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Rising snake:The present world

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Rising snake:The present world screenshot 1
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Rising snake:The present world

天方地圆工作室, 炎帝归乡, 聆枫 · Published by 天方地圆工作室

Content notice: Terrifying and bloody scenes Including death hints

Positive — 83% positive (12 reviews) · 22 achievements

Last updated 27 Sept 2026

《Rising Snake》 is a semi sandbox horror decryption adventure game. A fictional university campus based on real size. A "Taoist" with special abilities. A twisted and bizarre story. Waiting for your arrival.

DJCTQ 14

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £12.79 · Highest: £12.799 Oct 2026

Adventure, Indie · 2023 · More £5 - £15 games

Embark on a chilling journey through a fictional university campus filled with puzzles and secrets. Play as a "Taoist" with unique abilities, uncovering the bizarre story of Rising Snake, an indie horror adventure released in 2023 by 天方地圆工作室.

About this game


《腾起之蛇现世》《Rising Snake Present World》
It is a horror game based on Qimen Dunjia and Feng Shui, with the Nine Palaces of Qimen Dunjia as a reflection, showcasing the winding stories that take place on a real sized university campus.

Game Features
Abandoning past horror games, there are cabinets for good news and cabinets for bad news. Play this game in a combat style that aligns with China's Qimen Dunjia. The game contains a lot of professional knowledge about Qimen Dunjia, Feng Shui Kanyu, and making runes and symbols. Players who like magic can enjoy a feast of blessings, while horror game enthusiasts who do not understand magic can also play freely.

The hand decision system based on the Nine Palaces includes attack spells based on the Five Acts



Auxiliary Mantra adapted from Qimen Dunjia


In the game, some real spells have been adapted into relevant decryption games


There are also many unique props in the game as "helpers" to assist players in playing


Don't forget the most important Qimen Dunjia system, please look forward to the Qimen Visualization Plate at that time!


background story
Why are the classmates' eyes so strange on a peaceful and beautiful university campus? Why are there frequent homicides on campus? Is the teacher the murderer or the student the murderer or... is it human harm, ghost harm, or ghost harm? What strange story has happened in this school? At that time, please ask all the Taoists to investigate.

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We are a small team of two, and due to various reasons, the process of game development has been relatively slow. But we will do our best to fix every bug, and we hope that all Taoist Priests can provide more opinions. If possible, we will also adopt it as appropriate!
Official QQ group:10093771

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Win10 64
  • Processor: Intel Core i7 4790
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Simplified Chinese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    5.23 Update

    Fixed an issue where death UI may pop up multiple times when killed by enemy attacks At the same time, it also fixed the issue of the UI interface not disappearing after reading files if the item block is opened during the moment of death. The process of triggering events in three places has been modified, and now the events can be triggered correctly after reading the archive Modified several conditions that trigger ghosts Added a new ghost and corresponding event area A new scene has been added, but currently the details are not very complete, and it can also be incomplete. It depends on my mood, haha Improved a new achievement Improved the logo of the start interface I also made some small changes, I can't remember them for a moment.
    Read full article on Community Announcements (炎帝归乡)
  • Patch NotesOfficial

    5.2 Updating Patches

    Attempt to fix a small bug in a certain area (not affecting gameplay) Optimized an event so that it can now be stored Fixed an issue where an item did not collide (not affecting gameplay) Added some physical materials I fixed the position of the item and now it doesn't look like it's wearing the mold anymore Several new materials have been replaced New prompts have been added in certain areas, otherwise it may be confusing Fixed the issue of incorrect compass models in the past and added descriptions Added several stickers Adjusted several issues with weak lighting Fixed an issue where a file could not be picked up correctly If there is a problem with reading files after death in the game, you can try scrolling back to the main menu and then reading files, which can basically solve the problem
    Read full article on Community Announcements (炎帝归乡)
  • Patch NotesOfficial

    4.2 Small patches

    In certain specific situations, such as AliExpress. There may be a small issue that has already been fixed
    Read full article on Community Announcements (炎帝归乡)
  • Patch NotesOfficial

    3.26 Large Patch

    The main issue with this update is Discovered a serious bug that appeared somewhere after the game was packaged And this bug is likely to occur after reading the file, but it is completely absent in the editor and everything runs normally. Because it is impossible to find how this bug occurred within the editor, it cannot be fixed. The solution is to redo all the processes in these two areas where bugs may occur. The meaning is that the gameplay process in these two areas has been completely changed, and due to being forced to modify, the effect is not as good as before. There's really no other choice but to do this. Furthermore, the generation method has been optimized, making it more precise and accurate than before. Simultaneously considering the issue of reading archives. Actually, the bugs that have been being fixed since their release are mostly related to archiving. This is also due to our lack of development experience. This archive is really too difficult. Finally, there are a few small details added to the messy places, such as file descriptions. I think there are fewer types of ghosts, it depends on the situation. Due to the fact that in-game saves record information such as the location of each interactive item, it is best to restart with a new game every time there is a major update, otherwise it may cause incorrect item location information.
    Read full article on Community Announcements (炎帝归乡)
  • Patch NotesOfficial

    3.13 Patch

    I thought I had fixed the bug in the previous version where ghosts could catch people after death. Now it has really changed. Fixed the issue of two doors disappearing under certain special circumstances (should have been fixed) Fixed the issue of storing and reading files in the notebook Fixed an issue where an event triggered too quickly Fixed a bug issue in the distribution box (after investigating the problem for a while, it was finally discovered that the radiographic testing distance was too close... speechless) Modified a model Modified some materials Modified the sound of a clock Added 2 prompts for password acquisition Added a hint for plot progression Added sound feedback from a certain location Added a light to better allow players to see key locations Ah, an endless bug to fix. Fixing one bug and producing two bugs is not a dream.
    Read full article on Community Announcements (炎帝归乡)

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