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Starstruck Vagabond

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Starstruck Vagabond screenshot 1
1.1 Update trailerWatch trailer on Steam ↗

Starstruck Vagabond

Ben 'Yahtzee' Croshaw · Published by Ben 'Yahtzee' Croshaw, Second Wind

Very Positive — 86% positive (572 reviews) · 18 achievements

Last updated 27 Sept 2026

A space captain accidentally freezes themselves for two thousand years, finding themselves in an unfamiliar galaxy. Fortunately, there's always someone who needs cargo delivered.

£17.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £17.75 · Highest: £17.758 Oct 2026

Adventure, Indie · 2024 · More £15 - £30 games

Starstruck Vagabond tasks you as a space captain who wakes up in the year 3024, eager to deliver cargo across an unfamiliar universe.

About this game

Starstruck Vagabond is a story-driven chillout work/life simulator in the vein of Stardew Valley, albeit with spaceship maintenance and cargo delivering instead of farming. Odd job your way around space keeping your ship from falling apart, forge relationships with your crew and perhaps you'll find a new purpose in life.

The Story



After accidentally freezing themselves for two millennia, the protagonist awakens in an unknown galaxy with nothing to their name but a beat up old transport ship, with which they must make a living delivering crates across star systems. As they explore more of the galaxy and pick up a few rag tag misfits for their crew, they become embroiled in a brewing intrigue.

In the centre of the galaxy, a gigantic purple egg, the size of four star systems, has appeared. Strange egg-like beings are wreaking terror across the galaxy. The two main authorities, Amalgam and Oniris, are unable to work together to stop them, and ultimately find themselves relying on the battered starship captain who keeps stumbling into the middle of events to act on their behalf.

Core Features



  • Chilled out, crate delivering, open ended gameplay with a host of other activities to explore
  • Develop and customise your own transport ship
  • An epic, overarching storyline across space that unfolds as you play
  • Relationship mechanics - recruit unique characters to your crew, befriend them and experience their stories
  • A procedurally generated galaxy and different combinations of crewmembers means every playthrough can be different
  • Original soundtrack by Sam Houghton and Joe Collinson (BPM: Bullets Per Minute)

Get to Work



Take delivery jobs to be granted access to new star systems. Load up the crates one by one, make the journey, and unload them at their destination.

Every star system has a broad array of paying gigs. Survey planets for Oniris Venture, clean buildings, assist distress calls, salvage cargo from derelict ships, return lost luggage, navigate asteroid belts, exterminate alien pests, there’s plenty to keep you busy.

Each sector also has one hidden Upgrade Unit, which can be exchanged at shipyards for a faster engine, a larger cargo platform, and more. Customise your ship’s internal and external colours at repaint shops.

Progression and Relationships



The four quadrants of the galaxy unlock one by one as the player progresses through the story. Each new story objective requires travel to a specific place, or having enough money to buy a specific upgrade, and the player must find their own way to achieve that.

At various points in the plot, new crew members join you. Improve your relationship with them through talking, taking their suggestions, cooking meals and buying rounds of drinks in order to unlock their full storylines.

There are nine potential crewmembers, but you can only recruit five in a single playthrough. Play a second time to experience all their stories! (and more, to see how the player’s different personality types can change events)

Post-Game Content


The fun need never stop even past story end! Shoot for 100% completion by doing every sector's jobs, surveying every planet, completing a museum for the galaxy's hidden treasures and perhaps finding a way to reset the cycle anew...

System Requirements

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Minimum

Minimum:
  • OS *: Windows Vista or greater
  • Processor: 2 Ghz
  • Storage: 500 MB available space

Recommended

Recommended:
  • Memory: 2 GB RAM

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update notes for v1.1.4

    Yes, I'm still alive! And here's a little update to fix an accessibility issue that some users were nagging me about for, frankly, far too long. Complete change list for 1.1.4: - Slowed down the pain vignette effect when taking damage - Fixed volume meters on the option menu sometimes skipping over 8 - Fixed music tracks overlapping during spacewalks
    Read full article on Community Announcements (Yahtzee)
  • Patch NotesOfficial

    1.1.3: Some lil fixes

    Just a couple of quick fixes today! v1.1.3 changes: - Fixed derelict PDAs crashing the game in no egg mode - Fixed derelict objects being off centre - Sped up walk animation while sprinting
    Read full article on Community Announcements (Yahtzee)
  • Patch NotesOfficial

    1.1.2 update!

    Hello everyone! Been a while. I've spent some time working on adding a new dyslexia friendly mode to the game, after feedback to the effect that some viewers struggled with the pixel font. And I'd hate to think I was dissuading anyone from giving me money. So now all you have to do is check the "Dyslexia Fonts" option in the system menu and all the text will be changed into nice readable-o-vision: Before (click for big): {STEAM_CLAN_IMAGE}/44219962/89b6a5e480e2d8537ca28a5a6b7d780251405a22.png After (click for big): {STEAM_CLAN_IMAGE}/44219962/ba167589950c87c25065ee21483a367de50774bf.png As well as that, I've also added the option to remove scanlines from GUI menus, for even more ease of reading, AND a new 2x scale windowed mode (2560x1440) for the larger-monitored among us. Full change list for 1.1.2: - Dyslexia friendly fonts mode added - Double-sized windowed mode added - Added option to disable scanlines from GUI windows - You can now change direction while winding up a throw - Telekinesis no longer pulls objects in front of you while picking up a credit chit - Fixed rare random crash when boarding derelicts - Fixed crash caused by Oniris venture tutorial clashing with ambush cutscene - Fixed softlock during Melinda story scene - Fixed bug that allowed duplication of lost luggage objects on civilized planets
    Read full article on Community Announcements (Yahtzee)
  • Patch NotesOfficial

    1.1.1a Hotfix

    The latest update will fix the crash bug caused by refrigerated crates.
    Read full article on Community Announcements (Yahtzee)
  • Patch NotesOfficial

    1.1.1 - The Destructathon Update

    New update! Changes for v1.1.1: - You can now destroy almost all pickups with your welder, to reduce the possibility of blocking yourself. Exceptions are quest items like lost bags and waste barrels, as well as anything required for the critical path (such as the fuel and Miraclium during the tutorial) - Destroying a crate will abort your current delivery mission (with the usual credit deduction) - Destroying fuel (in either raw or refined forms) will cause an explosion that hurts you and damages your ship (just for fun) - You can no longer sell waste barrels from an upgraded refinery (or anything else with a credit value of zero) - Fixed Hole's introduction bugging out Red Weed distress missions - Fixed Red's introduction causing a crash if you return to your ship midway through disposing of barrels - Fixed crash caused when a romanced Red tries to talk to you in certain circumstances - Fixed formatting in console exhibits menus - Fixed upgrades not resetting in post-post-game
    Read full article on Community Announcements (Yahtzee)

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