
Screenshots

Watch trailer on Steam ↗Squab
Nibb Games, Guimaraf Studio · Published by Guimaraf Studio · Official site ↗
Positive — 94% positive (34 reviews) · 23 achievements
Last updated 27 Sept 2026
Squab is a young pigeon who woke up in a cage, but his father Maximus had disappeared, leaving only a red cap behind. Find out how to save Maximus by overcoming unimaginable challenges in this thrilling and exciting adventure.
£1.69
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Price history
Action, Adventure, Indie, Casual · 2024 · More under £5 games
Embark on an action-packed journey as Squab, navigating challenges in this indie adventure from Nibb Games and Guimaraf Studio. Find Maximus by exploring thrilling scenarios left behind by his father's mysterious disappearance.
About this game

Squab is an exciting precision platform adventure that puts players in control of a young pigeon full of energy but unable to fly. Using the dash as his main means of locomotion, players embark on a challenging journey to rescue his missing father, Maximus.
Prepare to overcome a variety of challenges while navigating vibrant and dangerous environments. With engaging game mechanics and thrilling gameplay, Squab offers a unique experience that will test your skills and leave you craving more.
- Over 60 levels
- 3 Biomes
- Stay alert to all challenges
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 2.0 GHz
- Memory: 200 MB RAM
- Graphics: 512mb
- Storage: 300 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 10
Version 1.1.3 - Corrected the translation of the intro screen. - Reduced skipping of the game intro screen. - Fixed bug where if the player passed the challenge mode stages, it interfered with the adventure mode level selector. - Removed using the Dash with the right shoulder button. This is a small update, making some adjustments and correcting minor errors that existed in the game. Thanks to everyone for their support. Translated with DeepL.com (free version) {STEAM_CLAN_IMAGE}/44413067/f255291920c3e4df5e14220179bcfd06f97ff4ba.pngRead full article on Community Announcements (Badchrono)Patch NotesOfficial
Update 9
Version 1.1.2 - Centralization of the fade circle on the character when starting the level. - New moon art on levels 21 to 40. - Improved mountain art for levels 41 to 60 and the challenge. - Corrected the trampoline's repeated animation and sound when you die by colliding with it. - Fixed premature collision of the single electric sphere into orbs. - Fixed the bug of playing two songs simultaneously. - Reduced song information display time from 1 second to 0.3 seconds, making it more dynamic. {STEAM_CLAN_IMAGE}/44413067/f255291920c3e4df5e14220179bcfd06f97ff4ba.pngRead full article on Community Announcements (Badchrono)Patch NotesOfficial
Update 8
Version 1.1.1 - Added music when Squab meets his father. - Changed the crystal artwork. - Changed the cage artwork. - Reduced the fade time after death, making the game more dynamic.Read full article on Community Announcements (Badchrono)Patch NotesOfficial
Update 7
Version 1.1.0 - Added Steam Cloud save support. - Added intro and ending cutscene. Jumping thorn trap - Changed the artwork, added animations always looking in the player's direction when on the ground. - Improved the detection of the player's jump, correcting a small bug that occurred when the player jumped quickly and when the player fell. - Added sound when the jumping thorn touches the inverter box. {STEAM_CLAN_IMAGE}/44413067/c496db6845905001449f314ec423e52ef6a6f707.png - Improved the physics of the ball, now all collisions make it bounce, this way the player has more control and prediction of the ball's trajectory. - Removed the ball freezing bug if you use dash and touch the ball. {STEAM_CLAN_IMAGE}/44413067/cadd1a72ffffe001d2d60775322fe1d632fef6cd.gif - Added 3 variations of the song to the final screen of the game. - Added Squab's father to the final screen. Translated with DeepL.com (free version)Read full article on Community Announcements (Badchrono)Patch NotesOfficial
Update 6
Version 1.0.6 It's with great pleasure that I'm announcing the Japanese translation for the game, something that was totally unplanned, but with the help of Hiroshi Ashida, who got in touch by email, it was possible to do the translation, checking the texts, the quality of the characters, because in the game we don't use a font, but a Sprite Font, where you have to draw all the characters. Finally, I'm very proud of the end result, as you can see in the image below. {STEAM_CLAN_IMAGE}/44413067/41a261516673a27e0f543227489dc6af13e098fd.jpg - Added the Japanese language to the game, with the help of Hiroshi Ashida. - Added sound when returning from the menus. - On level 17, added 2 thorns on the block behind the player, forcing him to use the bubble, changed the design of where the player starts, forcing the player to collide with the bubble from below, this way better indicating the range of the impulse when popping the bubble, which is enough to reach the top. - At level 42, changed the starting position of the electric current on the left side of the screen, giving the player a little more time to jump. - Changed level 5 of the challenge, placing the crystal a little higher.Read full article on Community Announcements (Badchrono)






