
Screenshots

Watch trailer on Steam ↗Axial Rift
Matt Edzenga · Published by Edzenga Labs LLC
Last updated 27 Sept 2026
Slice the voxel world in any direction to shift instantly from isometric exploration to side‑scrolling action, unlocking new ways to solve puzzles, discover secrets, platform with precision, and outsmart bosses.
Action, Adventure, Indie · More free games
Discover a thrilling blend of action and adventure as you slice through Axial Rift’s voxel landscape. Experience seamless transitions between isometric exploration and side-scrolling combat, unraveling puzzles and facing bosses with precision.
About this game
Axial Rift is a perspective‑shifting action‑adventure where you slice the voxel world in any direction to instantly transform isometric exploration into side‑scrolling platforming and combat. Both the game and the custom Rift Forge Engine powering it were built entirely solo over 7 years of development so far.
Precision Side‑Scrolling Combat
Fast, responsive 2.5D combat featuring wall‑jumps, aerial attacks, dash strikes, combos, and special abilities — all designed around the slicing mechanic.
Discover Hidden Paths
If a passage is obscured by the overhead view, slice the world at the right angle to reveal secret rooms, alternate routes, and hidden rewards.
Explore Layered Environments
Navigate mazes, activate switches, unlock doors, and carve your own path through handcrafted voxel spaces.
Attack Enemies Across Dimensions
Ever wanted to strike enemies in the background of a 2.5D game? Change the slice angle and bring them into your plane of attack.
Multi‑Perspective Boss Encounters
Boss fights demand switching between overhead and side‑scrolling perspectives to counter attacks from any direction. Each perspective has strengths, master both to survive.
Never Be Locked to One Perspective Again
If a jump looks unclear in isometric view, slice the world and switch to side‑scrolling for perfect depth and alignment.
Powered by the Rift Forge Engine
A fully custom engine built from the ground up — optimized for real‑time voxel slicing, high‑detail rendering, and ray‑traced lighting at high frame rates, even on budget iGPUs.

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7/10/11 64-bit
- Processor: Core 2 Quad Q6600 / AMD Phenom II X4
- Memory: 8 GB RAM
- Graphics: Radeon Vega 8 iGPU / NVidia MX450 - 1gb vram
- DirectX: Version 10
- Storage: 500 MB available space
- Sound Card: OpenAL 1.1 Compatible Sound
- Additional Notes: OpenGL 3.3 graphics support
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7/10/11 64-bit
- Processor: AMD Ryzen 5 3600 / Intel Core i7 8700k
- Memory: 8 GB RAM
- Graphics: Radeon RX 480 4gb / Geforce GTX 1060 3gb
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: OpenAL 1.1 Compatible Sound
- Additional Notes: OpenGL 4.5 graphics or higher
Supported Languages
Latest news
AnnouncementsOfficial
Dev Log #2
Axial Rift continues to make great progress in many areas! These include the underlying custom game engine, enemies, npcs, player controls, the level editor, level designs, and more! Below is a list of the kinds of things that have been done since the last dev log about 2 months ago:Progress on level designsImproved navigation pathfinding for all enemiesImprovements to enemy AI behaviorImproved NPC behaviorAdded support for unique meshes/textures for each NPCImproved player aerial attacks and made controls more intuitive for themAdded new sound effectsLevel editor improvements, especially for the gamepad control schemeImproved multithreading data handlingMany performance optimizationsMany bug fixesUntil next time!Read full article on Community Announcements (EagleEye)Patch NotesOfficial
Dev update - New trailer and clips!
Thanks everyone for all the great feedback since the Axial Rift announcement! This has resulted in tangible improvements to the game and is greatly appreciated!In addition, tons of progress has been made to the core engine, tools, and gameplay systems over the last few months, making it a much more polished experience. The primary area of the game that needs work now are the level designs, so that is where I will be focusing next. This was a deliberate decision, as now the level editor is more polished and can be used to build levels faster and more efficiently. I have some great ideas for level designs moving forward, and I hope everyone enjoys them when the game is released!The trailer and clips have also been updated with the following graphics improvements and new effects: Added dynamic raytraced light sources to the following elements:Player with an ignited bladeTorch lights with a flicker effectEnemy projectilesNew perspective change particle effect; highlights the full area of the selected crosssectionBlade ignite corona flashImproved dashing particle effectImproved enemy projectile rendering during perspective change transitionsEnjoy the updated trailer!Read full article on Community Announcements (EagleEye)






