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Trakonius

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Trakonius

Edvar Studio · Published by Teneke Kafalar

Very Positive — 84% positive (325 reviews)

Last updated 27 Sept 2026

In the merciless sands of the arena, a gladiator is forced to fight for survival. Trakonius defies Mars, the God of War, in this Action Roguelike experience! Face gladiators, mythological creatures, and deadly challenges across four brutal arenas. The truth can only be revealed through combat!

Early AccessDJCTQ 14Full Controller Support

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £8.50 · Highest: £8.509 Oct 2026

Action, Indie, Early Access · 2026 · More £5 - £15 games

Embark on a brutal journey as a gladiator in Trakonius, an action roguelike from Edvar Studio where you face mythological creatures and other gladiators across four arenas. Prepare for combat in this intense early access experience set for release in 2026.

About this game

Trakonius is an Action-Roguelike combat game set in brutal gladiator arenas. Gain permanent and temporary powers, spend the gold you earn in battle at the blacksmith, and fight your way through the journey using different weapons and abilities. Each weapon has its own unique combat style, allowing you to create different strategies through upgrades and enhancements. Every victory in the arena brings you one step closer to the truth… and to the ending you’ve been seeking.

Combat Style

In Trakonius, you must stay constantly alert, truly feeling like you are fighting within the arena itself. Since you will often face multiple enemies at once, you may be exposed to several attacks simultaneously. Of course, mastering Dodge and Parry at the right moment can dramatically change the course of battle. Just like in a real fight, your split-second decisions are crucial. Enemies will search for openings and strike when you are at your weakest. In this fast-paced and epic struggle, your strategy, reflexes, and patience will come together to become your greatest weapon.

Character Progress

Throughout his journey in the arena, Trakonius can grow stronger in many different ways. With the Gladiator Spirits earned during battle, he can unlock numerous permanent powers. As he progresses, the gold he collects can be spent at the blacksmith to purchase weapons and armor with unique advantages. By fighting in the arena, he gains experience, levels up, and obtains divine powers. And the offers of the nobles will always be there to aid him on his path...

A Different Adventure in Every Run

Throughout the game, Trakonius will encounter many different characters. Some will force him into unexpected events, some will sell potions, and others will offer challenges for different battles. Every choice made along the way will create new opportunities for Trakonius to grow and evolve in each run...

Features

  • Fight in an isometric-style, top-down combat perspective.

  • Experience unique combat styles with 3 different melee weapons.

  • Start each new run stronger with permanent upgrades earned through Gladiator Spirits.

  • Spend the gold rewarded by the crowd for your glorious battles at the blacksmith to improve your armor and attack power.

  • Unlock new abilities in the realm of death with the gold earned each passing day.

  • Enjoy a different experience every run with a wide variety of temporary upgrades.

  • Using combat mechanics at the right moment is the key to victory — always stay alert!

  • Face challenging bosses, each with their own unique fighting styles.

  • Replay again and again with different upgrades, weapons, and strategie

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-8100 / AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti (4 GB VRAM) AMD Radeon RX 570 (4 GB VRAM) Intel Arc A380
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 Super (6 GB VRAM) AMD Radeon RX 5600 XT (6 GB VRAM) Intel Arc A750
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: Recommended Disk Space: 10–20 GB SSD

Supported Languages

English, French, German, Spanish - Spain, Japanese, Korean, Turkish

Latest news

  • Patch NotesOfficial

    Critical Bug Fixes & Infrastructure Improvements

    🔧 Critical Bug Fixes & Infrastructure ImprovementsWith this update, we've made several infrastructure improvements to boost performance, fixed critical issues, and reworked parts of the game's core systems.We migrated our media playback system to Bink. This provides better performance in certain scenarios. (We're aware of a known issue affecting volume levels and are actively working on a fix.)Fixed a critical issue that could cause the game to completely freeze.Fixed several user interface issues.Rudiarius (the large mace-wielding enemies) will no longer perform consecutive red attacks.Fixed several item set bonuses.Completely rebuilt the underlying system that powers item sets.Improved the update delivery system, making the game's infrastructure more reliable.Thank you for your continued support and feedback. We'll keep improving the game!
    Read full article on Community Announcements (BrkyAytr)
  • AnnouncementsOfficial

    🏛️ Noble System Reworked

    🐞 Critical Noble Interaction Bug FixedThanks to your feedback and bug reports, we were able to quickly identify and resolve a critical issue that could completely block game progression. We greatly appreciate everyone who took the time to share detailed reports and help us track down the problem.In certain situations, nobles with a negative relationship toward the player could still trigger interaction events. Although the noble would refuse to speak, the event chain would fail to resolve correctly, preventing progression and leaving players stuck in the arena, bathhouse, or other systems.This issue could manifest in several different ways:• Encountering a noble with a negative relationship would close the dialogue window, but the player would be unable to proceed to the arena.• Interactions in the Bathhouse and other noble-related events could fail to complete, causing progression to stop.• In some cases, defeating every enemy in the arena would not complete the encounter, leaving the player trapped inside the arena.• Entering and leaving Training Mode could cause unexpected behavior in certain noble interactions and merchant systems.We have completely reworked the interaction flow and fixed the issue that allowed negatively aligned nobles to block game progression.With this update, all known scenarios related to noble relationships causing progression locks have been resolved. If you encounter anything similar in the future, please continue sending us your feedback and bug reports.🆕 New FeaturesIn this update, we've made major changes to the Noble System to make each run feel more dynamic and unpredictable. Our goal is to create more unique stories and make noble relationships a meaningful part of your journey.Choosing a Noble Card will now affect your standing with rival noble factions. Depending on the relationships you build, various events may occur throughout your run, bringing both benefits and drawbacks.Noble Cards no longer appear in level-up rewards. Inst...
    Read full article on Community Announcements (BrkyAytr)
  • AnnouncementsOfficial

    ⚒️ Heavy Weapons Reforged

    Trakonius continues to evolve with new combat styles, improved systems, and important bug fixes.⚔️ Heavy Weapons ReforgedHeavy weapons have been completely reworked and are now centered around a unique special ability, giving them a distinct playstyle compared to other weapon types.The Blacksmith interface has been visually updated alongside the heavy weapon overhaul.Parry and counter timings for heavy weapon attacks have been improved.🔨 Blacksmith ImprovementsOnce upgraded to Level 2, the Blacksmith will be able to forge the type of items you want. He will also present special offers on certain days.🌳 Skill Tree ChangesAdded a new perk to the first Skill Tree that lets you start the game with 100 Gold and 2 Resources."Perfect Dodge" has been removed.🐞 Bug FixesFixed an issue where inputs could become stuck in the Realm of Death.The Vehicle Trap has been temporarily removed for players with older save files due to existing issues.⚡ We will continue improving the game based on your feedback. Don't forget to share your thoughts, suggestions, and bug reports with us!
    Read full article on Community Announcements (BrkyAytr)
  • Patch NotesOfficial

    ⚔️ A New Update Has Arrived!

    📢 We continue to improve and refine the game based on your feedback and bug reports.⚖️ Balance ChangesMedusa’s health has been increased.Medusa’s attack range has been increased.The Daredevil Set Trait cooldown has been increased.The Aurora Hourglass now slows time for a shorter duration.Elite Archers will use their Fire Arrow ability more frequently.🛠️ Bug FixesFixed a crash that could occur while playing with a controller.Fixed an issue where the Golden Statue’s health bar was displayed incorrectly during the Protecting the Golden Statue event.Fixed an issue causing the Vox Populi Noble Card’s Energy Chant effect to not function properly.Fixed an issue affecting the Level 10 bonus of upgradable cards.🚀 Performance & OptimizationImproved cloth physics performance for the DeathWarden Belt.🎮 Content ChangesCart Trap has been temporarily removed from the game.❤️ Thank you for all your feedback, bug reports, and support. We will continue sharing updates and improvements as we keep developing the game.
    Read full article on Community Announcements (BrkyAytr)
  • Patch NotesOfficial

    Boss Balancing, Controller Target Lock and Bug Fixes

    We would like to sincerely thank all of our players who are enjoying the game, supporting us, and continuously sending bug reports and feedback. We carefully review every report you send and add them to our list. While we may not be able to fix everything immediately, please know that we prioritize and start working on issues as quickly as possible. Your contributions are incredibly valuable in helping us improve the game together.New Features & MechanicsNew Training SystemA brand-new Training Room and progression mechanics have been added for new players and those who want to improve their skills. The Tutorial section has also been reworked to make the onboarding flow smoother and more fluid.Controller Target Lock System (Experimental)While using a controller, you can now activate target lock by pressing the Right Analog Stick.To switch between locked targets, simply move the Right Analog Stick.Developer ToolsA new internal API has been integrated in the background for selecting event graphs.Balancing (Gameplay & Boss Changes)Septimus & MarsWe’ve listened to your feedback and made balance adjustments to bosses. The damage dealt by these two bosses has been reduced.Domus Aurea 2The card mechanic has been rebalanced. It now grants 1 HP for every 100 gold spent.Bow of ArtemisArrow damage has been reduced.CentaurNow uses its abilities more frequently during combat.Training SystemUpdated to align with the new Training Room system, along with performance optimizations.Bug Fixes & ImprovementsSkill TreeA critical issue with the Lifesteal item has been fixed.Daredevil SetFixed an issue where the eagle from the set bonus was attacking friendly units and allies.SeptimusHitbox issues have been fixed. Attacks are now much more consistent.Death RealmFixed system issues related to the Death Effigy interaction.Merchant ElixirsFixed an issue where some merchant elixirs were not being removed from the inventory after days were completed.Miniboss Reward OrbFixed a rare location issu...
    Read full article on Community Announcements (BrkyAytr)

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