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Watch trailer on Steam ↗Kofoin - Swarm Defense
Tokiko Studio · Published by Tokiko Studio
8 achievements
Last updated 27 Sept 2026
Kofoin is a real-time Tower Defense game where you command your swarm of bees, expand your territory, use powerful flowers to upgrade your defenses, and harness the power of Basque divinities to survive hordes of enemies
£4.29
Lowest price we've ever recorded
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Price history
Indie, Strategy, Early Access · 2025 · More under £5 games
Command your buzzing defenders to expand and upgrade in this unique real-time Tower Defense experience. Harness the power of ancient deities to fend off relentless hordes, all from Tokiko Studio's early access version.
About this game
Kofoin is a real-time tower defense game where you command your swarm of bees.
Gaueko, the Night Spirit, has decided it is time to increase his influence and control over the world by expanding his realm and consuming the light of the day. Hopefully, a few beehives hold the power to keep him at bay, and you are one of them!
FAST-PACED TOWER DEFENSE
Enemies are coming, and they won't give you time to breathe!
You will have to make swift decisions, do you focus on growing your economy or strenghtening your defenses?
Set order zones for your bees: to either attack on sight or gather resources from flowers, earning you pollen and upgrades.
FLOWERS AS WEAPONS
You are the swarm, but your larvae need pollen to grow, and your bees need strength to defeat the night.
Flowers are your main tools to generate more pollen or use them to boost the stats of your bees' stats: speed, strength, health, damage, and so on: everything you need to secure survival and victory.
REPEL DARKNESS
Expand your territory and reveal the fog of war to unlock more varieties of flowers, each more powerful than the last.
DIVINE POWERS
Though weakened by Gaueko's growing power, some Basque divinities still have some strength and are willing to let you use their power: from throwing stones block enemy paths, to directly destroying their spawn sources, and more.
Unleash the full might of these spells!
WE ARE THE SWARM
Join our Discord and social media, share your ideas, and help shape the future of Kofoin.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 and above
- Processor: 64bit Processor
- Memory: 512 MB RAM
- Graphics: Integrated graphics should be enough
- Storage: 512 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Update 0.5
Kaixo denoi / Hi everyone!Finally, after too long, here comes the meta-progression update!It include about 20 nodes with various upgrades, such as:Hive life, parallel spawnsBee damage, life, speedSome blessings... and more!This took quite some time because after doing a simple static screen for upgrade, I realized I wanted something a bit nicer, and wanted to integrate it in the "world" with a seamless transition.Of course I had to refactor a lot of things that doesn't even show up in the game but I'm honestly happy with the result.Biomes are still locked in for now, so some upgrades may not yet be available ;)Have fun!Read full article on Community Announcements (Tokiko Studio)Patch NotesOfficial
Patch 0.4.1
Kaixo denoi / Hi everyone!Here is a small patch, with some bugfixes and tweaks here and there :UI have been tweaked again, experience gauge is now on the right side, and wave time counter have been reworkedCamera has been changed a bit to make it further and increase visibilityHive's radius has been increasedFixed some issues with save file and maximum wave reachedBut I also added two new things which I think are just cool:Tiles now appears over time instead of at one big chunkExperience orbs can now be collected by bees!More things to come soon,Have fun!Read full article on Community Announcements (Tokiko Studio)Patch NotesOfficial
Update 0.4
Kaixo denoi / hi everyone!First of all thanks to everyone that bought, wishlisted and showed support, it really means the world to me, you are amazing! So here is a new little update that sets the road for more content:This was a lot of internal rework and refactor for future changes, but I still took the time to address some issues and make some cool changes.New additionAdded Biome selector and related informations (content still in progress)Added Blessing selector screen (content still in progress)Added spatialized sound effectsAdded statistics when ending a runFixesFix volume settings being reset to 100%Fix language settings being reset to englishHive now plays a sound when being hitBalancingRemoved "slowmotion" shortcut (it was never explained and sometimes felt like a bug)Removed "zoom"Don't expect much changes for the rest of the month, next batch of update will be done in January 2026!Until then, I wish everyone a nice winter holiday season and celebrations, see you soon!Milesker eta ondo pasa!Read full article on Community Announcements (Tokiko Studio)AnnouncementsOfficial
Kofoin Early Access out now!
🐝🐝🐝 KOFOIN EARLY ACCESS IS OUT NOW 🐝🐝🐝Kaixo denoi / hi everyone!At last, I have hit the Release button with a nice 30% discount on Kofoin - Swarm Defense!If you liked the demo and want to support the game, here is your chance, the game is cheap right now 😉What is in the Early Access right now?The same content as in the Demo, meaning: Around 10 waves before endless2 kind of enemies 4 power up flowerDemo will stay with this content while the main game will be improved further.What to expect in the Early Access?I already have 2 more enemies for the current levels ready to be addedMore enemies and variety in the wavesMini-bossesBiomes, including terrain hazardMore flowersSpells and blessingsMeta progression... And many other things!You can make a difference!Your feedback is very important, and you can contact me on social media or discord or whatever, the goal is to make a fun tower defense!ENJOY & MILESKER!Read full article on Community Announcements (Tokiko Studio)Patch NotesOfficial
Demo Hotfix 2.1
Kaixo denoi / hi everyone!A small update to fix an issue preventing the game to launch completely!I also fixed additional issues with ‘@missing_input_mapping@’ in the Tutorial when gamepad/controller was not recognized.Sorry for the trouble,Milesker et ondo pasa!Read full article on Community Announcements (Tokiko Studio)






