
Screenshots

Watch trailer on Steam ↗Gate One
Eternal Games · Published by Eternal Games · Official site ↗
6 user reviews — 50% positive (6 reviews)
Last updated 27 Sept 2026
Survive with your team as long as possible and discover different worlds and loot.
£4.29
Lowest price we've ever recorded
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Price history
Indie, Strategy, Early Access · 2023 · More under £5 games
Lead your squad through diverse and evolving environments in Gate One, an indie strategy game where survival hinges on teamwork and resource management. Join the ranks of players testing their skills in this dynamic early access experience.
About this game
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 2 Ghz
- Memory: 2 GB RAM
- Storage: 200 MB available space
Recommended
- Storage: 100 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes - 0.8.1
Changes Added more game informations. Increased tooltip display speed. Enemies have now less HP but deal more damage. Increased damage mod from 20% to 50%. Improved shooting visuals. Balanced rifle and mg. Bugs Fixed dual wield mechanics. Now both weapons get the average stats. Fixed STR and AGI bug (didn't increase melee/ranged damage). Fixed bug where lifesteal skill was not saved. Fixed lifesteal bug. Should work / heal now. Fixed UI buttons view bug. Fixed construct HP display bug. Fixed bug where you could put blueprints into unlocked slots. Fixed mercenary and weapon save data reload bug (workshop upgrades didn't work after loading). Fixed skilltree reload bug (reloading unlocked some nodes). Fixed dodge and physical damage skill nodes from warrior. Fixed upgrade traits for mercenaries in workshop (increased stats too much). Fixed team area display bug (you could see armor upgrades flying around when removing mercenaries). Fixed team slot nav buttons (you could see all even team area wasn't upgraded). Fixed workshop visual bug (you could see flying objects).Read full article on Community Announcements (Eternal Games)Patch NotesOfficial
Patch Notes - 0.8.0
The whole game was completely reworked, including core mechanics. The rework is not yet complete and some things are still missing. I'm also pretty sure that i missed some bugs, however, i wanted to update the game as soon as possible so players could give feedback based on the current state (especially the mechanics) of the game. Changes Weapons and Mercenaries (changed from companions) don't drop anymore, they can now be bought in the shop. Added blueprints which can be also bought in the shop and are necessary to build constructs. Added a new currency that monster drop and is needed for a lot of things (shop, upgrades, hire mercenaries). Added different areas that can be upgraded. Simplified the gear of characters and added "Lost Artefacts" that can be found in other worlds. Characters now wear less gear but gear has higher effect. UI reworked and simplified. Skilltrees reworked and increased max level. Removed the boss. All enemies must be now defeated in order to win and unlock the next world. All classes can now have up to 6 mercenaries.Read full article on Community Announcements (Eternal Games)Patch NotesOfficial
Patch Notes - 0.7.0
{STEAM_CLAN_IMAGE}/44183062/39aa279de4d066e8af7e44f47685bdae6df01cb7.png Reworked / removed cards mechanics. Instead of cards, you can now build different constructs which cost energy. You get energy by defeating enemies or from other constructs. Nerfed AOE skills, they can now target max 5 enemies. Block, parry and dodge can now occur every 0,5 sec. Formation can now be adjusted freely. Fixed some bugs including problems with fusing and leveling up.Read full article on Community Announcements (Eternal Games)Patch NotesOfficial
Patch Notes - 0.6.1.0
Hello everyone, some small changes: Agility increases HP now by 5. Increased MS bonus from intellect from 3 to 5. Added more tooltips for mechanic explanations. Added some visual updates and improved UI. Added french and italian translations. Simplified armor names. Fixed some bugs. Updated the project to Godot 4.2 and changed the build settings. This should fix the bug where some antivirus programs reacted to the game and claimed it was corrupted.Read full article on Community Announcements (Eternal Games)Patch NotesOfficial
Patch Notes - 0.6.0.0
{STEAM_CLAN_IMAGE}/44183062/e93c15fa9e5f9352beb5c91d0eabacacdfb3603c.png Reworked weapons and companions. There are now only 12 different base weapons (6 melee, 6 ranged) and 6 different base companions. You need now to choose between 2 upgrade options each level up which also changes the appearance. Each object has different upgrade variants, some of them unique. Example: the sniper weapon (picture above) can only become an elemental ranged weapon that deals light damage. Reworked UI. Made it more fun looking and easier to understand. Reworked light and void mechanics. Damage is now instant and weapons focus enemies with highest / lowest hp. Cards don't drop anymore and spawn every 10 sec instead. You also start with a full set of cards based on the selection in the main menu.Read full article on Community Announcements (Eternal Games)






