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Mitrapunk

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Mitrapunk screenshot 1
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Mitrapunk

snowman647 · Published by snowman647 · Official site ↗

Last updated 27 Sept 2026

Manage software development in tech giants such as Apple or Facebook. Figure out how to get promoted by choosing standout features, negotiating architecture solutions, and crafting impeccable code. Work overtime to outpace peers in the career race, but also avoid burnout.

Free to PlayComing SoonDJCTQ l

Free

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Indie, RPG, Simulation, Strategy · More free games

Navigate the complex world of tech leadership in Mitrapunk, an indie RPG where you craft standout features for Apple-like companies, negotiate solutions, and manage your career path with careful coding and strategic decisions.

About this game

Mitrapunk is a simulator of software development within a corporation, with a focus on processes and interactions with people. Your task is to produce the best possible features by managing available resources. You decide which features to build and what constitutes the best feature. Decisions are made based on real obstacles that arise in the process of building top-tier applications that you use every day.

You take on the role of a engineering manager in a leading software corporation, akin to Google, Facebook, or Apple. You're responsible for envisioning, designing, coding, and supporting new features for a demanding userbase. You work alongside other managers and teams. Every individual in the organization has unique values and visions, and you must find a way to work effectively with them.

An engineering manager is an engineer on one hand and a people manager. This is the key role that allows Big Tech organizations to function and scale. This game aims to reproduce real experience in a game format to share the knowledge

WORLD

Mitrapunk's world boasts a light cyberpunk style. The society here possesses a more developed sense of aesthetics, and constructing unattractive things is prohibited. The game unfolds the story of the world as you progress.

MAIN FEATURES


  • Manage your team of software engineers, nurture their talents, and assist them in their promotions.
  • Construct and release features while maintaining the complexity, extendibility, and numerous other parameters of the project.
  • Be prepared to make tough decisions amid conflicting leadership directives.
  • Determine which strategy makes more sense in the current situation: writing stellar code or delivering more features.
  • Understand the process, identify weaknesses, and address them to earn respect from senior leadership.
  • Negotiate with others on any organizational aspect.
  • Outwit other managers with your skill or cunning.
  • Collaborate with other teams to obtain a synergy bonus in new features or architectures.
  • Earn promotions and come out on top in the corporate race.

NEGOTIATIONS


Negotiations, though complex, are crucial for a manager. In the game, you'll engage in discussions on various matters, such as the assignment of API integration, selection of default architecture, and project leadership, among others.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Win 7
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 250 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Win 7
  • Processor: Core 2 Duo
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 4000 or other shader model 4.0
  • Storage: 500 MB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Simplified Chinese, Spanish - Latin America, Swedish, Turkish, Ukrainian

Latest news

  • AnnouncementsOfficial

    Mitrapunk is back on track after 2 years of stealth development.

    Thank you for your interest in Mitrapunk and for wishlisting the game. It means a lot.Two years ago I went quiet on updates while I rebuilt the foundation. I was balancing a 9-to-5 and offline life, so I focused my time on hands-on experimentation. That stretch let me test many mechanics, drop the weak ones, and strengthen the vision step by step.Today I have a solid working concept of the core systems. The core loop is the clearest it has ever been. You still feel the complexity, the ambiguity, and the pressure to make dense decisions with imperfect information. The loop is clearer and the choices are sharper.I also refreshed the visuals, while keeping the core promise intact: this is a management sim about running software development inside a big organization. You are not a coder. You are the engineering manager, negotiating priorities, architecture, and people dynamics to ship real features. I made a short video to show where Mitrapunk sits between the two extremes: one game that abstracts everything into a few clicks, and another that makes you write real code. Mitrapunk lives in the middle, where you think like an engineering manager and navigate real interesting tradeoffs. Watch it if you want the clearest picture of what this game is trying to be.
    Read full article on Community Announcements (snowman647)

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