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YASUKE: A Lost Descendant

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YASUKE: A Lost Descendant screenshot 1
Alpha DEMO Trailer trailerWatch trailer on Steam ↗

YASUKE: A Lost Descendant

Dallience Studios · Published by TBD · Official site ↗

Content notice: Acts of violence in an animated manner rather than realistic.

Last updated 27 Sept 2026

Dash. Slash. Glide. Discover your legacy as the heir to a legendary African samurai in this high-velocity 3D action game, featuring futuristic swordplay, kinetic parkour, and anime-inspired action.

Free to PlayComing SoonDJCTQ 16Full Controller Support

Free

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Action, Adventure, Indie · More free games

Embark on a high-velocity 3D adventure as YASUKE, an African samurai heir, masters kinetic parkour and anime-inspired combat. Dash through dynamic levels, unearthing the secrets of your past.

About this game

YASUKE: A Lost Descendant is a kinetic 3D anime action game where you strike with purpose and move with style. Play as Tanaka Yasuke, a young hero discovering his legacy as the heir to the legendary African samurai. Battle across the futuristic nation of N10N-KOKU using high-velocity parkour, dynamic swordplay, and supernatural power.

SLASH WITH STYLE

Express your fighting style with three distinct combat stances — Lion, Cheetah, and Rhino — each with its own rhythm and intent. Chain combos, unleash devastating STYLE attacks, and adapt to each fight with fluid precision.


MOVE WITH VELOCITY

Run walls, grind rails, and glide across rooftops in a world built for motion. Your parkour-infused maneuvers aren't just how you move – they're how you fight. Build momentum and turn it into a weapon.


CHANNEL YOUR LEGACY

Harness the Shiryoku, a mysterious force that lets you manipulate your environment. Pull debris, hurl projectiles, swing through the air, and reshape the battlefield to your advantage.


CLAIM YOUR FUTURE

Explore the vibrant districts of N10N-KOKU — a futuristic nation pulsing with global culture, anime-inspired style, and high-stakes conflict. Face rival clans, bond with your teammates, and fight for a future built on rhythm, rebellion, and legacy.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 or newer, 64-bit
  • Processor: Intel Core i5-6500, Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GTX 1050, RX 560
  • DirectX: Version 12
  • Storage: 20 GB available space

Recommended

Recommended:
  • OS: Windows 10, 64-bit
  • Processor: Intel Core i7-6700, Ryzen 5 1500X
  • Memory: 16 GB RAM
  • Graphics: RTX 2070, RX 6600, Arc A750
  • DirectX: Version 12
  • Storage: 20 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    YASUKE Pre-Alpha Patch 2.10

    YASUKE Pre-Alpha Patch 2.10Various changes and updates based on the feedback received and planned changes in the future of this build. AUDIO Increased default audio volumeAdded "mission complete" music stingGAMEPLAY Adjusted difficulty settingsModified health, damage, total enemies • Increased frequency of health orb drops Light / Heavy attacks are more distinct between stancesMade defensive abilities more distinct between stancesDodge now can only be done in Cheetah stanceParry now can only be done in Lion stance Block now can only be done in Rhino/Lion stances - each with different advantages Dodge/parry can now be done in-air Armour properties added to certain Rhino Light/Heavy attacks Improved camera collision behaviour around certain objectsAdjusted Shiryoku object targeting while not locked on to enemiesIncreased player weight/gravityIncreased player max velocityIncreased grapple hit detection speedIncreased grapple zip speedincreased air dash distance ENEMIES New enemy added: Attack DroneEnemies have more advanced positioning, attacks, and behaviourDistinguished Training Dummy's appearanceIncreased enemy weight/gravity ENVIRONMENT Destructible objects added to environment UI New pause menu UI visualsImproved button descriptions and tips in pause menuAdded controller button tips to HUD, with toggle (hide/show)improved mission objective tips on HUDOngoing style rank added to combo counterAdded waypoints for active mission objectives.Added button prompts to Shiryoku objects when in pull range MESSAGE & PLANNED UPDATESFrom all of us on the team, we thank you for the patience for updates towards the build. As we still continue our push for funding it's slowed down how quickly we can work on updates for this PRE-ALPHA but we still have many changes we want to do based on your feedback to fine-tune this into the gameplay experience we're all hoping for as well as progress forward to getting the chance to make this into the full game you're all wanting!
    Read full article on Community Announcements (Dallience)
  • Patch NotesOfficial

    YASUKE Pre-Alpha Patch 1.51

    YASUKE Pre-Alpha Patch 1.51Various changes and updates based on the feedback received and planned changes in the future of this buildAUDIOSword Sheathe / Unsheathe SFX addedSword Throw SFX addedRail Grind Dismount SFX addedMENUMenu navigation issues fixedUpdated menu navigation for controllers: - Added D-pad functionality - Settings menu navigation now based on input directionFix to Control Remapping Menu allowing multiple reassignments at onceUIPlayer HUD Reworked: - Health Bar - Energy Bar - STYLE Bar - Target ReticleMisc Fix intro cutscene framerate on several systems
    Read full article on Community Announcements (Dallience)
  • Patch NotesOfficial

    YASUKE Pre-Alpha Patch 1.42

    YASUKE Pre-Alpha Patch 1.42Various changes and updates based on the feedback received and planned changes in the future of this build GAMEPLAYAdded minimum height entry condition for starting Wall RunMinor camera rotation and collision behaviour fixes Player-enemy collision behaviour adjustmentsAdjustments to player rotation/movement behaviour during attacks. Changes to hit properties of certain moves: * Cheetah Super Attack: Knockback reduced for slash instances * Lion Air Heavy Attack: added knockdown effect to 3rd hit * Unarmed Light Attack: minor increase to hit stun duration * Unarmed Air Dash Attack: increase to fall speed and decrease to hit activation radius * Launcher Attack: slight decrease to launch force Adjustments to Grind Rail collision with player Base Grind Rail Speed increased Base Sprint Speed increasedAUDIOFix to Audio settings being further altered upon exiting the Volume slider screen in certain instances.Fix to some SFX not being affected by audio levels ENEMYAdjustments to Enemy encounter finish camera behaviourAdjustments to Enemy Poise refresh conditionsMinor adjustments to enemy positioning and attack behaviour * Enemy HP values lowered on Medium/Easy difficultiesKNOWN BUGS & UPCOMING CHANGES- Very rare occurrence of Combo Counter not ending upon finalizing a combo.
    Read full article on Community Announcements (Dallience)
  • Patch NotesOfficial

    YASUKE Pre-Alpha Patch 1.31

    YASUKE Pre-Alpha Patch 1.31Various changes and updates based on the feedback received and planned changes in the future of this build GAMEPLAYTutorial menu added (Interact with VITRA)Adjustments to camera zoom in both Parkour and Combat modesDodge direction while not locked on is now relative to camera positionMomentum adjustments for all parkour modesMinor changes to launch pad behaviourENEMYAdded health restoration pickups upon clearing enemy encounters (Higher difficulties have lower drop probability)OPTIMIZATIONMinor optimization for animationsMinor optimizations for cutscene loadingMISCAdjustments to clear stats on Mission Cleared screenKNOWN BUGS & UPCOMING CHANGES- Various animation desyncing issues- Additional Camera System rework- Additional Rail Grind System rework- Increased Enemy Reactivity (More enemy types are planned for the full game which better reflect stance change needs)- Easy Swing Grapple Mode- UI Overhaul (much is currently placeholder)- Audio continued Overhaul- Various clipping issues- Further Optimization Works- Map Improvements (However this map does not reflect the maps of the full game, it is purely a separate set piece for the Alpha's gameplay mechanic testing using various assets from our different levels of the game)
    Read full article on Community Announcements (Dallience)
  • Patch NotesOfficial

    YASUKE Pre-Alpha Patch 1.01

    YASUKE Pre-Alpha Patch 1.01Various changes and updates based on the feedback received and planned changes in the future of this build GAMEPLAY- Various movement camera (Automatic Mode) Improvements (more to be discussed in upcoming changes)- Adjustments to camera (Automatic Mode) functionality while wall running- Air dashing now cancels out all current momentum and will instantly convert it to your desired direction- Player air control increased- Jumping off rail grinds will cancel *most* momentum and take you in the direction you want to go- Rail grind speed slightly increased (more to be discussed in upcoming changes)- Fix to combo count not decreasing in certain circumstancesAUDIO- Main Menu music loop corrected- Tanaka now vocally calls out each stance he switches into- Alongside the callouts, backing audio reflecting the animal can also be heard in each stance switch- Rhino stance now has separate combat effort voice acting- Lowered Combo Counter SFX- New Hit Confirm SFXENEMY- Enemies have larger health pools on all difficulties- Fix to enemy models rotating quickly in certain circumstancesVISUALS- Bloom reduced- Motion Blur reduced- Sprint Speed visually increasedOPTIMIZATION- Intro sequence refusing to play smoothly fixed- Anti-aliasing method changed- Various optimization and framerate improvementsMISC- Watermark changed to better reflect the current scope of the build- Minor fix to mission not progressing in certain circumstances- Change to tutorial messages displayed during New GameKNOWN BUGS & UPCOMING CHANGES- Various animation desyncing issues- Speedlines re-enabled whilst sprinting, gliding, grappling etc.- Additional Camera System rework- Additional Rail Grind System rework- More "linear" tutorial mission- Increased Enemy Reactivity (More enemy types are planned for the full game which better reflect stance change needs)- Easy Swing Grapple Mode- UI Overhaul (much is currently placeholder)- Audio continued Overhaul- Various clipping issues- Further Op...
    Read full article on Community Announcements (Dallience)

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