
Screenshots

Watch trailer on Steam ↗Monster Souls: Chains of Chimera
inputHero · Published by inputHero
Content notice: This game contains explicit adult themes and primarily focuses on male/male sexual intercourse. Monsters can dominate the protagonist in a variety of animated fantasy scenarios that may depict or allude to BDSM, voyeurism, non-consensual sex, prostitution and drug or alcohol use.
Very Positive — 91% positive (119 reviews) · 29 achievements
Last updated 27 Sept 2026
Monster Souls is a turn-based sidescroller RPG where you play as a newbie adventurer who gets wrapped up in a grand quest because of a special power that renders him irresistible to monsters. Bang your buddies, get dominated by monsters, and gain cool powers!
£29.50
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Price history
Adventure, Indie, RPG · 2025 · More £15 - £30 games
Embark on a turn-based quest as you navigate challenges in Monster Souls: Chains of Chimera, an indie RPG from 2025. Use your unique power to charm or combat monsters in this adventurous sidescroller.
About this game

You won't be going alone though, companions will join your party along the way. Develop their abilities as well as your relationships to help you survive the trials ahead. Will you be able to develop a deep bond with your one true love or maybe spend your time with as many men as you can find?

A quiet warlock's apprentice, Ash wields two daggers and dark magic. At first reticent about accepting help with his mission, he quickly comes to show interest in the Hero due to his unique powers. Can you win his heart, or will he be brooding alone?

Lyric is an archer with magical bardic powers, allowing him to heal and empower his allies. When Hero comes to his rescue, he vows to aid him in his journey... but the truth of his origins is shrouded in mystery. Will you help him to open up, or will his secrets spell doom for his (love) life?

Monster Souls has deep turn-based RPG battles that require strategic thinking to utilize a wide range of abilities. Defend yourself from monsters that want to defeat and dominate you-in that order... or surrender to them and let them have their way. Gain the power of monsters through intimate contact, and learn how to use their own forms and abilities against them for your victory!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5-6600k
- Memory: 2 GB RAM
- Graphics: GTX 1050ti
- DirectX: Version 11
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Small Update 1.0.16 on Beta Branch (Mostly bug fixes)
A collection of bug fixes and engine improvements. A lot of changes were made that could cause new bugs to appear. Please use caution if playing on the beta branch and report any bugs you find. Thank you. If you save a file on 1.0.16 it is not recommended that you load that file on a previous version. Changelog: 1.0.13 Restructured the dungeon zones to be separate scenes which should reduce memory requirements but adds a small loading time between dungeons Transitioning to a dungeon will set an appropriate default checkpoint Teleporting to a crystal will now immediately set the player's checkpoint to that crystal Added hero's transformation reaction to the brute post surrender scene if it unlock beastform Added missing calls to OnStrike and OnHit from innate trait triggers Fixed some bugs with the dragon battle and using petrification on him and/or the kobolds Ekdysis should properly trigger if the player cannot finish off the kobolds within 10 turns of petrification Fixed the petrified dragon not being cleaned up after leaving the colosseum Added paralysis check to non player controlled characters, they will have a flat 50% chance to fail an action, does not affect bosses Reduced animation cast time on several of Ash's spells Fixed issue with a kobold appearing in the hall leading up to the colosseum Fixed a bug with retreating Fixed color issues on low texture resolution settings Debug console will now suppress Unity input warnings that I have no control over 1.0.16 Polished the environment art in the Dragon Barracks and Dragon Fortress main hall Updated the tavern NPC art Added new animation for hero's Steal command Texture resolution and vsync options are now saved in player settings Fixed missing animation for goblin duo surrender scene when using dragonform Fixed wrong name display in Caspian's back room dialogue Fixed some visual issues with Darius' battle on the bridge Fixed bug with Demon Knights attacksRead full article on Community Announcements (inputHero)Patch NotesOfficial
Small Update 1.0.12
Changelog: Added option to set texture resolution in the display settings Fixed issues with incorrect input mapping with DualShock and DualSense controllers Updated button icons in the rebind options menu to include icons for different controllersRead full article on Community Announcements (monstersoulsgame)Patch NotesOfficial
Bugfix 1.0.11
Changelog: Added disclaimer on game startup Added missing skin for hero B humanized dragonformRead full article on Community Announcements (monstersoulsgame)Patch NotesOfficial
Small Update 1.0.10
Changelog: When escaping from the dragon dungeon, Caspian will now give the player some treasures that they missed. After paying off Caspian's debt there is now a small event when you speak with him. Fixed issue with paying off Caspian's debt would give the player 1 million gold instead of removing it. Fixed issue when declining to pay the debt the game would become stuck. Fixed issue with resetting the slime pet's evolution level.Read full article on Community Announcements (inputHero)Patch NotesOfficial
Minor updates 1.0.6 - 1.0.9
Changelog 1.0.6: Changed subclass exp distribution, all unlocked subclasses (ie monsterforms and songs) will gain 50% exp of each kill while the current subclass will get 100% Fixed issue with Slime King dropping extra soulgems each time it is killed Fixed end of game scene from repeating Added stealable items to Glowfly and Scarab Added save point tutorial dialogue when player approaches the first save point Changelog 1.0.7 - 1.0.8 Moved exp bonus ring to bedroom Fixed issue with exp bonus attribute when ring was equipped to Ash or Lyric Changelog 1.0.9 Reduced unneeded wait time on the slime pet feeding sequence (shaved off 4 seconds) Updated dialog balloon position of the slime pet Fixed transition going from surrender screen retreat back to the last checkpoint Made bomb enemies HP visible, it was obscured by mistake Fixed an issue where patroller mobs would usually always face one direction when resting Made goblins face a random direction when they are spawned so they aren't all facing right Added more clarification to the save confirmation popup when saving and quitting from the menu Lowered respawn timers in the aqueducts in case players want to grind or retreat back to the start Added a warp to followers if they fall behind a certain distance or fall out of the worldRead full article on Community Announcements (inputHero)






