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Enginefall

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Enginefall screenshot 1
Enginefall  - FGS Gameplay video trailerWatch trailer on Steam ↗

Enginefall

Red Rover Interactive · Published by Red Rover Interactive · Official site ↗

Content notice: The game contains violent content with the presence of blood, as well as voice chat support.

Last updated 27 Sept 2026

In Enginefall, players upgrade and live aboard their own personal trains. Team up with friends, make new ones or go solo. Board colossal Titan Trains to fight, build, craft, gather and steal much needed resources. Fortify and stock your personal train fortress. Will you survive the end of the world?

Free to PlayComing SoonDJCTQ 14Co-opPvP

Free

View on Steam

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Action, Adventure, Indie, Massively Multiplayer · 2027 · More free games

Explore Enginefall, a 2027 action-adventure game where you can team up or go solo on your journey. Board massive Titan Trains to fight, craft, and gather essential supplies as you survive the end of the world aboard your personal train fortress.

About this game

Enginefall is a new type of crafting multiplayer shooter. Board a colossal megatrain with your crew at the back, scavenge and build compact makeshift bases, push forward for better gear, then retreat to your Dagger shuttle to grow stronger and climb the train classes.

Enginefall takes place entirely on colossal moving trains. From cramped tail slums to lavish first-class cars and guarded engine rooms, every carriage is a living space to loot, fight over, turn into a base, or eventually claim as part of your own rolling home as you climb from tailie to conductor.

Enginefall is built around human opponents and allies. Raid trains with friends, defend your makeshift bases, and clash with other players over key routes and resources, with every encounter having the potential to flip from cooperation to conflict in a heartbeat.

Scavenge as you go and turn whatever you find into useful gear, armor, and structures. Throw together compact bases for respawns and storage, craft upgraded gear as you move up the train, and adjust your loadout on the fly instead of sticking to a single pre-set build.

Turn your Dagger shuttle from a rust bucket to a sleek assault craft, and eventually take control of a fully player-owned Marauder train. Expand from a single carriage into a chain of workshops, bunk rooms, and gun decks, then keep it supplied by hitting Titan trains and defending your moving fortress from rival conductors with your crew beside you.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i7-8700K / AMD® Ryzen™ 7 2700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GTX™ 1080 / AMD® Radeon™ RX 5700
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Sound Card: TBD
  • VR Support: TBD
  • Additional Notes: System requirements are not final at this stage of development. Ongoing optimizations will improve performance across a wide range of hardware. An SSD is strongly recommended to ensure a smooth gameplay experience.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i7-10700 / AMD® Ryzen™ 7 5800X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA® RTX™ 3080 Ti / AMD® Radeon™ RX 6900 XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Sound Card: TBD
  • VR Support: TBD
  • Additional Notes: System requirements are not final at this stage of development. Ongoing optimizations will improve performance across a wide range of hardware. An SSD is strongly recommended to ensure a smooth gameplay experience.

Supported Languages

English*, Simplified Chinese, Russian, French, German, Spanish - Spain
*languages with full audio support

Latest news

  • Community & EventsOfficial

    Enginefall Closed Community Playtest: September 24-28

    It’s been a little while since Steam Next Fest, and a lot has happened with Enginefall since then.Next Fest gave us a huge amount to learn from. We watched how people played, dug through your feedback, looked closely at what was working and what wasn’t, and used all of that to help shape where Enginefall goes next.Since then, the team has been taking those lessons forward, exploring new ideas, and making some significant changes behind the scenes.Now, we’re ready to start putting some of that work back into players’ hands.Closed Community PlaytestFrom September 24 through September 28, we’ll be hosting our first closed community playtest since Steam Next Fest.This is an exclusive test for players who already have access to Enginefall. No new access will be granted as part of this playtest.If Enginefall is already in your Steam library through one of our previous playtests, you’ll be able to jump back in when the servers open.This test gives us a chance to reconnect with players who have already spent time with Enginefall, get feedback on the changes we’ve been making, and continue shaping the game alongside the community.We’ll be sharing more information about what has changed, including release notes and details surrounding the playtest, as we get closer to the playtest.Don’t Have Access Yet?This particular playtest is limited to existing players, but there will be more opportunities to play Enginefall in the future.If you’re new here, wishlist Enginefall on Steam and join our Discord community to keep up with future playtests, development updates, and announcements.For everyone returning, we’re excited to get Enginefall back into your hands and hear what you think.See you back on the train!
    Read full article on Community Announcements (PokerPlate)
  • AnnouncementsOfficial

    Behind the Team Episode #1: Building Better Bases

    Game development can look very different from the finished features you eventually get your hands on.Behind the Team is a new series where we’ll occasionally pull back the curtain on the people building Enginefall, what they’re working on, and some of the decisions that happen along the way.For our first entry, Joe takes a look at one of the areas we’ve been actively iterating on: Base building!We’ve heard plenty of feedback around the current system, particularly when it comes to making building faster, clearer, and more intuitive. The team has been experimenting with ways to simplify that experience while still giving players the freedom to build out their Dagger the way they want.Check out the video below for a look at that process, some work-in-progress changes, and how your feedback makes its way back to the team.Behind the Team will return with more developers, features, and work-in-progress looks at Enginefall in the future.Wishlist Enginefall and follow along as we continue building what comes next.
    Read full article on Community Announcements (PokerPlate)
  • AnnouncementsOfficial

    The Enginefall Creator Program Is Back!

    The Enginefall Creator Program is officially relaunching, and applications are now open.We want to work more closely with creators who are excited about Enginefall and want to make original content around the game, whether that’s streams, videos, shorts, or something entirely your own unique brand.Get More Access to EnginefallMembers of the Creator Program get additional access designed to make creating Enginefall content easier, including:Early access to playtests and opportunities to play alongside the developersUnlimited access to playtest servers for content creationPreviews of upcoming contentAccess to in game cosmetics, weapons, and charmsAn exclusive Creator Discord roleOpportunities to be featured on the Enginefall website and social channelsWork Directly with the TeamWe also want the Creator Program to give creators a closer connection with the people building Enginefall.Accepted creators gain access to a private Creator Discord channel, opportunities to participate in developer Q&A sessions, and a direct place to share feedback about the game and their experience creating content around it.Resources for CreatorsCreator Program members will also have access to assets that can help with videos, streams, thumbnails, and coverage, including:LogosThumbnailsScreenshotsUpdate notesEarly access to trailers before their public releaseThere may also be opportunities for paid campaigns and Twitch partnerships through the program.Applications Are OpenApplications for the Enginefall Creator Program are now open! Each application will be reviewed on a case by case basis, taking into account your content, audience, platform, and overall fit for the program. If you create Enginefall content, or you’ve been waiting for an opportunity to start, we’d love to see what you can make.Apply to the Enginefall Creator Program: https://creators.enginefall.com/We’re looking forward to bringing more creators into Enginefall and seeing what you build with us.
    Read full article on Community Announcements (Raymond Reddington)
  • AnnouncementsOfficial

    Enginefall Rewards Are Here

    We’ve updated the Enginefall Rewards page, giving you a new way to earn exclusive in-game rewards ahead of launch.Wishlist EnginefallAdd Enginefall to your Steam Wishlist and claim your first reward through the rewards page.If you’ve already wishlisted the game, you can head over and check your eligibility.Refer Your FriendsYou can also earn additional rewards by inviting friends to Enginefall.As more players join through your referral, you’ll progress through the reward track and unlock exclusive items including:SledgehammerChicken CharmShotgunGas MaskAnd more rewards throughout the trackView the Enginefall Rewards pageStart Unlocking RewardsHead to the rewards page, connect your account, and see what you can unlock.Whether you’ve already been following Enginefall or you’re bringing a few friends along for the ride, this is another way to build out your collection before launch.Wishlist Enginefall on Steam and start earning rewards today.
    Read full article on Community Announcements (Raymond Reddington)
  • Patch NotesOfficial

    Enginefall Development Update: What We’re Fixing Next

    If you’ve read our previous posts, you know Steam Next Fest was A RIDE. More than 400,000 wishlists and a metric ton of feedback confirmed the excitement around Enginefall and gave us a wealth of ideas for making the game even better.Towards the end of June, we released a video discussing that feedback. Today, we want to share what we are doing about it.Work is ongoing, and some solutions are still taking shape. We will keep showing you what the team is cooking ahead of the next playtest.We have dedicated resources to improving client and server performance, carriage streaming, and server stalls.We are carrying out a full security and cheat-vector audit to identify exploits, prioritize weaknesses, and address them by risk. Cheating has no permanent magic fix, but players should never lose hard-earned progress or have their experience ruined by it. Enforcement is now a much larger focus for the team.We are reworking the first-time player experience to provide clearer direction, explain the core loop, and set better expectations before you are released into the depths of the Titan.Beyond those larger items, we have also:created a dedicated combat team to make weapons behave as expected and deliver smoother gunplay as you shoot each other’s brains out across the train;started improving movement so it feels less floaty and other players are easier to track. The combat team will own this work because movement is central to combat feel;reinforced the UI/UX team to improve inventory, building, and crafting menus. Pickpocketing will also become clearer, so you know that missing item was taken by a cheeky little bastard rather than lost to a bug;assigned a team to explore how players, especially newcomers, can have more agency over PvP encounters while preserving Enginefall’s intense, competitive, and social nature. Players should have more chances to read the danger, make a decision, and perhaps give the camper around the corner a taste of their own medicine. We do not yet ...
    Read full article on Community Announcements (PokerPlate)

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