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Watch trailer on Steam ↗C.B.T
chimp · Published by chimp · Official site ↗
Positive — 94% positive (16 reviews)
Last updated 27 Sept 2026
C.B.T (Crazy Ball Time) is a ball-rolling platformer, with crazy tough action, and even crazier Balls.
£3.39
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Price history
Action, Indie · 2023 · More under £5 games
Embark on wild ball-rolling adventures in C.B.T, an intense indie game from chimp that pushes your skills to the limit. Navigate through tricky levels filled with unpredictable obstacles and enemies.
About this game
C.B.T (Crazy Ball Time) is a ball-rolling platformer, with crazy tough action, and even crazier Balls.
60 stages of straight BALLIN
Traverse 6 unique worlds, steadily introducing new hazards and obstacles.
Crazy Speed
With infinite lives, but finite time, beating worlds will take both speed and precision. Every shaved second counts, and using physics to find creative shortcuts will give you the upper hand.
Select ya balls
Unlock several ballers to choose from by clearing worlds in record time.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Quad-core Intel or AMD, 2.5 GHz or faster.
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- DirectX: Version 11
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Patch 1.4.1
- 'Master' volume setting now works correctly. - Added the option to disable the FOV shift. - Left CTRL and Right CTRL now work as jump inputs. - Redesigned 'Clock' to have 4 crystals, and the goal is opposite of spawn. - Slightly widened the edge of the ramp on 'Uptown' to make a skip more lenient. - Replaced tunnel texture on 'Walls' with chain-link fence for better visibility. Two new beta branches have also been added, allowing you to play 1.03 and 1.02.Read full article on Community Announcements (www.chimp-games.com)Patch NotesOfficial
Babe, wake up. C.B.T 1.4
I have delved back into Tim Sweeney's node-spaghetti cellar for your CBT pleasure. This update brings numerous changes to both improve the overall gameplay, and fix issues with several levels. GAMEPLAY CHANGES: - Pressing 'R' is now a shortcut to respawn - Respawning via the menu or reset button now cancels the respawn timer after falling, meaning you will no longer respawn twice. - The Baller is stickier; landing no longer makes you bounce slightly. This was the cause of the 'input eating' with jumps, as that small bounce was enough to make you go mid-air, therefore unable to jump. The leniency in the mid-air transition is also greater. Previously, once mid-air there was 0.12 seconds where you could still jump. It has been increased to 0.3 seconds, also incidentally letting you roll off edges then jump like a ball-shaped Konkey Dong. - Added an air-dash. Press jump while mid-air to slightly dash towards where you are aiming. Use for an extra bit of speed, or aim behind you to help you slow down. Aiming up won't do anything, as the dash will never give you vertical height, but aiming down works. The air-dash speed is doubled when you are using the helicopter power-up. - Increased Brazil par time from 4:00 to 4:30. - FOV now increases with speed. LEVEL CHANGES: - 'Walls' has been redesigned. You can no longer cheese it, but it's been made much easier. It's timed and positioned so that every wall can be cleared with one clean motion, and the high jump wall has been removed. - Replaced the 2nd cannon powerup with a spring in 'Cannon', making that jump much less frustrating. Hint, hint; you can bounce off the top of the 2nd cannon with the speed from the first. - Added rocket powerups to 'Swirl' and 'Stunt' to nudge you towards the intended skips. - 'Ninja' and 'Parkour' have been given crystals. These two levels were trivialised by the movement buff in the games last patch, allowing you to basically just jump to the exit. Instead of reworking the geometry itself, the c...Read full article on Community Announcements (www.chimp-games.com)Patch NotesOfficial
Patch 1.0.3
-Force control has been boosted from 400 to 1000, allowing for much higher acceleration and air control. -A ‘respawn’ option has been added to the pause menu. -The game is no longer a ‘development’ build, and the developer console can no longer be accessed. -Saves are now correctly stored in ‘AppData/Local/StraightBallin/Saved/SaveGames’. There is an engine bug in UE5 where a game will package as a development build instead of a shipping build, even if you select shipping. This was the cause of the save wipe issue. Cheers, Tim. The game should now also perform better. Apologies for any lost progress this caused; you can join the discord and ask me for a save file if you want to restore your progress.Read full article on Community Announcements (hamoud)Patch NotesOfficial
Patch 1.0.2
-Removed duplicate spawnpoint on Warp -Fixed spawn issues, fixed geometry seams, and added lifespan to logs on Logger -Removed chasing wall from Temple I apologise if the update wiped your save data, its an issue caused by UE5 having a different save file location from UE4 that I wasn't aware of until now. I'll have that issue fixed before any further updates come out. If you want to restore your progress, you can join the discord server and ask me for a save file of what world you had unlocked.Read full article on Community Announcements (hamoud)Patch NotesOfficial
Patch 1.0.1
-Fixed killfloor being too high on Warp -Added missing killfloor on World 3 Start -Added missing spawnpoint to Space -Sped up screen transitions -Fixed falling twice from killfloors -Fixed falling after clearing goal -Added a light to ZigguratRead full article on Community Announcements (hamoud)






