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Space industrial empire

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Space industrial empire screenshot 1

Space industrial empire

游戏养家工作室 · Published by 游戏养家工作室

Very Positive — 86% positive (1,044 reviews) · 52 achievements

Last updated 27 Sept 2026

This is a idle game modeled on industrial building gameplay. It will be three-dimensional, complex industrial assembly line, easy, simple plane conveyor belt. At the same time to join the battleship assembly, space campaign, character development, giant construction, trade orders and other gameplay!

-10%

£4.49

£4.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£4.49£4.99

Price history

3 Sept 2026Lowest: £4.49 · Highest: £4.498 Oct 2026

Indie, Strategy, Casual · 2024 · More under £5 games

Embark on an ambitious journey to construct your industrial empire through intricate 3D assembly lines while engaging in space battles and nurturing character development. Dive into the diverse gameplay offered by 游戏养家工作室's upcoming 2024 indie strategy title.

About this game

The game has been fully developed and will be converted to the official version at the appropriate time, please feel free to buy!

Automatic production easy placement

This is a game based on industrial construction games such as Alien Star Factory and Dyson Ball. It turns the three-dimensional, complex industrial assembly line into an easy and simple flat conveyor belt. Minerals, smelting, power generation, storage, scientific research, manufacturing, all the elements of the game, can be easily clicked, easily placed to achieve!

Space battleship Planet Plunder

In addition to traditional manufacturing elements, it can also produce and assemble various types of space warships. Build a massive starfleet to attack the rest of the universe. Is to plunder the planet resources for their own development, or occupy the planet to increase the empire territory, or ruthlessly destroy the instantaneous destruction of hundreds of millions of lives, are up to your choice!

Roles Develop multiple careers

No need for krypton! Recruit the leader! 8 military skills, 8 production skills, 31 different career transfers, hundreds of different roles (ship girls)! Let the role become a production management expert, or the commander of the aircraft carrier fleet, all-round free training!

Science and technology R&D giant construction

Huge technology tree, as of the current version has 158 different technologies! In addition to the basic technology tree, there are complex fleet strengthening technology, military technology, advanced technology and other science and technology trees. In addition, space giant structures can also be built, although the cost is huge, but when completed, it will bring permanent benefits to the Empire!

Simple operation and rich content

The game just simplifies the original complex building gameplay, but the content and gameplay are richer! More than 110 kinds of various resource items, more than 40 kinds of production buildings, make the game more hardcore! In addition, the trade order system, production capacity control system, power management system, make the gameplay more convenient and free!

Full game, game sincerity

The game is now fully completed! The reason why it is not immediately converted to the official version is to find a competitive time point for survival!
Please feel free to buy! We are open to any creative ideas and suggestions for improvement.

Interstellar industry Genesis QQ group: 147928341

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 8.1 or later
  • Processor: Intel Dual-Core 1.6GHz or faster processor
  • Memory: 1 GB RAM
  • Graphics: Graphic card with DX10 (Shader-Model 4.0) abilities
  • DirectX: Version 10
  • Storage: 500 MB available space

Supported Languages

Simplified Chinese, English, Japanese

Latest news

  • AnnouncementsOfficial

    Development Log #6

    https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: Stronghold Defense & City Walls. City Challenge Mode Overhauled One of the most common complaints from our previous playtest was: Enemies in the city wave challenge would circle around the map. When they wandered out of our defensive range, players were forced to drag their units into an awkward "chase" — which added unnecessary mental burden and tedious micro-management. It was genuinely frustrating! We've now reworked the City Challenge into a proper Siege Mode: Enemies now have actual siege capabilities. They will charge straight toward your stronghold walls and, upon reaching them, begin attacking the walls directly. This change ensures enemies will concentrate at your walls instead of wandering all over the map. You only need to position your units near the walls — units that can both defend the fortifications and idle-farm loot from passersby — for a comfortable idle experience while still handling challenges. {STEAM_CLAN_IMAGE}/45936264/8062702002f72620f3d8e9d33831e3be55b898cd.png Fun New Mechanics: Defend & Repair Walls We've also expanded the crafting/skill system. You can now assign characters with strong building abilities to repair walls mid-battle. This "fight while repairing" dynamic adds tons of excitement and tension to the late game. Upgrading, advancing, and constructing walls also adds a whole new strategic dimension to base building. And we're not stopping here — we plan to expand this system further with even more intense modes like massive siege assaults and beast-tide survival. These will greatly enrich the overall gameplay experience. {STEAM_CLAN_IMAGE}/45936264/b3e7b0940a8640679e011d36d1300377884ce1bc.png ...
    Read full article on Community Announcements (天野小茫)
  • AnnouncementsOfficial

    Development Log #5

    https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we'd like to introduce a new gameplay mechanic: Appointment & Duty System This is the stronghold's position assignment system. You can freely choose who gets to be the bandit chief or take charge of a specific branch. {STEAM_CLAN_IMAGE}/45936264/b4ebae4ce583614c114e066392bcc88f49bbe0ab.png Targeted Character Skill Development Leverage the attributes of the character with the strongest skills, allowing their strengths to benefit the entire stronghold. (The value shows 0 here because the numbers haven't been plugged in yet.) {STEAM_CLAN_IMAGE}/45936264/9a786deaea1b9c708e8a6ec1cda9412dbe056b61.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267...
    Read full article on Community Announcements (天野小茫)
  • AnnouncementsOfficial

    Releases on October 12

    https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! We'll continue to post development logs leading up to launch, where we'll preview more gameplay details for you! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
    Read full article on Community Announcements (天野小茫)
  • AnnouncementsOfficial

    《Bandit Simulator TD》Dev Log#4

    https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Class Branches Moving forward, advanced classes will be developed along four main branches: Strength-based, Agility-based, Intelligence-based, and Production-based. Each branch will further split into specialized sub-routes. For example, the Strength branch alone will diverge into four distinct class paths. {STEAM_CLAN_IMAGE}/45936264/7f42432bb0d12f085b9592bac266ed8757bc7e7d.png Passive Skills Added We've added passive skills to every class, making the unique characteristics and differences between classes more distinct and tangible. {STEAM_CLAN_IMAGE}/45936264/c915038527495d90815a4ea9e736455d9779e375.png Rich Combat Skills This time, we've done our best to enrich the variety and visual presentation of combat skills, ensuring that each class's role and purpose truly shine in battle. {STEAM_CLAN_IMAGE}/45936264/1f421cce1dcc0da5954ac5a019e91cc2704130b9.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't m...
    Read full article on Community Announcements (天野小茫)
  • AnnouncementsOfficial

    《Bandit Simulator TD》Dev Log#3

    https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Tech System Complete Overhaul We've completely reworked the advanced technology system, consolidating the previously cluttered tech tree into distinct technology branches that correspond to specific building types. Now, you only need to upgrade simple technology directions to not only gain multiple tech bonuses simultaneously but also unlock higher-tier buildings. {STEAM_CLAN_IMAGE}/45936264/28cbfccf1eb331be8ba5140edbc0375441182636.png Base Tech Tree Optimized The corresponding base technology tree has also been optimized, with more logical and streamlined progression steps. {STEAM_CLAN_IMAGE}/45936264/53022510ff8fb884395e5f62550611a032309838.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the ga...
    Read full article on Community Announcements (天野小茫)

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