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Eldritchvania

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Eldritchvania

DeathCount Games · Published by DeathCount Games

Very Positive — 86% positive (142 reviews) · 39 achievements

Last updated 27 Sept 2026

Explore unearthly ruins, solve arcane riddles and pick up your sword against the indescribable horrors that lurk amidst the forgotten depths of our world. Beware the creeping grip of madness as you uncover secrets not meant for the eyes of men!

Free to PlayDJCTQ 6Full Controller Support

Free

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Action, Adventure, Indie, RPG, Simulation, Free To Play · 2024 · More free games

Embark on a journey through hauntingly beautiful ruins where solving puzzles and battling horrors await. Experience the thrill of uncovering ancient mysteries in Eldritchvania, an action-packed adventure from DeathCount Games set for release in 2024.

About this game

In Eldritchvania, you will explore unearthly ruins, solve arcane riddles and pick up your sword against the indescribable horrors that lurk amidst the forgotten depths of our world. Beware the creeping grip of madness as you uncover secrets not meant for the eyes of men.

  • Over 70 hand drawn rooms to explore!

  • Countless enemies and traps!

  • Puzzles and riddles that will test your cunning!

  • Upgrades and items to help you on your journey!

  • Damnable bosses!

  • Madness and insanity that affect how the game is played!

  • Lore and story based on and inspired by the works of H.P Lovecraft

Eldritchvania follows the aged occultist, Dougald, as he desperately tries to track down his son, Fergus. All clues lead him to believe Fergus traveled to the small island of Blackhorn, just outside the coast of northern Scotland. Dougald is convinced he must save his son before he unearths the ungodly knowledge buried deep beneath the island. But will his quest force him to uncover the very same secrets? Unearthing the long since abandoned ruins of lost civilizations, your cunning, endurance and sanity will be duly tested. Are you up to the task?

System Requirements

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Minimum

Minimum:
  • OS *: 64 Bit - Windows 7 or higher
  • Processor: 2 GHZ Quad Core Processor or Higher
  • Memory: 8 GB RAM
  • Graphics: Intel UHD Graphics 360
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Bug Fixes!

    Since the last Eldritchvania update we've been reading feedback and watching game play videos; which lead us to witnessing and fixing more bugs. As always thanks to all of you for sharing your thoughts and reporting any problems you've found. While Eldritchvania is complete, your help is going a long way to maintaining it and ensuring its in the best possible state going forward. Here's the full list of squashed bugs in this update: - Casting a spell while going through a room transition no longer stops the spell from working until the save is reloaded. - Rain now falls all the way onto the boat instead of hitting it's ghostly aura. - Thanks @Gooblet - Rain can now splash on the memorial grave stone. How many were lost during your adventure? - Fixed vertical moving ground and pressure plates not calculating their speed properly and causing player bounce. - Thanks @Gooblet - Removed a couple missed debug features that resolved in some puzzles being completed by people with the right key bind adjustments. - Thanks @Crownmuri - Improved the hit box on Malice Spheres. - Fixed being able to repeatedly smash the crystal.
    Read full article on Community Announcements (DeathCount Games)
  • AnnouncementsOfficial

    Faster saves!

    Hi all! We've been enjoying watching videos and streams of people playing and it came to our attention that Eldritchvania's save/load times increase dramatically as you get deeper into the game and more information is saved. We don't like it, you don't like it, so we've done something about it. We've also fixed the sprint spell slowing you down bellow the normal walk speed after use! As always thanks so much for playing; it really is an honor to receive your feedback and see you enjoying what we've put together. Here's the full change log for this update: - Fixed two rooms that had their room names incorrectly swapped. - Fixed game time not increasing if you loaded a save or started a new game after seeing the ending sequence. - Fixed the sanity bar when you start a new game straight from finishing a previous one. - Fixed anti-sprint applying when you collect an item while the sprint spell is active. - Fixed sprint trail ghost showing up within cutscenes - Corrected more spelling errors. - Improved hints for a later puzzle concerning numbers - Updated save/load system to be much faster! No more long wait times as you progress and the save file size grows.
    Read full article on Community Announcements (DeathCount Games)
  • Patch NotesOfficial

    The Accessibility Update

    We're back with another update to Eldritchvania! The focus here was accessibility, namely the flashing effects included throughout the game. We've added the option to turn off flashing effects! Disabling flashing effects does as it states and disables the flashing of various sanity effects in the game. The effects are still there; they just don't flash rapidly anymore. It's still advised to take care if you're photosensitive but this should help a lot to make the game playable for more people. We've also patched a number of bugs and introduced some new music. Here's the full list of changes: - Added option to disable flashing effects - Increased Fergus' minimum teleport range to Dougald to prevent him showing up right on top of you. - Fixed Yig snakes becoming invincible but not dangerous if hit at just the right time. - Fixed more spelling errors. - Added prevention method for rare inventory crashes. Yet to replicate in dev but the game should no longer crash. - Fixed an issue where you could fall out of the room as a worm in area 3 snake head room. - Fixed game play control tips not updating when the controls are rebound in the options menu. - Fixed shield spell not blocking damage from toad fog. - Fixed journal entry count being inaccurate and preventing the collection of the complete journal achievement. - Updated Fergus to use intended music. - Updated music in Obelisk Gardens.
    Read full article on Community Announcements (DeathCount Games)
  • Patch NotesOfficial

    The Control Update

    Hi all! Another update for Eldritchvania is here and this time its less about bugs and more about the controls. We've been reading all your reviews and we've seen both good and bad reviews mentioning frustrations with the lack of jump control and the slow-ish walking speed. As such we've decided to address both in a way that doesn't require us to re-design the entire game. You now have way more jump control in Eldritchvania! You can now change your jump direction mid air on the way up and down; whereas before you could only change momentum while falling. We've also increased the amount of control you have. This makes some of the more finicky jumps easier and less frustrating to achieve. In addition; we've also made it easier to time jump + move inputs to get a full speed jump from a stand still position. You also now move a bit faster from the start of the game allowing you to get around faster, but also helping with some of those jumps that you had to be super precise with before. We hope in combination this will fix or at least improve on the control frustrations voiced before and help more people access and enjoy Eldritchvania. Lastly, we've patched a few minor bugs; but there's more to be done in that area in future updates. Thanks so much for all the feedback! We're paying attention and making adjustments where we can to make Eldritchvania as enjoyable experience for as many people as possible, without losing the soul and style of the game now. More updates on the way!
    Read full article on Community Announcements (DeathCount Games)
  • Patch NotesOfficial

    Minor patch to resolve end timer being too short

    - minor patch to fix timer being left too short after some debug work we forgot to undo.
    Read full article on Community Announcements (DeathCount Games)

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