
Screenshots

Watch trailer on Steam ↗Just A Walk In The Park
A Steaming Pile of Games · Published by A Steaming Pile of Games · Official site ↗
Content notice: - Visual depictions of blood, organs and bones. - Mentions of murder, kidnapping, cannibalism and imprisonment in story elements. - No fighting or animated violence at all.
6 user reviews — 83% positive (6 reviews) · 10 achievements
Last updated 27 Sept 2026
A relaxing stroll in a park quickly becomes a puzzling escape adventure with a mysterious story to unravel. Will you become one of the few to discover how to escape... or will the swamp devour you like the others.
£9.99
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Casual · 2024 · More £5 - £15 games
Embark on an unexpected journey through Just A Walk In The Park, where a peaceful stroll turns into a challenging escape puzzle. Can you unravel the story and escape the swamp's grasp before it claims another victim?
About this game
It's Just A Walk In The Park... or is it?
Embark on an immersive VR adventure like no other in "Just A Walk In The Park." This thrilling escape game combines tricky puzzles, realistic physics, and an engaging narrative to create an unforgettable gaming experience. Prepare to be captivated by the contrasting beauty of a serene forest park and the haunting ambiance of a mysterious swamp compound.
The Story:
As you leisurely stroll through the picturesque National Forest park, tranquility suddenly gives way to an ominous atmosphere. Bizarre sounds fill the air, and before you can make sense of it all, a powerful blow strikes your head. Consciousness fades, only to be replaced by the unsettling realization that you are now trapped in the depths of a remote shack. Questions flood your mind: Where are you? How did you end up here? Is there anyone else in this desolate place? The journey to escape has just begun.
What was meant to be a leisurely walk transforms into a perplexing adventure, intricately woven with secrets and hidden truths. Unravel the enigmatic story as you navigate through intricate puzzles and overcome the challenges that stand between you and freedom. Every step holds the promise of discovery and danger, as the swamp's eerie presence threatens to consume you, just as it has countless others before.
Immerse yourself in a world where the line between reality and fiction blurs, where your wit and ingenuity will be put to the test. Will you be among the few who manage to escape this mysterious ordeal, or will the swamp's ominous grasp claim you as its next victim? The choices you make and the secrets you unveil will shape your destiny.
"Just A Walk In The Park" offers an unforgettable adventure, blending atmospheric environments, intricate puzzles, and a gripping narrative in a virtual reality experience that will keep you on the edge of your seat. The question remains: Will you escape the shackles of this enigmatic world, or will the swamp's dark secrets consume you like it has countless others? The choice is yours.
VR Comfort Settings
Turning
Real Turning ✔
Artificial turning ✔
Snap-turn ✔
Adjustable increments ✔
Smooth-turn ✔
Adjustable speed ✔
Movement
Real Movement ✔
Artificial movement ✔
Teleport-move ✖
Smooth-move ✔
Adjustable speed ✔
Head-based ✔
Controller-based ✔
Blinders ✖
Posture
Standing mode ✔
Seated mode ✔
Artificial crouch ✔
Real crouch ✔
Accessibility
Subtitles Some. English
Adjustable player height ✔
Dialogue audio Some. English
Two hands required ✔
Hearing required ✔
From the Developer
"Thank you for taking the time to look at my game. This is the first VR game that I have made and I sincerely hope you enjoy playing through it as much as I enjoyed making it for you. I admit... I may have made the game a wee bit too hard as the puzzles ramp up, some will enjoy that, just be observant and you will get through. But also always remember, being able to lose items if you drop them into the swamp will be harsh if you are not careful. I hope you have a great time trying to escape the swamp... or die trying." Chris 'TWiG' Jelen - Steaming Pile Of GamesSystem Requirements
Will my PC run this? →Minimum
- Memory: 16 GB RAM
- Graphics: GTX 1060
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: Any
- VR Support: OpenXR, requires motion controllers. Most modern headsets supported.
Recommended
- Memory: 32 GB RAM
- Graphics: GTX 1070 or better
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: Any
- VR Support: OpenXR, requires motion controllers. Most modern headsets supported.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
v1.0.6 Update - Patch Notes
Updates based on recent feedback. If you have feedback or issues please feel free to let me know so I can deal with things as fast as possible. If you just have fun I would love to hear from you as well!! I monitor both the steam discussions for the game, and the SPOG discord. Following changelog may contain spoilers!! {STEAM_CLAN_IMAGE}/44164828/ee1e8c9d0b314a14ba0e2a335370ab3b9703b93a.jpg v1.0.6 + Fixed - Smacking the GreenKey UP could knock it out of players reach. + Fixed - GreenLockDoor's rusty hinges. + Fixed - Otto's footlocker's sticky lid. + Fixed - Couldn't step up on a stool before the stool was grabbed. + Fixed - Drowning from "no reason" in a few niche situations. + Fixed - Exploit for cheat exit out of the pit. + Fixed - Ambient SFX issues when manipulating some items in Pirate Den. + Changed - GreenLockDoor can now open outward too. + Changed - Lowered the Draw Bridge weight for less bounce on its draw rope. + Changed - Lowered barrel weight to reduce hands freaking out in certain situations. + Changed - Player Lean over a static object from .4 meter to .5 meter. + Added - More forgiving wall & floor colliders to the Pit.Read full article on Community Announcements (TWiG [SPOG])Patch NotesOfficial
v1.0.5 Update - Patch Notes
These fixes were personal... but everyone benefits! ːcozytf2mugː If you have feedback or issues please feel free to let me know so I can deal with things as fast as possible. If you just have fun I would love to hear from you as well!! I monitor both the steam discussions for the game, and the SPOG discord. Following changelog may contain spoilers!! 1.0.5_Full + Changed all props to Require Overlap Clearance from hand before hand collision is re-enabled with that object. + Fixed backpack to keep it from getting stuck in objects or spinning when grabbing it. + And another boot to the head for the CreepyDoll.Read full article on Community Announcements (TWiG [SPOG])Patch NotesOfficial
v1.0.4 Update - Patch Notes
Huge update to physics backend stuff. I believe I have got everything reported to me fixed up now. If you have feedback or issues please feel free to let me know so I can deal with things as fast as possible. If you just have fun I would love to hear from you as well!! I monitor both the steam discussions for the game, and the SPOG discord. Following changelog may contain spoilers!! v1.0.4_Full + Added impact sounds to Flashlights, Small Fuses, Large Fuses and Bananas + Added collider to Church window. + Added Physics Velocity calculation boost to Fuse objects (damn you PhysX) + Changed Large Backpack slots so items are now pulled out by grabbing the object like pockets. + Changed mesh and colliders on All Fuses. + Changed mesh of CreepyDoll. + Changed colliders on Master bedroom Dresser. + Changed many things behind the scenes for better physics calculations. + Fixed sticky hinge on Master Bedroom door.Read full article on Community Announcements (TWiG [SPOG])Patch NotesOfficial
v1.0.3 Update - Patch Notes
If you have feedback or issues please feel free to let me know so I can deal with things as fast as possible. If you just have fun I would love to hear from you as well!! I monitor both the steam discussions for the game, and the SPOG discord. Following changelog may contain spoilers!! 1.0.3_Full + Changed Fuel Can max fuel amount slightly. + Changed Fuel Can to be grabbable anywhere, not just handles. + Changed location of a spare Fuse to be easier to find. + Changed "bounce" of Metal items to be much lower. + Changed Doll Tags to disable some physics when socketed. + Changed position of Lungs when in Backpack. + Changed position of Fuel Can when in Backpack. + Changed Rusty Flashlight to point down when in a Pocket. + Fixed strange colliders on Creepy Doll. + Fixed strange colliders on Horror Doll. + Fixed erronious force grab indicator on Doll door. + Fixed annoying sticky bathroom door hinge.Read full article on Community Announcements (TWiG [SPOG])Patch NotesOfficial
v1.0.2 Update - Patch Notes
If you have feedback or issues please feel free to let me know so I can deal with things as fast as possible. If you just have fun I would love to hear from you as well!! I monitor both the steam discussions for the game, and the SPOG discord. Following changelog may contain spoilers!! + Changed Korvin's handwriting to be more bold for easier reading. + Changed Steam Gauge Needles to Red with a slight glow to make them more noticeable. + Changed light switch collider, it was extended for hopefully easier use. + Changed Eating trigger area to be slightly larger. + Changed clue on Otto's bedroom door to be much easier to notice. + Added initial fuel to small fuel can, so player doesn't have to fill it the first time. + Added lettering to large Fuel Tank to be more noticeable. + Added some extra marks to Church book to make A & B letters more noticeable. + Added more stools in Pit to make it easier for people that did not toss some in. + Moved a spare lighter from Otto's bedroom to the Church. + Moved pockets/holsters forward on the player very slightly.Read full article on Community Announcements (TWiG [SPOG])






