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Watch trailer on Steam ↗Apex Path: BOLT
Sanswolf · Published by Sanswolf
7 user reviews — 100% positive (7 reviews) · 1 achievements
Last updated 27 Sept 2026
Fast-paced first-person parkour through a futuristic city. Run, wallride, dash, and uncover the truth behind Bolt and his darker half, Incarnate. and all the other runners.
£8.50
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Early Access · 2026 · More £5 - £15 games
Dive into Apex Path: BOLT, where you'll navigate the fast-paced parkour challenges of a neon-lit metropolis. Experience the thrill of first-person movement mechanics while uncovering the mysteries surrounding Bolt and Incarnate.
About this game
Apex Path: BOLT is a fast-paced first-person parkour game where every run is about mastering movement, precision, and flow.
Run, dash, wall-run, slide and chain movement across striking futuristic worlds with fluid momentum tight enough to feel like an extension of you.
Built for players who love movement mastery and high-skill challenges.
Add Apex Path: BOLT to your Wishlist to follow major updates, new content, and discounts.
• Fast, rewarding movement
• Multiple characters with different playstyles
• Smooth responsive controls
• Episodic world design
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 8.10,11
- Processor: i3 9th gen
- Memory: 2 GB RAM
- Graphics: GTX 1060
- Storage: 2 GB available space
- Sound Card: NA
- VR Support: NA
- Additional Notes: NA
Recommended
- Requires a 64-bit processor and operating system
- OS: 8,10,11
- Processor: i7 10th gen ,
- Memory: 5 GB RAM
- Graphics: RTX 2060 and above
- Storage: 5 GB available space
- Sound Card: NA
- VR Support: NA
- Additional Notes: NA
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Apex path: Bolt Update 0.0.1
Critical Fixes & StabilityFixed multiple soft-lock and permanent input loss issues across boss battles and free roam.Thomas’s lasers now act as flashbangs instead of lethal damage, fixing rare permanent input loss.ZKill improved across all maps. players will no longer fall through the world or get stuck.Collision issues fixed across all levels for more reliable movement.Added a recovery failsafe: “Press 1 if you get stuck.”Fixed Thomas boss fight slow-down bug that could permanently affect movement (requires more testing).Fixed soft-locks caused by Thomas’s collision box after being hit.Fixed Whisper boss battle stun issues, including permanent stuns when transitioning phases.Fixed damage and fall effects sometimes getting stuck on screen. Boss Battles & Gameplay ImprovementsThomas can now correctly use “Time Shift: Chronos” in free-run maps.Added missing jump pads in Whisper’s Test (boss free-run map).Improved laser flashbang collision detection. sliding under them now works as intended.Music now loops correctly in Thomas’s world.Time Trials no longer show unintended visual cues in free roam. Free Roam & ExplorationZipline in Free Roam replaced with a sliding rail for smoother traversal.Added more player guidance in Free Roam mode.Fixed Dream City Free Roam being impossible to finish due to a hidden ZKill volume.Added supporter names into Free Roam as a thank-you. UI, Localization & PolishFixed Arabic subtitles (missing lines, wrong fonts, and repeated dialogue).Added Arabic subtitles when speaking to Incarnate in the Hub (lower floor).Fixed shop UI text alignment when speaking to Whisper on the upper floor.Removed outdated UI images and forgotten legacy assets.Removed unused experimental button and old unused code.Fixed stun UI text persisting indefinitely.Known Issues (Still in Progress)Rare visual effect persistence in the final industrial map after taking damage.Adjusting audio sliders may briefly reset music playback.Shops may occasionally behave oddly if exit...Read full article on Community Announcements (wolfandothers)






