
Screenshots

Watch trailer on Steam ↗Blood Rush
MaxEstLa · Published by MaxEstLa · Official site ↗
Content notice: Gameplay revolves around intense fights against humanoid, non-humanoid, and fantastical creatures. The game depicts violent acts and blood.
Very Positive — 98% positive (172 reviews) · 22 achievements
Last updated 27 Sept 2026
BLOOD RUSH is a fast paced, skill based FPS, mixed with roguelites elements. Upgrade yourself, buy unique guns, drain miracles from relics and destroy anyone or anything standing on your way!
£12.75
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Price history
Action, Indie, RPG, Early Access · 2025 · More £5 - £15 games
Embark on intense action quests as you navigate through dangerous terrains, upgrading your character and arsenal. In Blood Rush, each relic you find could be the key to a powerful gun or an essential upgrade, making every run unique and challenging.
About this game
BLOOD RUSH is an intense roguelite FPS inspired by genre titans such as ULTRAKILL and Hades.
Dive into a procedurally generated Hell, seize unique weapons, unlock new abilities, and create powerful synergies to overcome the challenges standing between you and freedom.
Speed and Precision
Hell is unforgiving, your movement skills will be your greatest asset against the relentless hordes of enemies. Whether you choose to dodge attacks from a safe distance or adopt a more aggressive approach, a well-placed headshot will always make the difference.
Idols and Relics
Explore the depths of Hell and harness the power of Relics and Idols, granting you powerful upgrades and unique abilities. Adapt your playstyle on the go based on the synergies you discover and the opportunities you seize.
Style and Survival
Enter a state of flow during combat to restore your health and gain various bonuses. This state is achieved by actively engaging with the game’s combat mechanics and playing dynamically.
Die... and Try Again
You will inevitably fall… but this is not the end, you are already dead.
Persevere, learn from each failure, and push ever forward in your quest for freedom.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or newer
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 980
- Storage: 2 GB available space
Recommended
- OS: Windows 10 or newer
- Processor: Intel Core i5
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1070
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Brand new demo version!
Hey! I've been working so much on Blood Rush lately that I did not find the time to work on and update the game's demo, which is a shame since I added so much to the base game. (most of the new content won't be available in the demo, this is not the point) The game is getting better every month with new stuff added, both from my planning and from your suggestions (Marked with ✨ in the changelogs), important quality of life improvements, and changes left and right.From the last update, the elemental effects now affect the materials of your target :This allows you to keep an eye on the infused ennemies in a crowd with ease.The starting area of the game has been completely reworked visually because this was so ugly before. And it really made me feel bad that the left picture was the first thing you would see when playing for the very first time.The Vires vegetation has been completely redone from scratch to add more variations and better models. I also added numerous mesh variations to the game in order to break some of the visual monotony.Changes marked with ✨ have been suggested by the community!Other changes:✨ The tab menu now display the upgrade's levels.✨ You can now reorder your weapons using your weapon inputs in the tab menu.Inverting the spell slots now works with the spells inputs.✨ Added some new particles on mob spawn.Added a contextual animation when near an explosionUpdated the alchemy icons for some upgrades.Updated the Vires entry door.Updated the fading particles on death.Updated the weapon UI shader to include a colored outline to infused weapons.Updated some camera shakes.Candles now flicker.The alchemy table has been completely redone.Most panning textures are now perfect pixel snapped.✨Optimized the catacombs rendering since some rare players with decent hardware had a some performance issues there.✨As soon as a mob is dead it goes a bit transparent to make it clearer before it starts fading out.The podium's materials are now animated.Archbishops c...Read full article on Community Announcements (MaxEstLa)Patch NotesOfficial
Blood Rush Early Access - 0.3.5.1
Fixes:-The new camera shake was too strong when the game was below 60fps.-Fixed the flow goal icons not being displayed correctly after opening the censer menu.-Added new stats for futur developments.-Fixed the mesh clipping after Argos.New version is 0.3.5.1Read full article on Community Announcements (MaxEstLa)Patch NotesOfficial
A not so small update after all
Hey Blood Rushers! Seams like I made a mistake, I planned to mostly work on UpGun and another project this last weeks but...I did but not as much as I maybe should have. I spent quite some time on Blood Rush too and what was supposed to be a really really tiny update turned into a really important one. This update doesn't bring any new gameplay mechanic or any new content however it improves so much other parts of the game.(also so many bug fixes)WHAT'S REALLY IMPORTANTInfused foes will now have a new material layer applied to them. This will help a lot to distinguish infused foes from the crowd.This, I think, is a step in the right direction :)Changes marked with ✨ are community suggestions!Changes:Updated some camera shakes.✨The mine launcher mine's light is now colored with the current infusion.Added the Otium missing illustration in the codex!Mobs in the labyrinth are now spawning successively.Added a new weapon draw animation for the shotguns.Candles now flicker.✨ The save slot now displays your codex progression.The irradiations particles have been updated.Feathers and harpoons now fade out when dispawning.Most panning textures are now perfect pixel snapped.Added new material layers for elemental statuses:BurningBurnt bodies will be physically marked.ElectrifiedBleedingIrradiatedPressurized✨Optimized the catacombs rendering since some rare players with decent hardware had a some performance issues there.✨As soon as a mob is dead it goes a bit transparent to make it clearer before it starts fading out.The podium's materials are now animated.✨The "Infusion" flow goal is now only unlocked after infusing a weapon.You are now able to infuse a weapon from the debug menu.The pressurized additionnal damages are now counted separately and will appear on the end screen.Archbishops can now loose body parts on death.Thee catacombs exterior have been visually improved.Added a new easter egg.Added a new animation when infusing.✨Added new dialogues for the antichrist.✨Added ...Read full article on Community Announcements (MaxEstLa)AnnouncementsOfficial
New idols and new beginning!
Hey Blood Rushers! The monthly update is HERE! This update is still on the smaller side since I am working on a LOT of big stuff for the game and I'd like to release it all together when it will be ready.In the mean time...New idolsHezekiah's bullaYour elemental infusions last longer.This adds a few seconds to the duration of your status effects like irradiations, burning, pressurized, etc...Thomas' squareEach time you apply an elemental effect, the closest enemy will be infused (if any is available)Homobonus' bagReceive 50 broken shards each time you enter a shop.Getting it from a shop grants you the currency when is is bought.ChangesChanges with the ✨have been suggested by the communityUpdated the looks of the starting area.Working on the next big update required me to create new assets that fitted the starting area, this is a welcome upgrade.Improved mod support.Updated the vine models.Added vines in some corridors.Updated the weapon UI shader to include a colored outline to infused weapons.Added a missing animal to Abel.Added a missing sound effect to Abel.✨ Added a setting to switch the monitor used by the game.This is experimental, I'm not sure if it work for everyone.The debug menu has been updated to make it easier to use.BalanceThe feather is a bit more balanced.Ajusted some idol prices.Ajusted Epimetheus prices :He has now two ranges of prices, a low one, and a higher one.The price is now seeded (oups it wasn't before)It is now a bit cheaper to buy from him.Fixes:-Mobs killed by the world wont loot money anymore.-Argos roots are now attached to his body when he is protecting himself.-Updated Abel's Divine Strike attack visuals.-Abel won't target any other angel.-Fixed some mobs keeping their hitboxes after death.-Updated Hephaistos' first LOD in HUB8.-Fixed the flow multiplier attribute. (This might make the game harder)-Added a missing spawn animation to the Sullens.New version is 0.3.4.0.Read full article on Community Announcements (MaxEstLa)Patch NotesOfficial
Blood Rush Early Access - 0.3.3.1
Hey! Here are some fixes! - The hand at the current end of the game (and mammon's) ignore your extra lifes.- I updated the look of the starting area (It was supposed to come with next month's update, it is not finished)- Fixed some effects preloading.That's all, the first issue alone was enough for the patch.New version is 0.3.3.1Read full article on Community Announcements (MaxEstLa)






