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Watch trailer on Steam ↗The Soulwalkers
Hippo Rider Games · Published by Hippo Rider Games · Official site ↗
Last updated 27 Sept 2026
A singleplayer roguelike autobattler/autochess. Draft a team of champions with synergizing traits that automatically fight your enemies. Carefully position your units and strategically place items. Tailor your gameplay by choosing your battles, finding special events, and discovering unique boons.
In The Soulwalkers, carefully draft and strategically place your team of champions as they battle enemies in this unique singleplayer roguelike autobattler. Discover special events and tailor your gameplay by choosing battles and finding unique boons to enhance your strategy.
About this game
WISHLIST MY OTHER AUTOBATTLER
About the Game

The Soulwalkers is a roguelike autobattler/autochess in a singleplayer format. Draft a team of units with synergizing traits that automatically fight your enemies. Carefully position your units, strategically place items, and assemble your squad. Tailor your gameplay by choosing your battles, unlocking special events, and discovering powerful boons.

Crafting the perfect team of champions is critical to achieving success on the battlefield. Each unit comes equipped with a distinctive set of traits and a powerful spell, providing you with endless possibilities for strategic combinations.
By fielding enough units of a specific trait, you'll unlock powerful bonuses that can shift the tide of battle in your favor. Stay flexible by regularly refreshing your champion shop and discovering new heroes to add to your arsenal. Choose your champions wisely and lead them to glorious victory!

Strategic decision-making is at the core of your journey, as every choice you make will have a profound impact on the outcome of your run. With a vast array of powerful boons to choose from, each playthrough will offer a distinct set of challenges and opportunities. Thoughtfully selecting which champions to equip with which items can make all the difference in your success on the battlefield.

Step into Soul Realm, where every fight presents a deadly modifier that can drastically alter the course of battle. Adaptability will be necessary, and only those who master the intricacies of their team composition will emerge victorious.
Along the way, you'll encounter a variety of special events, face off against formidable bosses, and uncover rare treasures and rewards. With each run offering a unique set of challenges and opportunities, the path to becoming a Soulwalker is paved with danger and excitement. Are you ready to embark on this perilous journey?
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: 2.4 GHz Dual Core
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660 / Radeon HD 7870
- Storage: 6 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Development Update
Hello hello everyone, I have some news about the development of The Soulwalkers. Unfortunately I have made the decision to put a pause on the development of The Soulwalkers, in favor of working on a separate autobattler much smaller in scope. As time went on during the early development of The Soulwalkers I found myself unhappy with the direction that the game was going in. The gameplay loop was simply not where I wanted it to be and I found myself repeatedly pushing back the deadlines I had set out to meet. I found that in order to fully realize my vision for the game I would need to work on it for much longer than I had intended. The other option was to drastically cut down in scope, but that’s simply not how I want the project to end up. I want it to receive the full amount of attention I think it deserves. So where does that leave me? My original goal is to have a newly released game by the end of 2024, so I took a lot of the work I did on The Soulwalkers and used it to kickstart the development of Godslayer Arena, a new project which can be described as a fusion of autobattlers and action-rpgs. Godslayer Arena takes the fast paced action found in games like Diablo and Path of Exile and meshes it with the strategic drafting you’re used to finding in autobattlers. Instead of drafting individual units for your army, you’ll be drafting spells for your hero to use as they automatically cast them in combat. It keeps the mechanics of what I like in an autobattler (trait synergies, refreshing shops to look for units/spells, fast paced automatic combat), and combines with the deep theory crafting and theme you’d find in a game like Path of Exile. I know this isn’t exactly the update you wanted to hear if you’ve been looking forward to the release of The Soulwalkers, but like I said I really want to give it the care and attention that it needs. I think Godslayer Arena will be a critical stepping stone for achieving that as I’ve already learned a lot and gotten some new i...Read full article on Community Announcements (Hippo Rider)AnnouncementsOfficial
Welcome, Soulwalker…
Hello hello everyone! The Steam page for The Soulwalkers is now live! It’s always been a dream of mine to make an autobattler, and the journey has finally begun. If the game looks interesting to you then adding it to your wishlist would be the best way to help support development. I can’t wait to show you guys what’s in store for this one! https://store.steampowered.com/app/2414330/The_Soulwalkers/Read full article on Community Announcements (Hippo Rider)






