
Screenshots

Watch trailer on Steam ↗Spelly Cat
Brkn Fixie Games · Published by Brkn Fixie Games
Positive — 100% positive (10 reviews)
Last updated 27 Sept 2026
Solve word puzzles. Rescue your owner. Get fed!
£8.50
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure, Indie, Strategy, Early Access, Casual · 2024 · More £5 - £15 games
Navigate through tricky word puzzles and bond with your cat in an engaging adventure from Brkn Fixie Games. Experience the charm of strategy and casual gameplay as you embark on a mission to save your feline friend.
About this game
CITY WORLD - SPINNY WORD
Spin the blocks to unscramble the words!
Spelly Cat combines word games, jigsaws, mazes and block puzzles into a fun and challenging game that is perfect for players of all ages. The levels are randomly generated, so each time you play, the challenge is different.
Features:
Fill your spell book and adventure through the land of Abecedia
over 10 different puzzle types
12 worlds - each with their own themed word puzzles
DEMO OUT NOW - Click the Download link to check out an early access sneak peak. There might even be some bonus content if you finish it!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5 or AMD equivalent
- Memory: 2 GB RAM
- Graphics: Intel(R) HD Graphics 5000
- Storage: 200 MB available space
- Sound Card: Any
Supported Languages
Latest news
AnnouncementsOfficial
Revving up a new engine!
Hi puzzlers!We know it's been very quiet around here and there hasn't been much news from us. The truth is, the past twelve months have been heads-down, paws-on-keyboard work, and we are finally ready to let the cat out of the bag.Spelly Cat is getting a major engine upgrade. We have spent the last year rewriting the game from scratch in Godot, and the results have been worth every late night. The new version is faster, smoother, and sets us up for everything we want to do next. We have been busy porting and refining puzzle modes, adding new challenges and cramming the new version full of the weird and wonderful word magic that made you wishlist this game in the first place. We are targeting a full Steam update later this year, and we cannot wait to show you what we have been working on.And if you can't wait that long there might be ways to get a sneak preview. More info about that coming very soon...Before we go, we want to say a genuine and heartfelt thank you to everyone who has supported Spelly Cat through Early Access. Your patience and encouragement have meant the world to us during a long and quiet stretch of development. Good things take time, and we think this one has been worth the wait.Thanksbrkn fixie gamesRead full article on Community Announcements (ijed)Patch NotesOfficial
Update about Updates
Hi all, Firstly apologies for the lack of updates. There has been lots of work going on in the background but not much communication. Spelly Cat has spent the last 3 months experimenting with elixirs, conjuring concoctions and invoking incantations in order to overcome the most perilous path of game development: finishing the game! First Stop: London!In April I was lucky enough to be invited to go to London to show off the game for London Games Festival. It was my first time taking Spelly Cat overseas and I'm so happy it was received really well and I got to meet some amazing developers and lovely people to play and chat about the game. I also met with investors and publishers at the Games Finance Market, showed my pitch deck and got some great strategies and advice about how to progress with development.The other thing they all said was 'There should be a mobile version'... Having developed the game originally for PC (written in Python! there's a whole story behind the reasons for that) my plans were to finish the release on Steam then look at porting the game. This would then require rewriting the game in a different engine to be able to support mobile and other platforms. There were also features regarding language, accessibility, controls and display options that I could see being difficult to implement in the current engine. So after returning from London I tried a few different engines, looking at features, supported platforms and learning curve. In the end I decided that Godot would be the best way to go - I'd be able to finish the PC version and also test it for mobile at the same time. Back to Square ... 4?It's been a little bit starting from scratch but the level generation back end is all working and I have a few of the game modes done. There's start and level selection screens and animations and explosions and it's all coming together.I hoping to at least get the same amount of content as the demo contains by the end of this month to be able to share th...Read full article on Community Announcements (ijed)Patch NotesOfficial
Spelly Cat Update v0.9c3
A few graphics updates and fixes for incorrect fonts loading on steamdeck Better feedback for blanky word Daily modes of Longy word added Daily Mazey word now has a hint featureRead full article on Community Announcements (ijed)Patch NotesOfficial
Update v0.9b1
Has been a busy last couple of months so just a small update to show some love and thanks to all the people who have supported the game so far! >^w^Read full article on Community Announcements (ijed)Patch NotesOfficial
0.9a4 Holiday update
Special holiday update will a few little fixes and a Xmas themed level - Enjoy! https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2445350/ss_22e4ac46e1a2cb9879385cbd82037643b4e63865.1920x1080.jpgRead full article on Community Announcements (ijed)






