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Watch trailer on Steam ↗Munch
Mac n Cheese Games · Published by Mac n Cheese Games
Mixed — 65% positive (113 reviews) · 27 achievements
Last updated 27 Sept 2026
Kill. Eat. Evolve. METAL! \m/
£14.02
Lowest price we've ever recorded
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Price history
Action, RPG · 2024 · More £5 - £15 games
Embark on a relentless journey as Munch, an action-packed RPG from Mac n Cheese Games. In this thrilling experience, your survival hinges on killing enemies, consuming their remains for power-ups, and evolving to face increasingly challenging foes.
About this game
Munch is a power fantasy action roguelite where you play the monster. It combines real-time combat and an evolution mechanic, so you can snack n smash your way through a heavy metal fantasy world. It’s inspired by Maneater, Hades and Brutal Legend.
Command 13 monsters like Gutpuncher, The Anvil, Bathory, Morbideath and Painkiiller to destroy Ördo's champions. Each is hand-crafted and inspired by a different genre of metal.
Transform the powers of metal by consuming the different elements to absorb their powers and mutate new limbs with powerful upgrades. Dedicate yourself to a different Metal God to grow your monster in size and strength.
As the Chaozborne (Ozzy, the Headless Bat of out of Hell), you’ll command the power of Heavy Metal to slay your way through a dark fantasy world, devouring the Followers of Ördo to grow in size and power to ultimately free the Gods of Metal.
Each playthrough gives you a unique set of encounters and available mutations. But you can still forge your own path. Choose how the Chaozborne evolves by carefully selecting the elements you consume. Unlock all the evolutions to take on Ördo himself.
Collect Chaos Echoes along the way and use them to permanently enhance your monster, giving you the ultimately power fantasy. Save your echoes longer for even stronger rewards.
Headbang to a custom soundtrack created by heavy metal guitarist Bryant Clifford Meyer (of the band ISIS, Red Sparowes) that explores the evolution of Metal: Black, Death, Power, Thrash and other sub-genres. Each monster has it’s own theme song inspired by a different genre. All soundtrack sales go to the musician.
Features
Listen to a bad-ass heavy metal soundtrack
Evolve into 12 different monsters including hybrids
Add variation to your monster through mutations
Explore a changing metal fantasy work
Over-the-top action, blood and gore
Single-player
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 SP1+
- Processor: 4-core 1.7 GHz or better
- Memory: 4 GB RAM
- Graphics: 2 GB, GeForce GTX 660/Radeon R7 370
- DirectX: Version 10
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Lovecraftian festival BIG Munch rework, polish, bug fixes patch
Hey all, We've done a big overhaul of the game, so this update includes some major changes along with bug fixes and polishing. Would love to know what you think! We're already working on a few more bug fixes and polish for the next update. If you want to keep on supporting us, please leave a Steam review, it really helps! \m/ ------- Important: Since there are a lot of big changes, your old save file might cause some problems. I suggest deleting your old save file via the Options menu to avoid any issues. Game Structure & Progression Revamped Game Progression: We replaced the old Objectives-based structure with a vertical progression to make it clearer how to progress. Islands Update: We replaced the old large maps with smaller focused areas. Gameplay Changes Reworked Munch Mechanic: Instead of devouring countless small spheres, you now consume a single, big chunk of food as a reward. It’s faster and far less tedious. New Progression Indicators: During loading screens, you’ll now see your run progression, highlighting which evolutions you’ve yet to try and how far along you are. Knockback added: Smaller enemies now get launched by your heavy blows. Improved Player Feedback: New visual effects for taking damage and receiving altered states have been added. UI Overhaul: Every interface has been redesigned and polished to meet a higher quality standard. Updated sections include the HUB, Pause Menu, Loading Screen, Main Menu, and the new Map Screen. Limb Upgrades Rework: This underused mechanic has been revised. Each evolution now leads to secondary effects tied to abilities, adding depth to your build choices. Full Game Rebalance: Some trait and enhancement combinations previously resulted in overpowered builds capable of one-shotting everything. We've fine-tuned values to make planning and different builds more rewarding. Simplified Healing: Healing Orbs are now automatically absorbed by the player. Bug Fixes Tentacles are now visible again. Lava puddles no longer per...Read full article on Community Announcements (Mac n Cheese Games)Patch NotesOfficial
Next patch in the works, and a new demo
Hey there, We took some holiday time post-release, and during that time we starting working on a new smaller game to keep the studio going, but we are still planning the next patch for Munch. We’ve been pulling together a list of things to fix, and a few things have come up regularly that we're prioritizing, stuff like: - Invisible tentacles - Perma slow puddles - Soft-lock on Painkiller’s ability - Key rebinding issues (we thought we’d fixed this, but seems to still bug out sometimes) - Some UI issues - Canopyus teleport …quirks - Other visual glitches and bugs of course And some design / balancing tweaks we might squeeze in. So more fixes and updates are coming..!Read full article on Community Announcements (Mac n Cheese Games)AnnouncementsOfficial
Content Creators: Stream as a Monster!
If you're a content creator and want to do something a little different over the Winter sale season, you can stream as Gutpuncher, Painkiller, or Ordo, using AnyMeCam. You'll show up as the monster in your stream and it'll track your facial expressions and hand movements! It's a little experiment we're trying to make the stream more intersting! Learn how to stream as a Monster here: https://drive.google.com/file/d/1ImSzF5QYzFat3v-Z_rJUmxflkulPY1QU/view?usp=drive_link {STEAM_CLAN_IMAGE}/44154263/6405d03ac449eba68ecd153b8744f6e1805ac2f8.jpg{STEAM_CLAN_IMAGE}/44154263/1747bdf24ca103002340ab6a53ad94dc060be3ef.jpg{STEAM_CLAN_IMAGE}/44154263/39fcffbb29f5174c6579b11f2c61f3cdaec8c97e.jpgRead full article on Community Announcements (Mac n Cheese Games)Patch NotesOfficial
Patch 1.53 with Bug Fixes (mostly)
A smaller bug patch we updated on Friday Nov 30, since they took a little longer to solve. Here's what's changed, mostly so Ordo stops going into unintentional God-mode: Fixed Ordo not getting damage after the arena Fixed crash happening after defeating Ordo Fixed some resurrected scouts on Ordo's fight not being ghosts Fixed minimap icon taking a while to disappear after killing an enemy Note these aren't updated on the Mac build yet - a little behind there, but it will be in a couple of days. More coming, but we wanted to get these ones out the door as soon as we figured them out!Read full article on Community Announcements (Mac n Cheese Games)Patch NotesOfficial
Patch 1.5 with Bug Fixes and small QOL tweaks
Hey folks, Still keeping up with more frequent updates with fewer changes, rather than less frequent but larger updates, at least while we iron out more of the annoying bugs. So a few more fixes and changes: Fixed enemies becoming invincible if they were stunned with the same hit that killed them Fixed some enemies getting stuck without attacking when trying to reach an unreachable point in the map Fixed various issues with various Apex Creature traits Health orbs are now visible behind objects Added the missing lights from the Guide, no more creatures in the dark Some minor art tweaks to vfx and health bars And in case you missed the minor update a couple of days ago: We've added Steam achievements! We also added and updated some objectives More soon!Read full article on Community Announcements (Mac n Cheese Games)






