlook.com

    Feel free to share your ideas and suggestions anytime, and we will do our best to respond to your feedback.


    The game is about to go live, and what I want to say is...

    Hello everyone!
    I am Wanzi, the developer of "Dungeon No Dungeon: Tyrant's Endgame" from 302 Studio. It's a pleasure to meet you all here!
    The initial inspiration for "Tyrant's Endgame" came from an indie game called "Tiny Civilization" on Steam. When I first played "Tiny Civilization," it sparked a great sense of inspiration in me, and I immediately had the idea of creating a variation of the game. After careful consideration and deliberation, I decided to use 302 Studio's flagship IP, " Dungeon No Dungeon," as a foundation and incorporate a series of original game mechanics revolving around auto-battle chess gameplay, drawing from the basic mechanics of "Tiny Civilization." This idea was also recognized and supported by the developer of "Tiny Civilization," Xiren.

    Although the road ahead has been challenging, we have never regretted embarking on this journey. If a game isn't well-received, we'll use the experience gained from failure to make the next game better. As long as we can survive, we will do whatever it takes to persevere and eventually create a game that everyone will enjoy and appreciate. Please remember this sentiment, and I hope that ten years from now, we can meet again!

    I would like to extend my advance wishes for the game's great success!
    May you all have a joyful gaming experience!
    Wanzi


    About the Game

    "Command a battle on the chessboard. Abandon grand civilization themes and focus on a single combat; that's what we excel at."

    This is a casual strategy game based on match-3 gameplay, incorporating the world of the flagship title "Dungeon No Dungeon" and introducing a completely new storyline and game mechanics.



    In the game, you can gradually experience the relatively hardcore deck-building gameplay through the understanding of match-3 and synthesis mechanics, which are simple to understand and easy to operate. After numerous attempts, you can develop your unique game rhythm and strategic thinking, leading to more and more satisfying battle experiences.

    Therefore, we warmly welcome everyone to engage in discussions and share their gameplay strategies within the community, allowing for collisions and sparks that may generate unexpected combinations of gameplay elements (even for ourselves).

    In "Dungeon No Dungeon: Tyrant's Endgame," there is no single correct approach, only the most suitable one.


    In the game, you will assume the role of a follower of the gods, strategizing and manipulating the battlefield on the chessboard.


    Allocate resources wisely and use supplies, construct buildings, and build your deck to increase the ability of your own faction.
    Plan your layout, be prepared, and defeat the enemies when they reach the battlefield, emerging as the victorious one who laughs last.

    Your means include:

    • Units Movement: Move matching units together to merge them and acquire powerful units or more resources. A single move can trigger multiple merges and yield greater rewards, so every move has the potential to turn the tide of battle.




    • Use of Supplies: Consume gold resources to utilize supplies with diverse effects, providing continuous assistance to your army. Proper use of supplies often leads to unexpected victories.



    • Building Construction: Consume wood resources to construct buildings of various forms on the chessboard. Each building has different effects and activation ranges, and they cannot be moved. Therefore, proper city planning is crucial to determining the outcome of battles.



    • Deck-building Effects: Consume steel resources to select various powerful combat effects. Choosing the right effects often leads to synergy, where the whole is greater than the sum of its parts. Some special combinations can even achieve remarkable results. It's time to showcase your strategic prowess!



    In the future, we plan to develop more exciting game modes to enrich the gameplay.
    (This list may expand over time or with the increase in game sales.)

    Journey of Chess

    • An enjoyable and laid-back story experience
    • Relatively fixed unit/building/deck combinations

    Wild Brawl

    • An intense and thrilling mental challenge
    • Freedom to choose unit/building/deck combinations

    Incarnation of Heroes

    • A thrilling and satisfying hack and slash
    • Playing as an RPG villain boss with nurturing gameplay

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: IntelCore i3
  • Memory: 8 GB RAM
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: IntelCore i7
  • Memory: 8 GB RAM
  • Storage: 1 GB available space

Supported Languages

English*, French*, German*, Spanish - Spain*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese*, Portuguese - Portugal*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    "Tyrant's Endgame" will launch on TapTap at 10AM on Nov.30th!

    {STEAM_CLAN_IMAGE}/44200928/f95ee7d59aad153a54f4b2b2013400e54a2923c6.jpg Thank you, warriors of Dungeon No Dungeon, for your patience! Tyrant's Endgame mobile version is finally set to launch on TapTap! See you on TapTap at 10:00 AM on November 30, 2024!
    Read full article on Community Announcements (LARCEN)
  • Patch NotesOfficial

    Corrective Update 2024.04.19

    Optimization: Added quantity prompts when selecting pieces in the Wild Brawl selection interface. Added available prompts for supplies and buildings in the game. Added prompts for damage numbers, highlighting the attack effects of high damage and high attack speed pieces. Adjustments: Changed the stacking method of fatigue damage from addition to multiplication. Note: Regarding the Mac version of the game, it is currently normal to play and risk-free. Please ignore the following prompts if they appear: Your macOS version cannot run 32-bit games. This game may not run.
    Read full article on Community Announcements (LARCEN)
  • Patch NotesOfficial

    Corrective Update 2024.03.22

    Fixes: Fixed an issue where the combo achievement statistics were missing 1 count. Fixed an issue where the Blood Knight's trample ability would attack its own teammates. Fixed bugs in the current scouting mechanism. Optimizations: Optimized the automatic adaptation of the initial map size to accommodate the initial number of pieces, solving the problem of insufficient initial cells. Optimized the movement distance of level 2 unit pieces and resource pieces to 2 cells. Additions: Added a one-click reshuffle function in Incarnation mode, which can be used during the victory stage of battles. Added a frame rate limiting feature in the system settings.
    Read full article on Community Announcements (LARCEN)
  • Patch NotesOfficial

    Corrective Update

    Fixes: Fixed the issue in Mode Wild Brawl where market regulation and logistics squads ignored iron ore resources. Fixed the issue where accumulated level buffs were not cleared when abandoning progress in Mode Wild Brawl from the main interface. Optimizations: Completing any faction's Mode Casual unlocks Mode Wild Brawl and Mode Heroic Incarnation. Strengthened the Guardian Idol and Fearless Idol. Enhanced the effects of all priority recruitment builds. Weakened Divine Judgment and Punishment of Sin. Adjusted the victory options in Mode Heroic Incarnation to 5. Added a prompt of "Unable to complete achievements" on the Heroic Incarnation selection panel. Greatly strengthened the attribute enhancement effects of exclusive unit builds. Additions: Added a "Directly enter combat phase" option to the settings menu in Mode Heroic Incarnation. Added "Disarmament Plan", "Precision Movement", and "Precision Synthesis" to the level buff pool.
    Read full article on Community Announcements (LARCEN)
  • AnnouncementsOfficial

    Thank you for your patience. The game is now available for purchase!

    Today, we finally welcome the release of the game. This journey has been filled with hardships and challenges, but at this moment, everything becomes incredibly worthwhile. Thank you to all the players who have supported us, and we look forward to meeting you in the game!
    Read full article on Community Announcements (Larcen)

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