
Screenshots

Watch trailer on Steam ↗Multitales Online
Norllina Studio · Published by Norllina Studio
Mostly Positive — 74% positive (19 reviews)
Last updated 27 Sept 2026
Crazy competitive top-down shooter in the multiverse of fairy tales and legends.
£2.49
Lowest price we've ever recorded
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Price history
Action, Massively Multiplayer, Early Access · 2024 · More under £5 games
Embark on intense top-down shooter battles across realms in Multitales Online. Developed by Norllina Studio, this early access experience merges competitive play with the magic of classic stories.
About this game


ABOUT THIS GAME
Even if the fairy tale has come to an end, it doesn’t mean its heroes have retired.
A mysterious sorcerer—unknown to any world until now—unleashes an ancient ritual, tearing apart the established order. The balance between universes is shattered, the boundaries of reality begin to blur, and looming over everything is the Fairypocalypse.
Once again, the familiar heroes must shoulder a heavy burden: to restore what has been broken and stop the destructive rewriting of fairy tales. But this time, it’s for real—there are weapons, hordes of enemies, and a battle that could be their last.
Dive into an alternate story of fairy tale legends—from Little Red Riding Hood to Alice in Wonderland and many others who are yet to take the stage.
Play through the story campaign or challenge your friends in arena battles. And remember: “happily ever after” is now just a memory.
FEATURES
A fresh reimagining of familiar fairy tale characters
A dark narrative hidden beneath a whimsical, lighthearted story
Cooperative Action — Defend either solo or with friends in lobbies of up to 4 players.
A unique cartoon art style crafted from scratch
A story-driven mode inspired by classic game mechanics
System Requirements
Will my PC run this? →Minimum
- OS: Requires a 64-bit processor and operating system
- Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 670 or analogue with 2GB VRAM
Recommended
- OS: Requires a 64-bit processor and operating system
- Processor: AMD Ryzen 5 3600 (6 core with 3,5 GHz) or Intel i5-10400F (6 core with 2,9 GHz)
- Memory: 16 GB RAM
- Graphics: Radeon RX580 (8GB) or Nvidia GTX 1660 (6GB)
Supported Languages
Latest news
Patch NotesOfficial
Patch 0.2.3
In patch 0.2.3 the following changes were made:Enemies now grow stronger with each wave than before (including the boss);Fixed incorrect display of enemy health for each player;The maximum number of enemies per session is capped at 100; no new enemies will spawn beyond this limit;The shop system has been completely reworked: once an item reaches its maximum level, a Story Shard will appear in the shop’s inventory;Level map optimized: removed unnecessary obstacles as well as the bridge over the swamp;Reworked the logic of “Count Dracula’s Cloak” and adjusted several parameters of other items.Read full article on Community Announcements (Alice)Patch NotesOfficial
Final touches in Patch 0.2.2!
We made the following changes: Reworked the R-abilities of Red Riding Hood and Alice; Adjusted the bean reward system: all players now receive beans after killing enemies, opening chests, and completing waves; Added a sound effect for energy gain on "Grim Tales" difficulty; The first artifact in the shop now has a permanent 25% discount; Changed the lobby background; Improved the purchasing process for Story Shards; Fixed network desynchronization when triggering the boss cutscene; Added additional colliders to the game level.Read full article on Community Announcements (Alice)Patch NotesOfficial
Here comes HOTFIX 0.2.1.
The following issues have been fixed: Fixed an issue where death during a session was impossible. Fixed incorrect display of ability UI at the start of a session. Added energy refill orbs on "Grim Tales" difficulty. Adjusted Alice's energy regeneration on "Grim Tales" difficulty. Updated enemy movement paths. Tweaked enemy shader — now enemies stand out more clearly against the environment. Rebalanced character abilities. Fixed missing attack, death, and damage sounds for enemies. Chests no longer appear between waves; if a chest is not collected before the wave ends, it disappears. Notifications now display correctly.Read full article on Community Announcements (Alice)Patch NotesOfficial
Patch 0.2 — Major Changes and News
General Updates: Graphics renderer switched to URP. Added difficulty selection: Easy and Hard. Reworked Inverse Kinematics (IK) system for characters. Added Zoom-In and Zoom-Out camera functionality. Fixed issue with changing language during a session. Adjusted UI layout in main menu and in-level: Redrew main heroines' avatars. Updated the lobby background. Added new settings to the menu. Map Changes: Added ability to collect berries to restore health. New buildings and vegetation added. Introduced NPC (currently in test mode). Time of day changed within the level. Character Ability Updates: Red Riding Hood: "Shooting Madness": each projectile now hits only one target. "Favorite Trap": can now stun enemies (excluding bosses). Alice: "Toxic Tea": deals damage over time in the affected area. "Sharpshooter": arrows pierce through enemies. Shop Overhaul: Items split into "Consumables" and "Artifacts" tabs. Added inventory refresh function. Enforced requirement to purchase consumables. Shop UI completely redesigned. Artifact limit: up to 6 types, each with up to 12 pieces. Full artifact set grants access to Story Shards (enhance stats). Level-Up System: XP bar removed. New levels granted automatically after each wave. Some Story Shards have been reworked. Network Fixes: Improved exiting from sessions and lobby. Fixed player death logic (if both host and client die — session ends). Refined teammate rescue mechanic (Right Mouse Button). Enemies now switch targets correctly. Character now displays properly in lobby after switching. Many other minor network improvements. In Development: Story campaign is in active development, which caused update delays. Story inspired by the vibe of classics like Madagascar, Shrek 2, etc. First chapter of the campaign is coming very soon.Read full article on Community Announcements (Alice)Patch NotesOfficial
Patch 0.1.6
We are excited to introduce Patch 0.1.6, which brings numerous improvements and new features to the game. Key Changes: Shop System Rework: - You can now purchase the same artifact multiple times, with their effects stacking to further enhance your character’s power. Artifact Indicators: - Added new visual effects to make active artifacts easier to track. Balance and Gameplay Adjustments: Updated Formulas: The following mechanics have been reworked for better balance: - Lifesteal. - Attack speed. - Health regeneration. - Energy regeneration. Enemy Scaling: - The logic behind enemy strength progression across waves has been reworked, offering a more balanced and challenging experience. Boss and Enemy Adjustments: - Damage, experience, and health parameters for bosses and enemies have been adjusted to ensure fairer combat. New Features: Halloween Character Skins: - Celebrate the Halloween spirit with thematic character skins. Meta Progression: - A new progression system has been introduced, allowing players to accumulate resources between sessions. In the future, these resources can be spent in the shop for permanent upgrades. Improvements: Character Abilities: - Abilities have been enhanced to make each character more unique and impactful. Economy: - The in-session economy has been rebalanced, including adjustments to costs and rewards. - The drop rates for Beans and Multicoins have been fine-tuned, making rewards feel fairer and more consistent. Thank you for your support and feedback! This update marks another step toward creating a more engaging and immersive experience. Share your thoughts and ideas—together, we can make the game even better!Read full article on Community Announcements (Alice)






