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Prophecy Island

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Prophecy Island screenshot 1
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Prophecy Island

Nether Tree Games · Published by Nether Tree Games · Official site ↗

Last updated 27 Sept 2026

Prophecy Island is an open-world roguelite RPG where each run generates a new island with procedural terrain, quests, dungeons, and loot. Join the race between seven factions to cleanse the curse and claim the island—fail, and a new world awaits.

Free to PlayComing SoonDJCTQ 12Full Controller Support

Free

View on Steam

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Action, Adventure, Indie, RPG · More free games

Embark on a unique adventure where each playthrough of Prophecy Island presents new terrain and quests. Join one of seven factions battling to cleanse the island's curse, facing procedural dungeons and loot in an open-world setting.

About this game

Prophecy Island is an open world roguelite rpg. The 7 mightiest factions fight to fulfil an ancient prophecy by ridding the island of a long spreading curse and taking control over it. Fail to do so, and you will find yourself on a new island to try all over again.

Randomly remixed adventure



The main story line is remixed every playthrough, delivering a compelling story to play through with twists to the story to keep it fresh. Alongside this main quest-line are also generated side-quest lines that help create more unique adventures every playthrough.

Total of 7 factions

You start out with 2 standard classes to begin your adventure with. During your adventures on the island you will unlock the other factions to bring even more replayability.

RogueLite elements

When you died too many times New Game + is automaticly triggered. This means your character and the entire island die permenantly. A new island will be created based on your actions from the previous island. You will also be allowed to bring with you special loot you unlocked during your previous adventures.

Customize your combat

Sigils allow the player to attach special effects to their weapons, or to create custom spells for their staffs. By allowing up to 3 sigils at once on any weapon or spell, the player has a lot a options 

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: I5-6600K
  • Memory: 6000 MB RAM
  • Graphics: GTX 1060
  • Storage: 5 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Demo is live!

    Demo is liveToday the demo for Prophecy Island has gone live! This demo includes 4 of the 7 playable factions (2 unlocked from the start) and with it 4 of the 7 biomes. The demo should give a good feel of what the game has in store, but keep in mind the vast majority of the content is not included, and there will be some bugs and missing assets still.Having said all that, I hope you all have fun playing!
    Read full article on Community Announcements (The Dutch Tree)
  • AnnouncementsOfficial

    Devlog 13 - Last devlog before the closed pre-alpha demo

    Intro The last 2 months have been centered around getting the game ready for its first demo. A lot of major updates, improvements and adjustments have been added to the game in the time-span. This will be the last devlog before the demo come's out, and I have a lot to share. Video
    Read full article on Community Announcements (The Dutch Tree)
  • AnnouncementsOfficial

    Devlog 12 - City-gen now uses biomes, I've added tutorials & improved combat!

    Video
    Read full article on Community Announcements (The Dutch Tree)
  • AnnouncementsOfficial

    Devlog 11 - Adding companions, faction wars and much more

    Intro More and more features are being added in preperation to the first demo. This time we're looking at the new companion system, a new faction-war event, a new character creation sequence, issues I've been having with the nav-mesh system, and much more. Video
    Read full article on Community Announcements (The Dutch Tree)
  • AnnouncementsOfficial

    Devlog 10 - Biomes, New Enemies, Dungeon Quests, Post Processing Effects & More!

    Intro The last 2 months have been spend on adding variety and QOL improvements to the game. Variety through the implementation of a bunch of new enemies, the introduction of the new biome system and allowing quests to use the dungeons assigned to POI's. I've also spend time improving the UI and experimenting with post processing effects. Please have a look at all the new improvements by watching the video below. Video
    Read full article on Community Announcements (The Dutch Tree)

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