
Screenshots

Watch trailer on Steam ↗Strategy game but with a penguin who has a sword
Pikku-a · Published by Pikku-a · Official site ↗
1 user reviews — 100% positive (1 reviews) · 36 achievements
Last updated 27 Sept 2026
Fight monsters with your cool tactics in this cozy, puzzle-like turn-based strategy game. Use your Teleport Sword to change the course of battle!
£6.69
Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG, Strategy, Casual · 2024 · More £5 - £15 games
Embark on a quirky adventure where strategic thinking meets adorable combat as you guide your penguin hero in this indie RPG from Pikku-a, blending turn-based tactics with puzzle-solving.
About this game
A cozy puzzle-like strategy game with good lofi hip hop music.
You are just chilling when a secret door opens to your basement. But there are lots of monsters!
Take your father's Teleport Sword. Find out where he disappeared long ago.
Will you be able to reach the 100th floor and find out the surprising truth?
Features
Puzzle-like, turn-based strategy battles
Obtain special abilities, like the Teleport Attack
50 hand-designed levels + infinite randomly generated levels
Customization: Buy new skins, outfits and swords
Find out the story about your father's disappearance and the monsters' origin
Good Lofi hip hop music
Ideal to play while listening to something
Here you can see a penguin chilling and listening to the game's good music:

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 8
- Processor: 2.0 Ghz DualCore CPU
- Memory: 2 GB RAM
- DirectX: Version 11
- Storage: 100 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: 10 or 11
- Processor: 2.0 Ghz DualCore CPU
- Memory: 4 GB RAM
- DirectX: Version 11
- Storage: 500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update version 1.2.2
This update brings bug fixes and some small improvements to controller users. Bug fixes Fixed getting steam achievement for level cleared even when died Possibly fixed wrong button instruction in German translation Added a hint that tells that equipment doesn't have effect in the first basement (hand made levels) Improvements to controller support Button instructions should now be correct on most controllers Remapped sword waving and penguin sound to right stick press when using a controllerRead full article on Community Announcements (Pikku-a)AnnouncementsOfficial
Quality of life updates (Version 1.2.1)
This update is mostly some nice quality of life updates and bug fixes.Improved teleport attackNow it shows the teleport destination and gives time to choose it.It also feels more responsive and fun because the player now controls the exact time when the teleporting happens.Particle effect is now bigger and more noticeable.Instructions are also more clear (Turn skipping instruction was also improved).Bug fixesGeneral fixesFixed not being able to use pause menu with controller or keyboard after changing filter setting in a levelFixed bird sounds playing in cave levelsAdded missing translations to keyboard instruction when losing in a levelFixed error when going to a new room (not sure if this bug ever existed in a released version)Controller fixesFixed "Not enough money" pop up disappearing immediately when using a controllerMade it easier to exit shop with a controllerWith the update there is also the biggest sale yet! It's a good chance to get the game and explore the puzzle-like basement!Read full article on Community Announcements (Pikku-a)AnnouncementsOfficial
Version 1.2.0
This is a big update that changes the order of playing hand made levels and the roguelite mode. Hand made levels first Hand made levels are now first and roguelite mode is available after clearing hand made levels. Some reasons for this: - The hand made levels showcase the game's mechanics well. Instead of just jumping straight to the dangerous dungeons, you can get a hang of the mechanics first. - The story ends after the 100th level of the randomly generated basement. So it's logical for the hand made levels to be before that. Also, because of this change, the prices of the equipment was adjusted. Bug fixes Many bugs were fixed in this update. Here is a list of them: - Now after playing the hand made levels, it's possible to start replaying them - Fixed wrong wall sprites in some hand made levels - Probably fixed special treasure appearing in the same place as the player in a new room - Fixed not being able to change music volume in some cutscenes - Fixed wrong background sounds in some hand made levels - Edited tree sprite to make it smaller to prevent some visual bugs (like tree being on top or behind things at wrong times) Update sale A sale will start soon after the update. If you have any feedback about the update, let me know in the comments or in the bug report thread on the forums.Read full article on Community Announcements (Pikku-a)Patch NotesOfficial
About an upcoming update
Hello everyone. I have been working on improving this game with a new update. This upcoming update has many structural changes to the game - Instead of the randomly generated levels, i.e. roguelite mode being first, after the next update, the hand made levels will be first. After completing the hand made levels, the roguelite mode will be unlocked. Because of this update, there might or might not be problems with old save files. This is why I'm announcing this update beforehands. Hopefully there will be no problems, but if you encounter any problem, let me know in the bug reports thread on the Steam forum. The update will be coming on August 5.Read full article on Community Announcements (Pikku-a)Patch NotesOfficial
Version 1.1.3
Fixed game breaking bug when trying to change music volume in a cutscene.Read full article on Community Announcements (Pikku-a)






