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Watch trailer on Steam ↗VoltAge:Genesis
Golden Fish Entertainment · Published by Golden Fish Entertainment
4 user reviews — 100% positive (4 reviews)
Last updated 27 Sept 2026
Explore a post-apocalyptic wasteland as you uncover a plot to awaken an ancient evil in this open world, retro-styled indie RPG.
£8.50
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Price history
Adventure, RPG · 2023 · More £5 - £15 games
Embark on a journey through a retro-styled wasteland as VoltAge:Genesis challenges you to unravel mysteries and confront the awakening of an ancient evil.
About this game
Much of Marema was destroyed by the Empire of Garen decades ago. The radioactive fallout destroyed most of the tropical rainforests and verdant countryside for which Marema was famous, leaving behind only a desert waste known as “The Deadlands”.
Now, two young adventurers prepare to claim their piece of the Deadlands, not realizing that they will soon be swept up in the latest chapter of a struggle that has been playing out for thousands of years; a war for the very future of mankind.
And it remains to be seen if they will survive the Volt Age...
ABOUT THE GAME
VoltAge:Genesis is a traditional top-down JRPG set in a sprawling, open world which the player is able to explore at their own pace. Take your time learning the nuances of the game’s truly unique setting as you are eased into a story which grows and advances organically across more than 50 hours of content. As you play, the game’s rich lore will help you to unlock the history of Marema, expose the dark secrets of The Reclamation, and uncover a vast struggle between mankind and the gods reaching back thousands of years. VoltAge:Genesis features a diverging storyline, with each allowing you to discover different lore (and viewpoints) that will make you question what is truly the “right” path. Seek the truth, and fight for what you believe...the choice is yours.
Feel the world come to life as you immerse yourself in an amazing soundtrack featuring works by Aaron Krogh, J.C. Brickston, Darren Curtis, and world-renowned composer Hiroki Kikuta.
A STORY YOU CAN PLAY AT YOUR OWN PACE
Build your reputation across Marema by tackling the more than 100 optional side quests in the game…challenges are curated to match the party’s level and story progression, with most towns continuing to offer new challenges long after you first discover them. Work with (or against) numerous factions as you explore dozens of unique settlements, caves, forests, and ruins spread throughout The Deadlands (and beyond).
A DYNAMIC WORLD WHICH CHANGES AS YOU PLAY
New quests and areas will continue to open up as the party's level (and reputation) grows, with optional challenges aimed at parties all the way up to Level 90. As you explore, picking locks, repairing (or scrapping) old machinery, and using various tools all allow you to interact with and take control of your surroundings. As the game progresses and you meet new friends (and enemies), be sure to check back on your town occasionally…new allies will move in, shops will open, and previously abandoned buildings will take on new life as Pedregal Springs grows under your watchful eye.
A LIVELY AND UNIQUE CAST OF CHARACTERS
As you explore the world and complete quests, you will meet a diverse cast of more than a dozen characters, each with their own reasons for choosing to help (or hinder) the protagonists. In addition to their normal abilities, many allies possess passive skills which will let you interact with the environment in new ways or even add unique buffs to the party. Customize your allies’ equipment loadouts to prepare for any scenario by utilizing nearly 400 pieces of gear, ranging from swords and shields to sniper rifles and force fields.
VARIED CHALLENGES WILL TEST YOUR RESOLVE
Engage in traditional turn-based combat against over 60 original hand-drawn enemies ranging from the simple Barrel Sludge to the terrifying Goni, while massive enemies like the Bunyip will challenge your sense of scale, and you will have to choose your party carefully to face the dangers of each new area.
System Requirements
Will my PC run this? →Minimum
- OS *: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core2 Duo or better
- Memory: 4 GB RAM
- Graphics: DirectX 9/OpenGL 4.1 capable GPU
- DirectX: Version 9.0
- Storage: 2 GB available space
- Additional Notes: 1280x768 or better Display
Supported Languages
Latest news
Patch NotesOfficial
Version 10.1 Update
VoltAge:Genesis Version 10.1 Update Notes NOTE: Players who previously completed the demo and chose to return to the mainland will be able to return to the point where the demo left off by speaking to the man next to the bus stop in Pedregal Springs. Changes to Existing Areas - Tierra’s Pillar (Exterior) --- Moved the skeleton in the southwestern area of the swamp closer to the water. - Trabunco Mt. Caves (Temple) --- Enemy encounters no longer occur inside this area. Changes to Playable Characters - All playable characters’ immunity to element damage has been removed, consistent with the Version 10.0 changes to elemental damage for enemies. --- All playable characters now take standard (100%) damage from elemental attacks. --- For more information about these changes, refer to “Changes to Enemies”, below. Changes to Enemies - Tweaked Escuri the Endless’ Elemental Weaknesses --- Escuri’s primary weakness (no spoilers!) has been increased from 200% to 300%. - Tweaked ???’s stats for the battle which occurs inside Sollcasteros --- ???’s base Hit Rate has been reduced from 95% to 50%, making their “Sweep” ability much less likely to shred the entire party’s HP in the opening round of combat. This tweak was made for game balance & consistency with the actual stat penalties imposed by the weapon they are using. - The “Flashbang” enemy skill has been updated to be consistent with the effects of the consumable item of the same name. --- In addition to their previous 25% chance to cause Blind/Headache/Knock Down, enemy flashbangs now also deal a base damage of 500 element damage, with a 20% damage variance rate (meaning a base damage of 400 – 600). - Item drops for all standard (i.e., non-unique) Treehugger Chanters have been updated as follows: --- Level 20 – 29: Now has a 50% chance to drop Cave Mushrooms (25% base Steal chance) ----- All other drops unchanged --- Level 30 – 39: Now has a 50% chance to drop Medicinal Herbs (25% base Steal chance) ----- All other drops unc...Read full article on Community Announcements (Golden Fish Entertainment)Patch NotesOfficial
Minor Patch
Fixed (?) a minor issue which was causing players to receive a "failed to load" message after certain events.Read full article on Community Announcements (Golden Fish Entertainment)Patch NotesOfficial
Version 10.0 "Epitaph" Update is Now LIVE
Hello all, as the title indicates the Version 10.0 Update for VoltAge:Genesis should now be LIVE. While you may note that there are now Steam achievements LISTED, they are not yet active...the simple reason for this is that I am working on them, and that it was my understanding based on the incredibly confusing way information is presented on the SteamWorks backend and documentation that I could begin to define the achievements, but that they would not appear until I made additional changes elsewhere. Guess they lied, or I misunderstood :D In any case, you can play the game now, and other than any new bugs that crop up, the only content changes left are the aforementioned achievements, which I hope to have done in the near future as part of a Version 10.1 update.Read full article on Community Announcements (Golden Fish Entertainment)Patch NotesOfficial
Version 10.0 "Epitaph" Update Notes
VoltAge:Genesis Version 10.0 “Epitaph” Update Dev NotesNOTE: Players who previously completed the demo and chose to return to the mainland will be able to return to the point where the demo left off by speaking to the man next to the bus stop in Pedregal Springs. Changes to Existing Quests“A Shopping Trip”The player is no longer able to begin Corbett’s recruitment quest until after the party has returned from Mateyo.“A Colossal Undertaking”The player can now begin this quest by talking to the Hunter’s Guild Captain in Pedregal Springs once “Fresh Blood” has been completed and Nolan has reached Level 30 (previously 35).“A Scholar’s Mind”Allan’s gear slots are now “locked” for the duration of the player’s first time exploring the town with him.This will prevent the player from accidentally giving away certain valuable gear for an extended portion of the game, and (unfortunately) from getting a free early gear upgrade for Gregory.The player is now able to skip the “tutorial” battles when exploring the town with Allan at the start of the game.If the player chooses “yes” when asked if they would like a demonstration, the game will progress as it normally has in the past.If the player chooses “no” when asked if they would like a demonstration, they will be forced to fight all three “tutorial” enemies at once.“Crime and Punishment”Eight of Spades will now comment before the party enters the Human Resources Office, allowing the player to delay ending the quest if they still want to look around.“Death”The player is no longer able to begin this quest until after Carmen has suggested searching the Yuramayo Caverns after returning from Mateyo.Due to this change, the player is now REQUIRED to recruit Carmen to complete the game…sorry Bridget!“Headsman, Axed”The player can now begin this quest by talking to the Hunter’s Guild Captain in New Panavinto once “A Call to Arms” has been completed and Nolan has reached Level 20 (previously 25).“Fresh Blood”The player can now begin Isai...Read full article on Community Announcements (Golden Fish Entertainment)AnnouncementsOfficial
Untitled
Hello everyone! I know...I know...I have completely blown past my self-imposed deadline on January 1st, AND I haven't even been letting you all know what's going on!The short version is:I am STILL working on the Version 10.0 update...many (almost all) of the things I identified as needing attention have been addressed, with an honest to goodness playtest beginning to identify any additional tweaks or bugs I may across...Steam achievements still need to be worked out, but other than that we are essentially DONE with all the "solid" changes and are now just tweaking dialogue, drops, etc. and making sure nothing is objectively broken.What's that...? You say you want the LONG version? Well, okay...here is the latest set of dev notes for the pending Version 10.0 release, entitled "Epitaph". As always, remember: these notes are NOT complete, and have not been implemented yet! VoltAge:Genesis Version 10.0 “Epitaph” Update Dev NotesNOTE: Players who previously completed the demo and chose to return to the mainland will be able to return to the point where the demo left off by speaking to the man next to the bus stop in Pedregal Springs. Changes to Existing Quests“Crime and Punishment”Eight of Spades will now comment before the party enters the Human Resources Office, allowing the player to delay ending the quest if they still want to look around.“Headsman, Axed”The player can now begin this quest by talking to the Hunter’s Guild Captain in New Panavinto once “A Call to Arms” has been completed and Nolan has reached Level 20 (previously 25).“Fresh Blood”The player can now begin Isaiah’s recruitment quest by entering the Hunter’s Guild in Pedregal Springs once “Headsman, Axed” has been completed and Nolan has reached Level 20 (previously 30).“The Demon of the Plains”Upon completion of the quest, the party is automatically moved to the entrance of the Gibasca Caverns.“The Flavor of Competition”The dialogue related to this quest has been cleaned up to prevent duplicate text.“T...Read full article on Community Announcements (Golden Fish Entertainment)






