
Screenshots

Watch trailer on Steam ↗Collectamon
Grappling Hook Games · Published by Grappling Hook Games
Positive — 100% positive (27 reviews) · 54 achievements
Last updated 27 Sept 2026
Collectamon is a creature collecting game with an additional focus on upgrades. Upgrade your character, upgrade the area and place your caught monsters in your sanctuary. Catch all monsters in the game? Upgrade Everything? Try and get all achievements? It's up to you!
£3.39
Lowest price we've ever recorded
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Price history
Indie, Early Access · 2023 · More under £5 games
Embark on an immersive creature collecting journey where every monster caught brings new upgrades to both your character and your sanctuary. In 2023, dive into the world of Collectamon and see how far you can take your collection and your base.
About this game
WORD FROM THE DEVELOPER
When the idea for this game came to mind I really wanted to have a grindy game I could sink my teeth into while listening to a podcast or even watching a video. With this game I tried to accomplish just that.
RELAX AND CATCH SOME MONSTERS
Sit back, relax and grab yourself a drink because Collectamon is meant to be a relaxing experience.
Put on your favorite podcast or even a good video while playing. You won't be punished for anything the point of the game is just to relax and catch some monsters.

UPGRADES
The game has a lot of upgrades for you to obtain while playing. Catch monsters to earn collectacoins and upgrade your character to catch monsters faster and more efficient. You can even upgrade the area to make more monsters spawn!

DONE RELAXING?
Do you want some action in between relaxing? Update 0.2 adds a boss monster for you to catch! Grind out the boss summoning item by catching monsters in the proper area and prepare yourself for a tough battle!

SANCTUARY
Place your caught monsters in your sanctuary to have them generate currency which you can spend on more upgrades!
SUPER RARE
If you are very lucky you might find rare shiny Collectamon...
System Requirements
Will my PC run this? →Minimum
- Memory: 1 GB RAM
- Storage: 400 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch - 0.3.2.2
Small bugfix patch again - Double spawning bosses is no longer possible(this caused quite some issues) - The Sandstorm event now properly activated once every so often like it should instead of once per session P.s Thanks to Dead Soul Cat for helping me find some of the issues that have been fixed!Read full article on Community Announcements (Reinier303)Patch NotesOfficial
Patch - 0.3.2.1
Small patch - You can now delete your saves files with a button from the main menu if you want to - Throwing bug fix - Throwing now no longer throws 2 nets at the same time when holding down - Pop ups no long spawn in the corner of the screen which caused visual jitterRead full article on Community Announcements (Reinier303)Patch NotesOfficial
Halloween Update 0.3.2 - The Dark Zone
Hello all lovely Collectamon players, A Halloween update! Last week I thought to start drawing monsters myself and at some point came up with this little guy {STEAM_CLAN_IMAGE}/44485484/7240ce2ecd22d6a6889bcf5d7af0890a915c4566.png This made me think that it might be nice to create a Halloween update since Halloween is right around the corner. Development went quite smoothly and it is ready! Dark Zone A new zone that is accessed though new means, it is dropped by monsters! After having at least 10 log entries monsters will start having a small chance to drop a Dark Zone portal. This chance is increased a lot in the week leading up and the week after Halloween! But access is only temporary, darkness creeps in from the edges of the zone and will push you out if it touches you... Halloween Update trailer I also made a nice little trailer for the halloween update which can be found here Demo Update & Future of Dark Zone The Demo version of Collectamon will also be updated to include the current version of the Dark Zone. Yes you read that right, current version. I will be turning the Dark Zone into a full fledged area at some point with 15 monsters total! Last note, Thanks Zithis for helping me with testing on very short notice! Happy Halloween! Have a wonderful day!Read full article on Community Announcements (Reinier303)Patch NotesOfficial
Development Update 02 - 0.4 Safari Zone - Post 2
Hello all lovely Collectamon players, Another update to share some Progress. Keeping it a bit short this time! Dev Log I uploaded the first Dev Log to Youtube! I mentioned wanting to do one quite a while ago and it's finally finished :D Current Progress Quick note, I striked out what has been completed and was already in the previous update. Art - 15/15 Monsters Drawn - 15/15 Monsters normal variant colored - 1/15 Shiny variants colored - 0/15 Shimmering variants colored - Safari Zone Environment - Safari Zone Portal Development & Misc - 1/10 Safari Zone Levels - 2/15 Monsters implemented - Safari Zone User Interface - Safari Zone Level Selection - Safari Zone Music - Safari Zone Mechanic - Safari Zone Currency Monster Sneak Peak Lastly another sneak peak for one of the monsters in the Safari Zone! That's all folks!{STEAM_CLAN_IMAGE}/44485484/7c753a19a6e126eb5db20a2d6aa52b2263ef27af.png Have a wonderful day!Read full article on Community Announcements (Reinier303)Patch NotesOfficial
Development Update 1 - 0.4 Safari Zone
Hello all lovely Collectamon players, I've been hard at work on the Safari Zone update and would love to share some updates with you all! Safari Zone It will be the safari zone as mentioned in previous news. The background and other environment art have been completed and will look something like this. {STEAM_CLAN_IMAGE}/44485484/728c203febb450325489e96a357b19eed5327c57.png Safari Zone Mechanic I'll also explain a bit about the Safari Zone mechanic as I'm implementing it right now. The Safari Zone will be unlocked after defeating the Grasslands boss. After this you will be able to spend Collectacoins to access the Safari Zone for a limited time. Once the timer runs out you will go back to the Sanctuary. The Safari Zone will have levels 1 through 10 which you can select before entering. The monster strength will scale from the start of the Toxic Swamp all through to post-Desert monster strength. Current Progress Art - 15/15 Monsters Drawn - 8/15 Monsters normal variant colored - 1/15 Shiny variants colored - 0/15 Shimmering variants colored - Safari Zone Environment - Safari Zone Portal Development & Misc - 1/10 Safari Zone Levels - 2/15 Monsters implemented - Safari Zone User Interface - Safari Zone Level Selection - Safari Zone Music Monster Sneak Peak Lastly I'll share a sneak peak for one of the monsters in the Safari Zone, This little guy! {STEAM_CLAN_IMAGE}/44485484/7ff03ab27e31cde2b5a118ced98e2759a2fd9582.png That's it for this development update. Have a wonderful day!Read full article on Community Announcements (Reinier303)






