
Screenshots

Watch trailer on Steam ↗Astra Noctis
SoloGGStudio · Published by SoloGGStudio · Official site ↗
Content notice: The game contains combat with weapons such as swords or maces that can make enemies bleed. There are also magic that burn, electrocute or freeze enemies.
Last updated 27 Sept 2026
Astra Noctis is a 2.5D Soulslike with Metroidvania elements. A combination of early Soulslike strategic combat, Metroidvania exploration, and modern 2.5D side-scrolling environments.
Action, Adventure, Indie · More free games
Embark on a challenging journey through Astra Noctis, where strategic combat and expansive exploration intertwine in a unique 2.5D adventure.
About this game
OVERVIEW
Astra Noctis is a combination of early Soulslike strategic combat, Metroidvania exploration, and modern 2.5D side-scrolling environments.
You control the “Exile,” one of 12 beings created by the Lord of Time, KAI. Your creator ordered you to protect the Goddess QUOD, The Absolute, The Goddess of Existence, and the most important of all known gods. However, over time, your father’s orders became an attempt to imprison QUOD and deprive her of her freedom. Due to your refusal to comply with those orders, you were executed for high treason. Your body was embalmed and banished from the Astral Plane where the Gods dwell. Until eons later, your oath to protect The Absolute brought you back.
COMBAT
The combat system is an attempt to bring the feel of the early Dark Souls to a 2.5D side-scrolling environment. This makes combat seem a bit slower than traditional metroidvanias, but it also makes it more tactical and strategic.
EXPLORATION
In Astra Noctis you can explore several planes of existence with different biomes. Mountains, caves, deserts, jungles and even technologically advanced cities await you to discover them. In addition, for metroidvania lovers, there will be special areas that you will not have access to at first and that will require special skills, or very specific astral weapons, to be able to discover them.
EQUIPMENT
In this video game there are more than 250 items that can be equipped by the player, among which its 8 different weapons stand out. These weapons encourage totally different play styles. Some are light and fast, others slow but very destructive; it depends on you which one you want to use.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel I5
- Memory: 8 GB RAM
- Graphics: NVIDIA 1060 6gb
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel I7 7700k
- Memory: 32 GB RAM
- Graphics: NVIDIA 2080
Supported Languages
Latest news
Patch NotesOfficial
SteamFest Patch v0.04
We are launching patch v0.04 to coincide with this SteamFest on October 14, 2024. In this patch, we significantly refined animations, replaced the old "parry" system with a block and perfect block system, and much more! We would like to inform you that we intend to work on patches for improvements and bug fixes until version 0.05. After this patch we will continue with the development of the entire game. This patch includes the following changes and updates: We have fixed minor errors and bugs reported by players since the last patch. We have improved the fluidity of the main character's controls. We have polished the main character's animations to make them smoother and more visually appealing. We have improved the game's interaction with the directional pad on PlayStation and Xbox controllers. We have made improvements to the lighting, especially in shadows, and added details like floating dust particles and some new sound effects. We have improved and balanced the two bosses in the demo, fixing minor bugs and enhancing the gameplay experience. We have significantly modified the skill system. Now, at the start of the game, the cooldown for your Dash is no longer 9 seconds but 3.5 seconds. The grab ability no longer requires alternating between walls to work. You can grab the same wall multiple times in a row if your skill is sufficiently upgraded with Astral Skill Stones. The grab ability no longer requires alternating between walls to work. You can grab the same wall multiple times in a row if your skill is sufficiently upgraded with Astral Skill Stones. We have improved the functionality of the game's audio controls. When using potions from the quick slots, effects are now displayed based on the potion's effect. We have replaced the old parry system with one based on blocks and perfect blocks. The dialogues have been completely revamped to better fit the game's overall aesthetic and style. Now, breaking crates or environmental objects has a 1% chance of rewardin...Read full article on Community Announcements (sologgstudio)Patch NotesOfficial
Patch v0.03 from October 1, 2024
Thousands of people have played our demo and have left us their impressions and a good list of bugs that we are going to fix with this v0.03 patch that will come into effect on October 1, 2024. We would like to inform you that we intend to work on patches for improvements and bug fixes until version 0.05. After this patch we will continue with the development of the entire game. This patch includes the following changes and updates: We've improved the controls to be a little smoother. Additionally, we have sped up the character's attack animations. We have fixed an issue where some enemies would appear floating or spawn very abruptly. The character now moves 5% faster from the start. Fixed a bug where Vita Dantis' second hit would hit twice. As requested, the mouse cursor now disappears when playing Astra Noctis. We've reduced the cost and rebalanced the points in the Passive tree in the Powers menu. We have fixed the bug where buttons were displayed in Spanish in the tutorials even when English was selected. We've changed the description of Astra Noctis on Steam to better fit the new reality of the game. Fixed a bug where the first boss of the game would not hit when doing the spin attack. We've made changes to the AI of some monsters so they don't get stuck so easily. As you recommended, we've added more Astral Stones to the demo so you can better experiment with the skills. Astral Stones and Maps are now added automatically. It will not be necessary to activate them from the inventory. You can no longer sneak attack the first boss of the game. The response of the audio adjustment in the Settings menu has been improved. Fixed an issue where pressing circle in the Settings menu would always exit the Menu. Consumable items can now be stacked in the inventory up to a maximum of 9 items per slot. Fixed a bug where you could open the Stash even if you were not on an Altar of Existence. Now when you die you do not lose the progress you have made, however you will be s...Read full article on Community Announcements (sologgstudio)Patch NotesOfficial
Patch v0.02 from September 6, 2024
{STEAM_CLAN_IMAGE}/44119567/497b73ae575235c41519472f426d8d8cb03715e9.jpgPatch v0.02 from September 6, 2024 Before we begin, thank you all very much for the support of the Astra Noctis demo. In the first 24 hours of the demo being released we surpassed 300 wishlists! Based on the feedback received on social media (SoloGGStudio) and by email today we bring the patch to version 0.02 of the Demo which includes the following changes: We have retouched the ability to grab onto walls so that it does not incorrectly interact with walls when brushing against them. Now if your life points are odd only half a heart container will be displayed instead of a whole one as before. This confused players into believing that they could refill the entire heart even when they did not have an even number of life points. After defeating the Golem Guardian Boss the door behind the boss will always remain closed, as it should be. Previously it would open under certain circumstances, but the player was unable to continue. Fixed an issue that blocked dropdown menus in the settings section of the main menu. Some people have reported crashing issues when using the elevator. We have disabled player controls while using the elevator to prevent this. Fixed a bug that sometimes caused some cutscene-type dialogues to leave the player stuck without being able to use the controls after finishing the dialogue. Fixed a bug that caused choosing to exit in an altar menu to prevent you from using the altar again. Reduced the weapon hitbox. Allowed you to hit enemies behind you. Buttons to exit tutorials now properly indicate which button to press based on the controller chosen in the settings menu.Read full article on Community Announcements (sologgstudio)AnnouncementsOfficial
We have launched the Astra Noctis Demo for free!
We are very excited to announce that you can now play the Astra Noctis demo for free! The demo features over 1 hour of content. We have two languages: English, which comes by default, and Spanish. In this first version the music of the intro and the main menu of the game are not the final ones. We hope you enjoy it!Read full article on Community Announcements (sologgstudio)






