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Watch trailer on Steam ↗Sel Mounta-Siege the Demon Castle
BWI Games · Published by BWI Games
Content notice: This game contains some innuendo/references to sexual content but no visual sexual content.
2 user reviews — 100% positive (2 reviews)
Last updated 27 Sept 2026
A single player RPG about directing a seven man party in their ongoing travels across a fantasy island in their efforts to save the world from an impending invasion!
£11.79
Lowest price we've ever recorded
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Price history
RPG, Strategy · 2023 · More £5 - £15 games
Lead your team through perilous quests to thwart an impending invasion in Sel Mounta-Siege the Demon Castle, an immersive RPG and strategy adventure from BWI Games.
About this game
But things haven't always been plain sailing for the Herald's team. Still reeling from the events of Sel Quinta, The Six City Quest, betrayed by one of their number, their skills and gear stolen and teleported to an un-known island, this is where you come in! Taking command of a group of six adventurers, it's up to you to travel across Sel-Mounta to rally the support of it's leadership and end the ongoing Demon invasion!
COMBAT: The foe isn't going down without a fight and they're only growing stronger! Experience tough turn based combat featuring a large seven member party and a variety of foes, from returning foes to new horrors and the return of foes from the party's past thought long gone! The party's abilities all come with downsides too and you'll have to manage these to make it through! Combat in general has been greatly overhauled, with a new Active time with pause system as opposed to the turn based of the last game.
NEW CLASSES: With the party's old classes stolen, they're forced to adapt to their new abilities! But they've got some real downsides compared to before...
Samson now acts as a healer and can provide immunities to some status's before they even take effect and keeps the party healthy without relying on mana, but without magic the effects take time to go off! You'll need to pre-empt the foe or protect injured members while the healing takes place!
Katalyn is now the party guardian. Her skills give her ways to attack while staying on defence, protect other party members or even control agro by taunting the foe but all that armour is heavy and you'll need to watch her low speed and lack of offence!
Vegal's magic is gone, but as the party's Berserker she'll still be a key source of physical damage! But to really use it to it's fullest, you'll need to make use of the Fury status effect, drastically increasing her damage and number of attacks at the expense of losing the ability to pick targets or do anything else!
Reilia has become a Lancer, an offensive class with incredible offence and speed! But it's a tricky class to use because of the way the skills have to be used, switching from offensive, to mobility to defensive skills, you'll need to work the cycle to your advantage as best you can!
Hetty's class is a total mystery even to her! It's bizarre skills focus mostly on supporting the party or depowering the foe-but most will support one thing at the expense of the other and you'll need to balance the two carefully! But with access to any gear, perhaps you can make it work...
Rene meanwhile has become a Chaos mage, an even more powerful variant of a Destruction mage with devastating offences but somehow even worse defences and terrible aim! Can such power be properly harnessed when in most cases you can't even choose who she'll direct her spells at?...
STORY: Experience the ongoing story of the party's six members (and one newcomer!) as they both come to terms of what's happened before, attempt to continue their ongoing quest and encounter the ever strengthening forces of Sel-Tor! Not to mention the Demonic war sieging the island and even the intervention of the very gods themselves!
ADVENTURE: Journey across the island of Sel Mounta with more freedom than before! Rather than being locked to just one path, this time you'll have a lot more freedom to take on your quest in the order you desire!
BUILDS: With more, stronger foes than before, you'll need to be able to adapt your builds to match and the options are vast! Every piece of gear has it's advantages, and the array of skills at your disposal is larger than ever! From lowly daggers and swords, to powerful enchanted elemental weapons, to legendary enchanted weapons of ludicrous power! Lightning claws that strike four times in one go, Axes that petrify the foe only to smash them for additional damage, even a whole tank cannon ripped from it's former owner as only a few examples! Armour can be just as varied-how about guides that allow you to ignore normal equipment restrictions? A glass orb that grants huge evasion at the expense of near all your maximum health? Or even a hat that guarantees critical hits? Just a few of the pieces you'll encounter!
CONVENIENCE: Things have only improved on this front too! From simple things like improved menus and autosaving, to the return of Red-Roc allowing instant teleportation to previous zones and remote access to shops without having to return to town!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 8 or newer
- Processor: Intel Core I3-4340 or better
- Memory: 8 GB RAM
- Graphics: Compatible OpenGL/VRAM 1GB or better
- Storage: 580 MB available space
- Sound Card: Not Required
- Additional Notes: Specs based on minimum required for the game's engine but would likely run on lower in practice.
Recommended
- OS: Wiindows 10
- Processor: AMD Ryzen 2700X or better
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1080
- Storage: 580 MB available space
- Sound Card: Not Required
- Additional Notes: Developer specs. Likely overkill.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
"Blitzball" Minor patch
Hey all, quick fix here thanks to one WakkaBlitzBallChamp! Glad you've been enjoying the game my dood, I tried to contact you to get more info on the bug but it turned out to be so simple I didn't ultimately need more. Basically, Karkuda's dialogue would lock up post battle if you'd specifically approached him from the front (the sides were fine hence why I'd missed it in my own testing). He'll now be able to push through the party if you do so, and the other sides still seem to work just fine. This patch might include some minor fixes made since the last patch too but they're so small I don't even remember what they were. As usual, it might take an hour or so though for the patch to go live, and feel free to let me know if it didn't work. It's also worth noting, while I've not been actively adding more to my released games, I've not abandoned them, just been busy working on newer products and with my new other job. Anyone that has an issue in any of them is welcome to bring it up and I'll see what I can do to patch it up! Also if there IS any desire for me to add additional content to any of the released games, do feel free to send in suggestions! I'd be perfectly happy to expand them if it's something I thought would genuinely improve them!Read full article on Community Announcements (randomness5555)Patch NotesOfficial
Minor fixes patch
Fixed a handful of minor bugs! Banshee Bay Teleport stone now actually takes you to Banshee Bay Beetle optional boss should drop the staff. If you didn't get it and already fought that boss, take a look in the bottom right corner of that map and press enter! (This bug actually had been detected and fixed already but I'd failed to remember to push the fix) One of the optional bosses didn't disappear properly after being defeated-now fixed Transit tokens should now work from the final area and you'll actually get the token you were meant to at that point.Read full article on Community Announcements (randomness5555)Patch NotesOfficial
First Bugfix Patch
Hey all! This is the first bugfix for Sel-Mounta, fixing a bug encountered during the streams ran on discord. Fixes: Updated the game's core engine to 1.7, which comes with all the improvements made to the RPG Maker MV engine including performance and other bugfixes Fixed a critical bug that caused Lysandroth's battle sprite (and other bosses that use the same sprites as the player characters) to fail to load, then soft-lock the game after the fight endedRead full article on Community Announcements (randomness5555)






