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Red Moon: Survival

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Red Moon: Survival screenshot 1
Red Moon - GamePlay trailerWatch trailer on Steam ↗

Red Moon: Survival

WMG · Published by WMG

Content notice: Shooting and hitting enemies will show blood

Mixed — 58% positive (43 reviews)

Last updated 27 Sept 2026

The world is thrown into chaos when the moon suddenly turns red, causing its residents to turn into zombies.

DJCTQ 12Full Controller Support

£11.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £11.79 · Highest: £11.799 Oct 2026

Action, Adventure, Simulation · 2023 · More £5 - £15 games

Embark on a survival journey through a world ravaged by a red moon, turning its inhabitants into deadly zombies. Navigate treacherous landscapes and outwit hordes of the undead with WMG's Red Moon: Survival, released in 2023.

About this game

One night the moon, which normally shone bright and white, had turned a deep, eerie shade of red. As the night wore on, people began to feel strange. They felt a hunger deep inside them, a hunger that could not be satisfied. It wasn't long before they began to turn on each other, attacking and biting those around them.
Before anyone knew it, people started to turn into zombies. They roamed the streets, seeking out any remaining survivors to feed on. Towns were overrun with the undead.

- Explore a vast open world filled with many building and areas

- Fight against the living and the dead

- Hunt animals for food

- Improve your skills overtime by gathering experience

- Trade goods with other survivors

- Build or occupy an existing house

- Collect or buy guns from other survivors

- Use tools to gather resources such as wood or minerals

- Burn down hordes of zombies

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 or higher (64-bit)
  • Processor: 2.4 Ghz Dual Core CPU
  • Graphics: 4 GB Dedicated Memory
  • Storage: 5 GB available space

Supported Languages

English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    PORTING TO Unreal Engine 5

    Hello everyone, The last month was not very good for me due to personal stuff, and I ended up delaying the upcoming update. As most of you are aware, the game is being developed with Unity Engine, but due to recent events, I decided to port the game to the Unreal Engine. It is expected that the port will be completed by December or January. The upcoming version will feature a 3rd and FPS view and a lot of new stuff. Hope you have the patience, will be sharing the progress soon. Thank you all
    Read full article on Community Announcements (WMGparadyze)
  • Patch NotesOfficial

    Upcoming update news

    Hello everyone, just wanted to let you know what's going on with the game, and what's coming in the next update. As many of you reported, there are some issues with the AI, right now i am reworking the system to fix all the issues. And the upcoming update will introduce some new content: - New vehicle - Jeep with storage, will consume more fuel than the bike - Bunker system, there will be randomly generated bunkers to explore (they will contain good loot but also zombies) - Changes to the Farming (plant bed) system - Two new zombie types (Spitter and Giant) - Improvements to the gun system and two new guns and attachments for all the guns Hoping to get this update ready by start of August All the best!
    Read full article on Community Announcements (WMGparadyze)
  • Patch NotesOfficial

    Small Update #10

    - Added Glass to the Advanced Workbench - Fixed zombies not detecting Doors and going through it - Improvemnets to the AI navigation - Now it's possible to build above water Thanks!
    Read full article on Community Announcements (WMGparadyze)
  • Patch NotesOfficial

    Small Update #9

    - Fixed stairs not being able to place on second floor - Now Stairs will rotate with mouse wheel when in preview - Fixed City AI navigation - Fixed City Loots - Reduced fuel consumption on generator - Reworked AI collision system with obstacles to avoid getting stuck - Fixed berry's not being able to be placed on Fridge - Fixed Swimming - Reworked disassemble system Thanks!
    Read full article on Community Announcements (WMGparadyze)
  • Patch NotesOfficial

    Small Update #8

    - Added new buildable 'Bed' can be learned on research bench - Added new type of Stairs - Fixed Spike trap giving damage while in preview blueprint - Fixed Animal Trap not allowing to be placed on Terrain - Fixed Plant bed not giving produced item when seeds are fully processed - Fixed mouse invert and mouse sens not working - Fixed Aluminum ore not being disabled after being destroyed - Fixed Fridge not unlocking when learned from research bench - Fixed Electrical Cable showing white box - Fixed Zombies giving damage while already dead Thanks!
    Read full article on Community Announcements (WMGparadyze)

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