
Screenshots

Watch trailer on Steam ↗Hero Trial
Feitengda Games · Published by Feitengda Games
6 user reviews — 100% positive (6 reviews) · 18 achievements
Last updated 27 Sept 2026
Hero Trial is a LOW POLY STYLE TOPDOWN light ROGUE game. Players play the role of medieval warriors, defeat monsters and survive!
£4.29
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Strategy, Casual · 2023 · More under £5 games
Embark on perilous quests as a medieval hero, battling monsters and surviving treacherous encounters in Hero Trial. This indie adventure from Feitengda Games blends strategy with casual gameplay for a unique experience.
About this game
- Vampire Survivor
- Auto Chess
- 20 rounds of battle. After the battle, enter the store to buy props to improve your abilities
- Five difficulties are waiting for you to challenge
- Hundreds of items
- The store can be upgraded. After upgrading, refresh to get more items and higher quality items
- Some weapons can only be equipped in the middle grid, and some will occupy more than one item slot. There are backpacks to temporarily store items, multiple bonds, and richer strategies
- Multiple professions, each profession has at least six unique weapons
- Multiple BOSS
- Different experience in each game
- 3D Low Poly style
- After the battle is over, you can shrink the circle. You can choose to continue spawning monsters or enter the store
- Added rolling and drinking operations
System Requirements
Will my PC run this? →Minimum
- OS: WIN7/WIN10
- Processor: Intel Core i5-6400
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 960
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- OS: WIN7/WIN10
- Processor: Intel Core i7-7700
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060
- DirectX: Version 11
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
0.3.0 Update Introduction New characters Sun Wukong, Tang Monk, Nezha
{STEAM_CLAN_IMAGE}/44451325/ca5bb5c48bb48d50a3a43f30dbf7e79439b0d110.gif Added new character Sun Wukong New weapons Golden Cudgel Somersault Cloud Banana fan Flame Banana Fan Nine-petal red copper hammer Seven Star Sword Three-strand steel fork Tiangang Sword Purple Gold Bell {STEAM_CLAN_IMAGE}/44451325/c38323a609947154bd1b7b7537814372501d3f91.gif Added new character Tang Seng New weapons Summon the White Dragon Horse Summon Sun Wukong Summon Zhu Bajie Summon Sha Monk {STEAM_CLAN_IMAGE}/44451325/e66ac418edfa639ffeec7b94a931d1a0a2b87444.gif Added new character Nezha New weapons Hot Wheels Fire Spear Gold Brick Qiankun Circle Yin Sword Yang Jian Fixed possible restarting multi-character issue Reduce the sound of gold coin pickup, attack, and death. Change the icon in the game Hero’s Journey->Hero’s TrialRead full article on Community Announcements (X)Patch NotesOfficial
0.2.1 Update instructions
Add screen post-processing and add character post-processing pixelation to make the picture more stylized. {STEAM_CLAN_IMAGE}/44451325/d2e1404b9e82f409ffd4676680c43fbf48d3e133.jpg Fix the problem of full screen button click area Added 4K screen option Fixed the issue where the pop-up window would be outside the screen Add item description iconRead full article on Community Announcements (X)Patch NotesOfficial
0.2.0 Update Instructions
Added new professional Skeleton King The Skeleton King, a former warrior, was reborn in the fire and swore that he would protect his kingdom. The blood on his weapons can enhance their power. Fragile health, can be resurrected once. Added weapons, exclusive weapons for Skeleton King Bone club, a bone club that is swung forward. Killing the enemy will increase its power. Bone spurs, shoots three bone spurs forward. Killing the enemy will increase its power. Cursed Skeleton, launches the skull forward. Killing enemies will increase its power. Resurrection of skeletons, summons skeletons to fight for you, killing enemies will increase the player's blood volume Bone Prison, launches bones at the enemy's feet, causing damage. Killing the enemy will enhance its power. Bone Ax, a bone ax that is swung forward. Killing enemies will increase its power. Modify the rabbit model to a skeleton Modify the Tanuki model to Goblin Modify the fox model to a skeleton Modify robot color matching Add animal purple patterns to make them more like monsters Fixed the problem that Cheetah cannot accelerate Fixed the issue where death animation would occasionally not play Fixed the problem that the skeleton soldiers would not be displayed during the resurrection process after death. Automatic attack, increase aiming correction, attack only when facing the enemy, speed up the weapon turning speed, increase the bullet judgment box to prevent misses Fixed the issue where the player would have 0 health when exiting the game and then re-entering the game when loading after death. Increase the UI font of items and increase the size of store UI items Add attribute description Modify window opening animation Reduce the requirements for unlocking heroes Add screen post-processing to make characters pixelated and increase saturation {STEAM_CLAN_IMAGE}/44451325/d2e1404b9e82f409ffd4676680c43fbf48d3e133.jpgRead full article on Community Announcements (X)Patch NotesOfficial
0.1.7 Update instructions
Value adjustment Replace four monster models with animal models Update settings and add mouse aiming option {STEAM_CLAN_IMAGE}/44451325/5fca547276c9f7d76a60f73ae49d749a3f719b24.png Fix the problem that the font size will not change when adjusting the setting interface Fix the problem that the window size will be reset after opening itRead full article on Community Announcements (X)Patch NotesOfficial
0.1.6 Update instructions
Value adjustment Added robots Elecball and Galaxy Elecball fires lasers all around {STEAM_CLAN_IMAGE}/44451325/721f5ac8c862b5e459463b6542b4779d4b97f7a2.gif Galaxy rotates after firing lasers back and forth {STEAM_CLAN_IMAGE}/44451325/7cf5177308929bedef9acf178ef3691ab2673f39.gif Added floating word prompt after dodging Add props for restoring blood and deducting blood Fix store mask problem Adjust the jump so that weapons and cameras will not follow the movement Fixed the issue where summons were not cleared in the loading interfaceRead full article on Community Announcements (X)






