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Watch trailer on Steam ↗Alembix TCG
DFT Games Studios · Published by DFT Games Studios · Official site ↗
Last updated 27 Sept 2026
Brew the periodic table into a card game. A free-to-play alchemical TCG where every creature is an element and every fusion is a real reaction.
Indie, Free To Play, Strategy, Early Access · More free games
Dive into Alembix TCG, a unique indie strategy game from DFT Games Studios where you craft cards using real chemical reactions. Experience the thrill of building your deck with elemental creatures in this innovative free-to-play title.
About this game
Brew the periodic table into a card game.
Alembix is a free-to-play collectible card game where every creature is an element, every spell a reaction, and every fusion a real chemical recipe. Recruit the noble metals and the volatile gases, transmute them in your Athanor, and out-think your opponent in fast, decisive duels built on a periodic-table you didn't know was a battlefield.
No grinding for resources. No paywalled cards. Every card in the game is craftable.
What makes Alembix different
120 creatures, one for every element. From the alkali firestarters to the radiant rare earths, each tribe plays to its real-world character. Salia burn fast. Terrae hold the line. Aetheria slip every attack.
Fusion that actually means something. Bring iron and oxygen onto the field and forge them into Crocus — rust given form. 22 initial fusion recipes, each a genuine reaction. Your component creatures are consumed in the transmutation; choose your moment.
The Athanor. Five fusions, chosen before the match. Your secret weapon, hidden until you draw it from the furnace.
A clean resource system you'll learn in a minute. Quintessence ramps each turn like mana you already know. Three alchemical primes — Salt, Sulphur, Mercury — come from the creatures you play, never from a card you didn't draw. No mana screw. No missing colours. Just the choices that matter.
Easy to learn, deep to master. The opening tutorial gets you into a real duel in under ten minutes. The meta will take longer.
How it plays
Each turn you gain a little more Quintessence and choose how to spend it: drop an element creature onto the field, play an event to bend the rules, or perform a fusion if you've set the stage. Your creatures emit primes while they live, unlocking your bigger plays. Your opponent does the same. Turns are quick. Decisions aren't.
The Athanor sits beside the board the whole match: five Coagula you chose before the duel began, waiting for the right components to land on your side. Bring them out at the right moment and you can swing a game. Bring them out too soon and you've spent your engine.
Built fair from the ground up
Alembix is free-to-play and built to stay that way honestly.
Every card is craftable. Dismantle duplicates into Stardust, craft the card you want. No card is paywalled, but crafting is driven by random generation.
Disclosed odds. Every booster pack shows its drop rates, pity timers, and duplicate protection before you buy or open it.
No pay-to-win. Spending accelerates collection breadth, not card power. The best cards are reachable for everyone.
No blockchain. No NFTs. No off-platform trading. Your cards live on your account, full stop.
Account-bound, server-side, undo-protected. Mistakes are recoverable. Trades, when they arrive in a future update, will be safe by default.
Features at launch
120 element creatures across 9 alchemical tribes
22 Coagula fusion recipes built on real chemistry
26 event cards — operations and reactions, the alchemist's tricks
Ranked and unranked PvP duels
Solo play against the Athanor AI for practice and dailies
Four pack tiers (Verdant free / Azure / Crimson / Gilded)
Full crafting and dismantle economy with Stardust
A scripted tutorial that takes you from "what's a Quintessence" to your first fusion in one sitting
Seasonal events and rotating limited mini-sets
For the curious
You don't need to know any chemistry to play. But if you do, you'll notice things. The flame-test colours your creatures glow with. The molecules your fusions produce. The reasons sodium and chlorine love each other. Alembix is built on real science the way a great fantasy is built on real myth — quietly, in the foundations, never as a lecture.
Early Access
Alembix will launch into Early Access. The full card set, ranked play, and the Athanor are in. We'll be adding seasons, tribes events, social features, and trading as the community grows. Join us early, shape the meta, and brew with us.
Wishlist now to be notified when Alembix launches.
Made by DFT Games Studios in Ireland
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10+
- Processor: i3
- Memory: 8 GB RAM
- DirectX: Version 11
- Network: Broadband Internet connection
Recommended
- Requires a 64-bit processor and operating system
- OS: 10+
- Processor: i5
- Memory: 32 GB RAM
- DirectX: Version 12
- Network: Broadband Internet connection
Supported Languages
Latest news
AnnouncementsOfficial
The Balance Is In: 6,000 Games Later, Alembix Is Ready for You
Hello alchemists,We have some news we have been genuinely excited to share. Over the past stretch of development we have put Alembix through its most rigorous testing yet, and today we want to pull back the curtain and show you exactly what we found. We also have an announcement about the next step on this journey, and it is one you can be part of.Let us get into it.Why we ran 6,000 gamesBalancing a trading card game is hard. A single tweak to one tribe can quietly tip the scales across the whole game, and the only way to catch that is to play. A lot. So we built a simulation harness and let it run 6,000 full games, with every tribe pitted against every other, tracking everything from win rates to how much Quintessence players were spending each turn.The goal was simple. We wanted no tribe to feel like the obvious best pick, no first-player coin flip deciding matches before they begin, and games that last long enough to feel meaningful without overstaying their welcome. Here is how it turned out.The headline: every target metWe set ourselves a series of targets before running the simulations, so we could not move the goalposts afterwards. Here is the full scorecard.MetricTargetActualStatusGame length12 to 25 turns20.4 turnsPassFirst player win rate45 to 55%46.8%PassArchetype spreadUnder 20%6.9%PassDraw rateUnder 15%0.1%PassBalanced tribe win rate35 to 65%49.8%PassMercury tribe win rate35 to 65%53.2%PassSalt tribe win rate35 to 65%46.3%PassSulphur tribe win rate35 to 65%50.4%PassEvery single metric landed inside its target range. We are proud of that, and we want to be open about the detail behind it rather than just the green ticks.Tribe by tribeNo tribe runs away with the game. Across 3,000 games each, here is where they settled.TribeWin rateDeviation from 50%Balanced49.8%-0.2%Mercury53.2%+3.2%Salt46.3%-3.7%Sulphur50.4%+0.4%The total spread between the strongest and weakest tribe is 6.9%, comfortably inside our 20% ceiling. Mercury sits a touch ahead and Salt a tou...Read full article on Community Announcements (DFT Games Studios)






