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BLACKOUT: Zero Point

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BLACKOUT: Zero Point

SILOEGI Operation · Published by SILOEGI Operation

Last updated 27 Sept 2026

Blackout is a hardcore co-op shooter for up to 4 players. Become a near-future special forces operative and eliminate infected creatures and monsters fused with machines. Complete missions through intense combat and teamwork, and escape the hellish battlefield.

Free to PlayComing SoonDJCTQ 14Co-op

Free

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Prices can lag the live Steam store — always confirm before buying.

Action, Indie · 2027 · More free games

Join forces as a special forces operative in BLACKOUT: Zero Point, where intense combat and teamwork define survival against fused machine-infected enemies.

About this game

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About the Game


BLACKOUT: Zero point is a hardcore co-op shooter set in the Earth Federation, now overrun by special infected creatures. From secret laboratories to deep underground high-speed subway stations, you are deployed as near-future special forces to key Federation facilities.  Leave no infected behind—eliminate them all.

4-Player Co-op Mission 

  • One mistake can mean total annihilation—form a squad of 1–4 players and complete high-risk tactical operations such as demolition, retrieval, defence, code matching, escort, and area capture.

Across the Earth Federation

  • From secret laboratories to the Earth Federation’s high-speed underground subways, the infection has spread. Deploy to multiple operation zones and stop the infected.

Tactical Equipment

  • Adapt to shifting patterns of infection and dynamic environments. Use a wide array of tactical gear to break through unpredictable threats head-on.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7+
  • Processor: Dual core from Intel or AMD at 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Sound Card: Realtek
  • VR Support: NO
  • Additional Notes: DirectX 9.1+ or OpenGL 3.2+

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Dual core from Intel or AMD at 2.8 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 460 / Radeon HD 7800
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: Realtek
  • VR Support: NO
  • Additional Notes: DirectX 9.1+ or OpenGL 3.2+

Supported Languages

English, Japanese, Korean, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian, Traditional Chinese

Latest news

  • AnnouncementsOfficial

    Gamescom & the Second Public Playtest Have Begun!

    Hello! We are SILOEGI Operation.The second public playtest for BLACKOUT: Zero Point has begun!■ Second Public PlaytestThis playtest adds new equipment, a dedicated demo map, and Horde Mode!Lure the infected, repel successive assaults, and move through each sector as the battles grow increasingly intense.You can play the second public playtest now on Steam!■ gamescom 2026BLACKOUT: Zero Point is currently participating in gamescom 2026 in Cologne, Germany.If you're visiting the event, you can also play BLACKOUT: Zero Point at gamescom.■ FeedbackWe look forward to hearing about your experience and feedback during this test as well.Whether it's a bug, something that felt inconvenient, or your thoughts on the newly added Horde Mode, feel free to share your feedback on the official BLACKOUT Discord server. Thank you for your patience!
    Read full article on Community Announcements (Mibuck)
  • AnnouncementsOfficial

    [Devlog #3] New Playtest Schedule and Release Roadmap

    Hello, this is SILOEGI Operation.Since the Kickstarter campaign and our first playtest, we have received a great deal of feedback and many bug reports from you. Based on everything you shared, we have been fixing existing issues while continuing to develop new content.In this development log, we would like to share the schedule for our upcoming playtests, the content currently in development, and our roadmap from Early Access through the full release.1. Playtest Schedule■ Closed Beta TestKST : August 6, 17:00EDT : August 6, 04:00PDT : August 6, 01:00CEST : August 6, 10:00The Closed Beta Test, provided as a reward for Kickstarter backers, will begin at the times listed above.This test build includes the existing RD1, RD2, and RD3 stages, along with the newly developed RV1, RF4, and RF5 stages. An end date for the test has not yet been determined.■ Public PlaytestKST : August 25, 17:00EDT : August 25, 04:00PDT : August 25, 01:00CEST : August 25, 10:00The public playtest, which will be open to everyone, will begin at the times listed above.Only one stage will be playable during this public test, and it will include part of the boss battle currently in development. An end date has not yet been determined, and the start date may be moved forward depending on development progress.2. Boss Battle AddedDevelopment of Vandern's first boss battle is complete!We plan to add a total of two boss battles to Vandern. We have not yet decided whether the maps with different concepts planned after Vandern will each contain two boss battles or only one.Some aspects of the boss, including its sound and multiplayer synchronization, still require further improvement. We will first test these elements during the Closed Beta Test, then reveal part of the boss battle through the public playtest.We plan to begin telling the main story of BLACKOUT: Zero Point through this boss battle. We hope you look forward to it.3. New Stage DevelopmentDevelopment of the new RV1, RF4, and RF5 stages is comp...
    Read full article on Community Announcements (Mibuck)
  • AnnouncementsOfficial

    🔥 Thank you to everyone who participated in the playtest!

    Hello, this is SILOEGI Operation.Thanks to your support and participation, we were able to successfully conclude both the Kickstarter campaign and the playtest. We sincerely appreciate it. During this test, more than 16,000 players participated, and through the numerous feedback reports and bug submissions, we were able to identify areas for improvement and better understand the direction we should move forward.🎯 What’s Next Based on the feedback and bug reports from this playtest, we will focus on improving the build, adding new progression elements for players, and developing additional stages. We will continue to share updates through devlogs.Lastly, we would like to once again sincerely thank all players who participated in this playtest. We will continue to do our best to deliver the best possible experience for all operators.– SILOEGI Operation
    Read full article on Community Announcements (Mibuck)
  • Patch NotesOfficial

    📢 Playtest Minor Update 5

    Bug FixesFixed an issue where special equipment could not be deployed on elevators. It can now be deployed properly.Added a frame rate limit option.Fixed an issue where sound would continue playing after canceling item usage.Fixed a bug that allowed players to be revived while still alive. (Additional testing is appreciated.) Known Issues“Finding Network” appears and the UI disappears when creating a room.Mouse movement is restricted from the start in certain resolutions.Boarding the extraction shuttle may not be processed correctly in certain situations. We will continue to investigate and fix the remaining issues as we identify their causes. Thank you for your support.
    Read full article on Community Announcements (Mibuck)
  • Patch NotesOfficial

    📢 Playtest Minor Update 4

    Bug FixesFixed an issue where input would freeze when assigning a key that conflicts with an existing binding.Now, when a key conflict occurs, the previous binding will be removed and replaced with the new key.Fixed an issue where inputs had to be pressed twice if entered too quickly during key rebinding.Fixed an issue where mouse inputs were not properly recognized during key rebinding.Fixed an issue where the “Reset All Key Bindings” button did not function in-game.Added a temporary 60 FPS cap as a workaround for a memory leak issue occurring in certain situations. FPS options will be provided in a future update.Fixed an issue where mission completion would not be properly registered when multiple players interacted simultaneously in multiplayer.Fixed an issue where canceling item usage with right-click prevented shooting for the remaining duration. Known Issues“Finding Network” appears and the UI disappears when creating a room.Some special equipment cannot be properly deployed in elevators.Mouse movement is restricted from the start in certain resolutions.Boarding the extraction shuttle may not be processed correctly in certain situations. We will continue to identify and fix the remaining issues as we investigate their causes. Thank you for your support.
    Read full article on Community Announcements (Mibuck)

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