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Burder

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Burder screenshot 1
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Burder

Guillaume Pham ngoc · Published by Guillaume Pham ngoc · Official site ↗

Last updated 27 Sept 2026

On Halloween night, explore your neighborhood and solve puzzles with weird mobile apps, as strange events start to occur.

Free to PlayComing SoonDJCTQ 12Full Controller Support

Free

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Adventure, Indie · More free games

Navigate through eerie neighborhood streets as strange events unfold in this indie adventure game. Use quirky mobile applications to solve puzzles and uncover the truth in Burder.

About this game

It’s Halloween night. You had nothing planned, but your friends dragged you out.

Explore the neighborhood and meet its curious inhabitants. Find out what’s going on with the new fast-food restaurant in town that seems to draw everyone’s attention, and solve puzzles by using bizarre mobile apps.

  • Immerse yourself in the story and mysteries surrounding your neighborhood
  • Gather weird mobile apps and use them to solve puzzles and other missions
  • Follow the main story, or explore the surroundings to find new missions and secrets
  • Explore the neighborhood and all its nooks and crannies: the fast-food restaurant, the grocery store, the "haunted" house...
  • Achieve your collector dreams: get all of the 9 mobiles apps ; find all secret phone numbers & photos ; unlock all modes on the different apps

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: 2GHz
  • Memory: 4 GB RAM
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French

Latest news

  • AnnouncementsOfficial

    New demo 0.2.0 available!

    Hi! Around May 2023, the very first version of Burder's demo was released. It was an important milestone for me, because at the time, I had already spent 3 years working on this project during my free time (being a web dev to pay the bills). So I was very relieved to finally "let it go" and move on the next areas of the game. I went to a few gamedev events where I live, near Paris, France, to meet other gamedevs and share about our experiences. I did receive some feedback back then, which helped me a lot to understand where my game was lacking, what aspects were more frustrating than what "normal game design" should allow! Burder being a (narrative, but also) puzzle game, I saw that some of my puzzles were kinda confusing in the way they presented themselves. I even noticed that a specific puzzle was solved by several players in a way that was totally unexpected for me, and was really a bug. I learnt that, in puzzles, the more you "confine" the player in indicative restrictions, the clearer the path to the solution will be. My puzzle presentation was probably too vague. --- Anyway, enough about 2023. After receiving such feedback, I spent a part of 2023, and the entirety of 2024 improving the demo: - First on "fixing" what I considered to be relevant feedback, genuine game design issues with my game. - Then I improved some visual aspects of the game, parts I wasn't a fan of, like dialogues' faces. I also added more animated stuff in the backgrounds, particles, etc, to make the world feel more alive. I also added some lore parts, especially the "opening visual novel sequence" (for those that aren't into VN at all, I promise the VN parts will remain short and rare in Burder) - Finally, my biggest task for this new demo: making the game's music! I had no background regarding music theory or any practice of an instrument. I still can't use a piano or a guitar even if I own some in my apartment, but I spent the first half of 2024 learning music theory, sound design, and ...
    Read full article on Community Announcements (minimus76)

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