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Adam

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Adam

Teta Studio · Published by Teta Studio · Official site ↗

Content notice: Our game has an environment where we level up by destroying robots frequently. When we destroy the robots, there are death animations but no disturbing elements such as blood. There are no stories, objects, environments and situations that contain sexuality in any moment of our game. Our game does not contain scenes such as sexual content, forced sexual intercourse, drugs, alcohol, and self-harm. The story is as clear as possible and the dialogues are designed in accordance with ethical and moral rules. Since the in-game characters are not organic/human bodies, they are designed as science fiction products in a way that does not disturb. Yavuz, who is the only organic/human in-game, has been designed by keeping away from profanity, slang, obscene words, sexuality, and encouraging bad habits.

9 user reviews — 67% positive (9 reviews)

Last updated 27 Sept 2026

Adam is a realistic sci-fi themed game that combines the Rogue-Like and FPS genres. As a betrayed soldier, the player fights for revenge against his enemies. Enjoy a new genre by killing all enemies in your path with the perfect blend of rogue-like with FPS mechanics.

PEGI 7

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.99 · Highest: £9.997 Oct 2026

Action, Adventure, Indie · 2023 · More £5 - £15 games

In Adam, players take on the role of a betrayed soldier seeking vengeance. Combining rogue-like strategy with fast-paced FPS action, this indie adventure challenges you to survive and thrive in a harsh sci-fi world.

About this game

Adam, the first product of Teta Studio, offers a completely different experience. Let's guess, you're tired of playing replicas of the same type of games. Introducing "The First Realistic Rogue-like FPS game: ADAM"

If you're ready to play the best blend of the rogue-like structure and mechanics of the FPS genre, Adam will give you the flavor you've been looking for.
Experience Yavuz's incredible story of betrayal and revenge as a robot pilot!

Subject

  • The events take place in a universe set in the near future. As a betrayed soldier, the player fights for revenge against his enemy, the military corporation Nemesis. In an age where the human body is weak, our character has trained himself in robot combat and has become a powerful robot pilot. Prepare to destroy enemies by powering up your own robot!

  • The reason we fight is Meftun (his wife) and his child who were blown to death in front of Yavuz. In order to take revenge on Nemesis who did this to him, he makes an agreement with the boss of the military company he works for and makes his plans. His boss gives him war robots to take over various regions of Nemesis. He will advance with the robots as far as he can, making choices at each level he advances, and if he dies, he will continue to fight with a new robot by making robot development.

  • After capturing all the territories, Yavuz's 2nd and biggest betrayal will bring him death or will he continue to survive this pain, it depends on his decisions.

Purpose and Challenge

  • The main goal of the game is to get the revenge described in the story, but as the game progresses, the goal of our character changes. In terms of gameplay, it is to progress by killing enemies in all the battlefields we enter. Our progress in the battlefields is to kill robots and pass the levels one by one with many improvements such as armor, bullets, skills.

  • Starting from underground tunnels with the battle robot, the main goal is to complete the game by killing enemy robots in areas that level train stations, production factories and warehouses.

  • In the Rogue-like genre, the progressive levels are repetitive groups, the improvements we get by making choices when we pass the levels, being able to make character development after dying; Reflecting the FPS genre to the player based on sensation, weapon diversity, inter-level choices in accordance with this mechanic, the spray and shooting of the weapon is not exactly like an FPS, but more like aiming and killing in a way that will be played quickly, many mechanics such as aiming and killing are with you in the most optimized form to be suitable for Rogue-like.

  • When you pass each level group (for example: underground tunnels), there is a BOSS level similar to that section. These BOSS levels are the level that will transfer you to the next level group. The last level is very challenging and when you complete it, you are considered to have finished the game.

Features

  • It is a Rogue-like game with the first realistic levels and storyline.

  • The game difficulty is designed for the Rogue-like player to enjoy the most. If you're the type of player who says "I just want to kill everything in my path and blow off steam", keep fighting by making improvements. If you're a player who doesn't want to stop there, you can catch the story elements with the story video at the beginning of the game, the shouts in the game and the story video at the end of the game.

  • With the "Dynamic Music Transitions" music system, never lose the action in Adam, where the music is adapted according to the tempo of the game.

  • Maximize the sensation with 3 different weapons. Whichever one feels best in your hand, you can unlock weapons by collecting Adamants with the enemies you kill.

  • Maximize the Rogue-like feeling both visually and mechanically with various bullets, armor, enemy characters and more.

  • There is an easy and quick menu to navigate through the hangar.

  • Enemies are not on a specific axis like in an ordinary Rogue-like game, but as AI bots with different walking and running speeds, different damage and damage values, they chase you all over the map to kill you.

  • After you die, you can get stronger by making character development, you can unlock many features such as minimap.

  • You can see realistic sound and VFX effects according to the points you shoot.

  • Developed with Unreal Engine 5 support, the game has the latest light, shading and graphics technologies.

Built for Replayability.

  • Fight robots in this technological universe where you can interact with various characters.

  • Keep fighting to become permanently stronger and ensure your next attacks are successful!

SUPPORT

  • We are Teta Studio based in Turkey, as a small Indie, Adam was produced in a few months with limited resources, with a few people and became our passion. We are really excited to share this updated version with you, our passionate community of players. With your support, we are an enthusiastic studio that wants to make our game even better.

  • Due to some technical glitches, we had to share the full release and not the early access, but we invite you into our development process and your feedback is really important. Our development team is very active on Discord; we play together and collect feedback from the community every day. Every week we analyze that feedback, as well as in-game telemetry and other data, and use that information to keep improving the game - tinkering, tweaking and iterating. Please don't forget to leave a review to help turn a crazy, great idea into a great game.

  • Thank you for being a part of the Adam journey. Enjoy!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5-8400 or AMD Ryzen 3 3200G
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 1030 or AMD Radeon RX 550
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Additional Notes: SSD Recommended. You can play the game at a low level on this hardware, but Adam, developed with Unreal Engine 5, uses high lighting and shading technologies. Therefore, meeting the recommended system requirements and playing the game at a medium-high level will ensure the best experience.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i5-11600 or AMD Ryzen 5 5600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 TI or AMD Radeon RX 5500 XT
  • DirectX: Version 12
  • Storage: 11 GB available space
  • Additional Notes: SSD Recommended. You can play the game at a low level on this hardware, but Adam, developed with Unreal Engine 5, uses high lighting and shading technologies. Therefore, meeting the recommended system requirements and playing the game at a medium-high level will ensure the best experience.

Supported Languages

English*, Turkish*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Big Update! The Best of Adam is Here

    - Optimized the very long (10sec) transition screens with transition screens in the 1-3 sec range. - In order for you to get the story elements of the game, a cinematic at the beginning and end of the game has been added with our robot character shouting about the story. If you don't want to watch the story video, you can switch to the game by pressing any button. - After you die; "How many enemies you killed, how much "Adamant" you earned, how long you stayed in the game, what abilities, armor and bullets you used are shown in a table. Having to go to the main menu after dying has been speeded up by replacing it with the replay option on this screen. - You can now get rid of them by punching them when you get stuck with (Mouse Right Click). - Dash (Dash Forward) time has been reduced, now with a faster regenerating ability. - Weapons spray mechanics have been improved. - Improved the feel of weapon strikes. - The first level has been updated as a map where we start the battle by descending from the hangar to the underground tunnel. - The "Transition Levels", as we call them, have been optimized by making them much shorter. - The caravan where we use the main menu has been replaced with the hangar map where we do all our work. - The first 5 levels of underground tunnels have been simplified and made easy for everyone to pass through. - Updated the maps by adding train, warehouse and factory levels. - Added a small boss after each level group (warehouse levels for example) and a big boss level at the end. - Fixed map bugs, fixed dark spots. - Boss levels have been replaced with new ones. - Improved the artificial intelligence of enemy robots. - Optimized enemy robots' running speed, damage and damage dealt. - Fixed enemy robots running at us the moment we enter the level and updated their locations to be more strategic. - Improved the animations of enemy robots. Reaction animations work when they take damage. - Zargana robots now explode and deal damage when they die...
    Read full article on Community Announcements (Teta Studio)
  • Patch NotesOfficial

    Fixed Stabilization

    Stabilized the damage inflicted and received by enemies and the character we fight Fixed bugs in menus
    Read full article on Community Announcements (Teta Studio)
  • Patch NotesOfficial

    Optimization Fix

    Fixed optimization issues
    Read full article on Community Announcements (Teta Studio)
  • Patch NotesOfficial

    Bug Fix & Feature Update

    Performance and optimization update. Added character upgrade system. Mechanical improvements have been made, Fixed interface design. Improved reaction animations. Added story elements due to numerous requests (including voice-overs while in-game, giving the user information about the story and character) Loading screens have been shortened. The artificial intelligence of the robot we control and the enemies we fight have been improved, and the physics of taking and dealing damage have been fixed. The difficulty of the game has been improved. English and Turkish texts have been fixed and improved. New music has been added to the "Dynamic Music Transitions" system that plays during gameplay to increase variety. Improved weapon feel and mechanics. Changed the number of levels to improve the flow. Fixed the problem by removing the ambiguous red and green lines on the map.
    Read full article on Community Announcements (Teta Studio)
  • Patch NotesOfficial

    Bug Fix & Optimization Update

    Improved combat by reducing the damage dealt by the first "Boss". Updated the firing sound of AI enemies firing from a distance and improved their reactions. Reduced the number of maps with the first 10 "Caves" to 5. Improved menu designs. Fixed unreadable text on the weapon selection screen. Improved loading screens (switching from map to map) by shortening their duration.
    Read full article on Community Announcements (Teta Studio)

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