
Screenshots

Watch trailer on Steam ↗Tricula
Calabiyaur · Published by Calabiyaur · Official site ↗
Last updated 27 Sept 2026
Solve intricate puzzles to help Tricula the vampire find his way to his coffin in this grid-based pixel-art puzzle platforming game.
Indie, Strategy · More free games
Navigate Tricula the vampire’s perplexing maze in this indie strategy game where each step and decision counts. Use logic and precision to guide him back to his coffin, one tricky puzzle at a time.
About this game
Everybody knows that vampires can transform into bats. Three of them even, in the case of Tricula - he's three squares tall, after all! What is less known about him is that his legs occasionally run off by themselves, or that his arms might have some trouble putting his head back on in the right orientation. But when they behave and work together, those three body parts can reach the stars!
Step into the shoes of Tricula the vampire and manipulate your surroundings in a way that lets you reach your coffin. Stack pillars, fly over pits, build stairs out of rubble, deconstruct and reconstruct yourself and your obstacles.
The Demo contains 30 unique levels that will challenge you to master all of Tricula's abilities in order to conquer this grid-based 2D puzzle platformer world of his.
The game was made using the Godot Engine.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Memory: 200 MB RAM
- DirectX: Version 11
- Additional Notes: Requires a 64-bit OS.
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Update 0.8.5 - More Bugfixes
Bugfixes:Starting a custom level multiple times at once no longer crashes the game.Fixed some regressions regarding animations.Fixed some regressions regarding fonts.Fixed some regressions regarding music and sounds.Read full article on Community Announcements (Calabiyaur)Patch NotesOfficial
Update 0.8.4 - Bugfixes
Bugfixes:Encountering an illegal state now aborts the current move, which should prevent some of the crazier movement bugs.Level editor: Wall and environment tiles are reset correctly again.Level editor: Decoration tiles are saved correctly again.Added missing background in level 3.Fixed wall type in level 9.Read full article on Community Announcements (Calabiyaur)Patch NotesOfficial
Update 0.8.3 - Quality of Life
\New Features:\Added option to toggle grid.Added option to speed up teleport animations.Added custom levels search bar.Added button to copy custom levels.Level editor: Starting abilities are now possible by stacking Fruits on top of Tricula.Level editor: zoom in and out with mouse wheel or +/- buttons.\Changes:\Upgraded Godot version from 3.5 to 4.4.Import / export functionality now uses native file dialogs.Level editor: Creating / deleting tiles is now continuous.Reduced maximum length of Teleportal names to 3.Added twinkle animation to background stars.\Bugfixes:\Level editor: mirror tiles surrounded by mirror tiles will no longer vanish.Tiny coffins now also block mirrors.Belts no longer split when teleporting.Tall pillars no longer refuse to connect when one part is flipped.Removed Teleportal name from level 22.Read full article on Community Announcements (Calabiyaur)Patch NotesOfficial
Update 0.8.2 - Portals and Bugfixes
New Features: - Level editor: added Teleportals and Telefruit. - Level editor: added Anchor block to explicitly define level borders. - Level editor: added common shortcuts for undo/redo and saving. Changes: - Tall and big pillars can now be partially destroyed by spike balls. - Level editor: tall and big pillars can now be partially deleted or moved. - Level editor: moving the mouse to the edge of the screen will no longer move the screen. Instead, the "Move" tool may be used. - The custom level selection screen now remembers the scroll position while the game is running. - Double-clicking on a custom level now plays the level instead of opening the level editor. - Moved "Back" buttons to give menus more space. Bugfixes: - Added missing mirror sprites. - Filled holes in the level border. - Belts can no longer be split. - Levels will now be considered completed whenever all coffins are filled and no playable entities remain. - Leftwards rolling entities no longer move when also shifted to the right. - Held entities no longer start rolling when pushed. - Entities no longer die by mirror when the mirror is blocked by another entity. - Unlocking a coffin twice under water will no longer crash the game. - Arms failing to pull another entity beneath them will no longer lift themselves up anyway. - Level editor: holdable tiny coffins now keep their handles after saving. - Restarting a level after undoing no longer leads to a negative move count. - The "Wait" button is no longer greyed out when entities are being teleported. - The "Wait" button is now greyed out when no entities are moving, even if they are rolling. - The level editor now ignores inputs while a level is being tested. - Cloud blocks are now correctly named "Cloud" in the interaction menu. - The overworld star count now includes red stars, but excludes custom levels. - Level editor: entities at the bottom of the level no longer appear to be falling. - Level editor: the "Move" and "Delete" tools are no longer...Read full article on Community Announcements (Calabiyaur)Patch NotesOfficial
Update 0.8.1 - Bugfixes
Bugfixes: - Certain screen resolutions no longer cause a gray screen. - Undoing the creation of entities in the level editor will now be saved correctly.Read full article on Community Announcements (Calabiyaur)






